Player Matchup

Artemis
Artemis
Dodged13
Artemis
Level 126
God Stats
15W - 11L
1,619 SR
Queue Stats
477W - 458L
1,534 Elo+
Solo
Agni
Agni
Neadekvat1337
Agni
Level 88
God Stats
9W - 6L
1,498 SR
Queue Stats
255W - 269L
1,524 Elo+
Party 1
Fenrir
Fenrir
Onimesher
Fenrir
Level 58
God Stats
3W - 3L
1,569 SR
Queue Stats
252W - 267L
1,524 Elo+
Party 1
Team Averages
Level 91
1,562 SR
1,527 Elo+

VS

Team Averages
Level 56
1,544 SR
1,554 Elo+
Ra
Ra
Alestr12
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Ah Puch
Ah Puch
JimmyLander
Ah Puch
Level 145
God Stats
4W - 7L
1,632 SR
Queue Stats
150W - 159L
1,565 Elo+
Solo
Hercules
Hercules
Standudley
Hercules
Level 15
God Stats
10W - 9L
1,500 SR
Queue Stats
115W - 83L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Dodged13
Artemis
13
6 / 1 / 7
8,988
749
8,824
7,447
2,692
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
3 / 1 / 12
8,378
698
9,917
7,697
2,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Onimesher
Fenrir
12
7 / 2 / 7
8,864
739
6,220
12,131
9,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 9 / 1
6,674
556
1,825
8,234
2,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ah Puch
JimmyLander
Ah Puch
11
3 / 5 / 0
7,813
651
10,739
9,066
2,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hercules
Standudley
Hercules
12
1 / 2 / 2
7,597
633
7,937
10,832
9,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
7
16
Kills
4
4
Deaths
16
26
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
9
1
0.06
W
Artemis
Dodged13
Artemis
6
1
7
9.5
L
Ah Puch
JimmyLander
Ah Puch
3
5
0
0.6
W
3
1
12
9
W
Fenrir
Onimesher
Fenrir
7
2
7
5.25
L
Hercules
Standudley
Hercules
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,961
Damage
20,501
27,275
Taken
28,132
15,565
Mitigated
15,560
5,488
Healing
6,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,825
81
721
755
8,234
2,614
0
2,863
5,371
13,000
0
W
Artemis
Dodged13
Artemis
8,824
2,992
0
2,110
7,447
2,692
615
2,704
4,539
0
28,536
L
Ah Puch
JimmyLander
Ah Puch
10,739
576
0
1,629
9,066
2,994
0
2,650
6,416
35,479
0
W
9,917
752
171
2,206
7,697
2,960
546
2,656
4,641
39,176
0
W
Fenrir
Onimesher
Fenrir
6,220
2,051
0
1,001
12,131
9,913
189
6,330
5,339
0
11,057
L
Hercules
Standudley
Hercules
7,937
1,800
0
3,761
10,832
9,952
0
4,802
6,030
0
15,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,230
Gold Earned
22,084
155
Minions Killed
119
5
Camps Cleared
5
660,994
Distance Traveled
553,193
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,674
556
24
2
1
159,882
0
W
Artemis
8,988
749
72
6
1
216,108
3
L
Ah Puch
7,813
651
72
6
4
177,511
4
W
Agni
8,378
698
65
5
1
220,361
3
W
Fenrir
8,864
739
18
2
3
224,525
0
L
Hercules
7,597
633
23
2
0
215,800
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role