Player Matchup

Olorun
Olorun
Silver I
AsUHateMe
Olorun
Silver I
Level 39
God Stats
10W - 5L
1,796 SR
Queue Stats
21W - 23L
1,446 MMR
Solo
Amaterasu
Amaterasu
Bronze III
Bebengucho
Amaterasu
Bronze III
Level 36
God Stats
2W - 1L
1,626 SR
Queue Stats
5W - 18L
1,361 MMR
Party 1
Kali
Kali
Silver IV
CarlinhosZ
Kali
Silver IV
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,410 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
FalliNNNg
Gilgamesh
Gold V
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
43W - 40L
1,365 MMR
Solo
Chronos
Chronos
Bronze III
Tonhengucho
Chronos
Bronze III
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 12L
1,400 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 54
1,584 SR
1,396 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 151
1,593 SR
1,428 MMR
Ullr
Ullr
Bronze III
 
Ullr
Bronze III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold IV
Hallvarðr
Sylvanus
Gold IV
Level 151
God Stats
7W - 4L
1,620 SR
Queue Stats
71W - 66L
1,408 MMR
Solo
Ganesha
Ganesha
Gold IV
Kadam
Ganesha
Gold IV
Level 140
God Stats
33W - 34L
1,558 SR
Queue Stats
393W - 406L
1,372 MMR
Solo
Tiamat
Tiamat
Gold V
NANTIL
Tiamat
Gold V
Level 160
God Stats
11W - 13L
1,663 SR
Queue Stats
151W - 152L
1,365 MMR
Solo
Da Ji
Da Ji
Gold V
ilunne
Da Ji
Gold V
Level 158
God Stats
2W - 0L
1,624 SR
Queue Stats
26W - 22L
1,493 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
AsUHateMe
Olorun
17
1 / 8 / 3
9,824
491
6,046
17,146
5,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
Bebengucho
Amaterasu
14
2 / 6 / 2
8,872
444
5,543
14,193
10,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
4 / 3 / 2
9,971
499
7,535
16,656
8,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
FalliNNNg
Gilgamesh
14
0 / 4 / 3
8,549
427
9,741
20,630
10,967
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos
Tonhengucho
Chronos
12
2 / 8 / 0
8,186
409
6,584
14,222
4,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bans
SetJanusMorgan Le FayAthenaTsukuyomi

VS

Bans
ThorGebPersephoneChironScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
19
6 / 2 / 7
12,181
609
13,559
13,974
7,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Hallvarðr
Sylvanus
18
6 / 2 / 7
12,236
612
13,063
13,769
12,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
Kadam
Ganesha
16
0 / 2 / 18
11,535
577
5,784
14,937
21,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
NANTIL
Tiamat
18
7 / 1 / 9
12,390
620
13,450
12,215
10,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Da Ji
ilunne
Da Ji
17
10 / 2 / 4
12,121
606
15,771
17,676
7,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
74
9
Kills
29
29
Deaths
9
10
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
6
2
7
4.75
L
Olorun
AsUHateMe
Olorun
1
8
3
0.31
L
Amaterasu
Bebengucho
Amaterasu
2
6
2
0.5
L
4
3
2
1.67
L
Gilgamesh
FalliNNNg
Gilgamesh
0
4
3
0.38
W
Sylvanus
Hallvarðr
Sylvanus
6
2
7
4.75
W
Ganesha
Kadam
Ganesha
0
2
18
4.5
W
Tiamat
NANTIL
Tiamat
7
1
9
11.5
L
Chronos
Tonhengucho
Chronos
2
8
0
0.25
W
Da Ji
ilunne
Da Ji
10
2
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,449
Damage
61,627
82,847
Taken
72,571
39,129
Mitigated
59,910
16,318
Healing
30,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
13,559
8,215
0
4,198
13,974
7,279
6,904
4,821
9,153
0
109,639
L
Olorun
AsUHateMe
Olorun
6,046
2,323
173
4,954
17,146
5,163
1,234
4,315
12,636
66,531
0
L
Amaterasu
Bebengucho
Amaterasu
5,543
1,767
0
1,048
14,193
10,104
0
8,032
6,000
0
32,880
L
7,535
3,212
0
4,389
16,656
8,131
0
7,533
8,873
0
63,253
L
Gilgamesh
FalliNNNg
Gilgamesh
9,741
2,059
0
3,238
20,630
10,967
0
7,463
12,969
648
65,688
W
Sylvanus
Hallvarðr
Sylvanus
13,063
3,522
4,864
5,910
13,769
12,573
4,133
1,494
12,275
69,181
10,378
W
Ganesha
Kadam
Ganesha
5,784
721
290
3,940
14,937
21,701
872
2,870
12,067
27,413
0
W
Tiamat
NANTIL
Tiamat
13,450
1,030
206
5,043
12,215
10,438
2,077
722
11,493
76,437
0
L
Chronos
Tonhengucho
Chronos
6,584
1,418
0
2,516
14,222
4,764
0
2,997
11,201
32,638
3,604
W
Da Ji
ilunne
Da Ji
15,771
5,877
0
5,774
17,676
7,919
1,282
2,819
14,857
0
80,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,402
Gold Earned
60,463
459
Minions Killed
604
0
Camps Cleared
0
1,820,061
Distance Traveled
1,961,536
18
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
12,181
609
183
9
0
378,662
7
L
Olorun
9,824
491
136
7
0
296,385
2
L
Amaterasu
8,872
444
69
3
0
375,576
2
L
Kali
9,971
499
94
5
0
437,858
9
L
Gilgamesh
8,549
427
109
5
0
347,133
5
W
Sylvanus
12,236
612
152
8
0
346,710
3
W
Ganesha
11,535
577
15
1
0
408,977
6
W
Tiamat
12,390
620
140
7
0
400,119
6
L
Chronos
8,186
409
51
3
0
363,109
0
W
Da Ji
12,121
606
114
6
0
427,068
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role