Player Matchup

Medusa
Medusa
DrFishGod
Medusa
Level 79
God Stats
0W - 1L
1,098 SR
Queue Stats
8W - 18L
1,336 Elo+
Party 1
Achilles
Achilles
LSDlion
Achilles
Level 107
God Stats
0W - 2L
1,481 SR
Queue Stats
18W - 34L
1,348 Elo+
Party 1
He Bo
He Bo
mauito1809
He Bo
Level 135
God Stats
0W - 4L
1,090 SR
Queue Stats
190W - 183L
1,574 Elo+
Solo
Team Averages
Level 107
1,223 SR
1,419 Elo+

VS

Team Averages
Level 96
1,558 SR
1,428 Elo+
Neith
Neith
Echiko25
Neith
Level 65
God Stats
34W - 52L
1,486 SR
Queue Stats
167W - 284L
1,361 Elo+
Party 2
Zhong Kui
Zhong Kui
ItsFrognation
Zhong Kui
Level 101
God Stats
17W - 10L
1,664 SR
Queue Stats
184W - 219L
1,534 Elo+
Solo
Geb
Geb
Tututata
Geb
Level 123
God Stats
48W - 44L
1,523 SR
Queue Stats
1,178W - 1,681L
1,390 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DrFishGod
Medusa
12
1 / 4 / 3
8,666
578
8,662
12,202
4,816
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
LSDlion
Achilles
13
1 / 5 / 2
8,600
573
6,237
19,740
21,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

He Bo
13
3 / 7 / 1
9,231
615
10,871
13,086
4,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Echiko25
Neith
14
6 / 4 / 9
10,782
719
14,064
10,375
3,670
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
ItsFrognation
Zhong Kui
16
8 / 1 / 8
11,216
748
12,085
9,142
6,282
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
2 / 0 / 14
11,032
735
10,255
12,730
12,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
47
5
Kills
16
16
Deaths
5
6
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Medusa
DrFishGod
Medusa
1
4
3
0.63
W
Neith
Echiko25
Neith
6
4
9
2.63
W
Zhong Kui
ItsFrognation
Zhong Kui
8
1
8
12
L
Achilles
LSDlion
Achilles
1
5
2
0.4
W
2
0
14
9
L
He Bo
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,770
Damage
36,404
45,028
Taken
32,247
30,125
Mitigated
22,458
11,144
Healing
9,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
DrFishGod
Medusa
8,662
3,711
0
1,766
12,202
4,816
467
7,031
5,171
0
34,492
W
Neith
Echiko25
Neith
14,064
3,148
0
2,293
10,375
3,670
1,209
3,487
6,301
0
34,292
W
Zhong Kui
ItsFrognation
Zhong Kui
12,085
463
0
4,784
9,142
6,282
944
3,561
4,979
41,558
0
L
Achilles
LSDlion
Achilles
6,237
736
578
8,050
19,740
21,270
0
9,524
10,216
175
15,254
W
10,255
398
0
2,585
12,730
12,506
509
3,504
8,451
29,567
0
L
He Bo
10,871
535
0
750
13,086
4,039
276
6,427
6,659
36,264
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,497
Gold Earned
33,030
154
Minions Killed
173
5
Camps Cleared
7
753,318
Distance Traveled
844,894
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,666
578
79
5
2
242,592
1
W
Neith
10,782
719
60
4
1
251,090
4
W
Zhong Kui
11,216
748
85
6
6
293,882
0
L
Achilles
8,600
573
21
1
0
270,639
1
W
Geb
11,032
735
28
2
0
299,922
4
L
He Bo
9,231
615
54
4
3
240,087
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role