Player Matchup

Nemesis
Nemesis
Diamond III
 
Nemesis
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Diamond IV
El3vn_x
Sylvanus
Diamond IV
Level 124
God Stats
8W - 9L
1,548 SR
Queue Stats
261W - 237L
2,139 MMR
Solo
Raijin
Raijin
Diamond V
JDalziel15
Raijin
Diamond V
Level 157
God Stats
8W - 6L
1,616 SR
Queue Stats
241W - 216L
2,155 MMR
Solo
Tyr
Tyr
Diamond I
X-ElCrazyLoco-X
Tyr
Diamond I
Level 159
God Stats
9W - 16L
1,508 SR
Queue Stats
584W - 558L
2,393 MMR
Party 2
Rama
Rama
Diamond III
peppe2399
Rama
Diamond III
Level 160
God Stats
1W - 1L
1,664 SR
Queue Stats
586W - 558L
2,200 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 152
1,567 SR
2,077 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 127
1,574 SR
1,885 MMR
Merlin
Merlin
Masters
 
Merlin
Masters
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Platinum III
 
Cerberus
Platinum III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Platinum I
AnJuubiZ
Medusa
Platinum I
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 19L
2,176 MMR
Party 1
Fenrir
Fenrir
Diamond IV
Enemy--Spotted
Fenrir
Diamond IV
Level 147
God Stats
23W - 19L
1,722 SR
Queue Stats
598W - 591L
2,066 MMR
Solo
Athena
Athena
Diamond IV
HARVEY SKULL
Athena
Diamond IV
Level 120
God Stats
62W - 45L
1,647 SR
Queue Stats
419W - 398L
2,182 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
3 / 6 / 3
8,104
540
11,314
13,349
3,751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
El3vn_x
Sylvanus
13
1 / 3 / 1
6,945
463
4,438
10,054
6,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Raijin
JDalziel15
Raijin
12
2 / 3 / 1
7,452
497
5,151
7,543
2,693
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
1 / 2 / 1
8,606
574
6,201
9,812
7,314
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rama
14
0 / 4 / 0
7,833
522
3,646
11,121
3,245
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
PersephoneGebOdinMorgan Le Fay

VS

Bans
GilgameshTiamatZhong KuiOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
6 / 2 / 2
9,380
625
8,001
7,096
2,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cerberus
 
Cerberus
14
2 / 2 / 2
8,362
557
6,362
12,036
10,469
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
AnJuubiZ
Medusa
17
7 / 0 / 2
9,877
658
9,870
11,639
4,200
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
3 / 2 / 6
8,897
593
5,724
10,672
4,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Athena
13
0 / 1 / 12
8,022
535
3,086
11,265
6,421
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
42
7
Kills
18
18
Deaths
7
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
3
6
3
0.75
W
Merlin
 
Merlin
6
2
2
3.5
W
Cerberus
 
Cerberus
2
2
2
1.5
W
Medusa
AnJuubiZ
Medusa
7
0
2
8
L
Sylvanus
El3vn_x
Sylvanus
1
3
1
0.5
W
3
2
6
3
W
Athena
0
1
12
6
L
Raijin
JDalziel15
Raijin
2
3
1
0.83
L
1
2
1
0.75
L
Rama
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,750
Damage
33,043
51,879
Taken
52,708
23,452
Mitigated
28,048
14,388
Healing
21,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
11,314
4,680
0
2,407
13,349
3,751
0
3,601
9,748
0
52,957
W
Merlin
 
Merlin
8,001
236
84
1,906
7,096
2,535
448
1,732
5,364
68,651
0
W
Cerberus
 
Cerberus
6,362
246
0
5,134
12,036
10,469
420
2,582
9,454
47,358
0
W
Medusa
AnJuubiZ
Medusa
9,870
4,905
0
5,126
11,639
4,200
2,288
720
10,919
0
82,105
L
Sylvanus
El3vn_x
Sylvanus
4,438
1,110
955
2,165
10,054
6,449
0
4,749
5,305
21,407
9,134
W
5,724
1,033
0
4,570
10,672
4,423
0
2,148
8,524
0
57,783
W
Athena
3,086
778
1,919
3,127
11,265
6,421
170
4,167
7,098
17,196
0
L
Raijin
JDalziel15
Raijin
5,151
885
0
1,697
7,543
2,693
0
3,611
3,932
52,897
0
L
6,201
814
0
2,922
9,812
7,314
476
5,068
4,602
15,427
43,647
L
Rama
3,646
3,245
0
4,242
11,121
3,245
0
278
10,843
0
62,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,940
Gold Earned
44,538
480
Minions Killed
522
0
Camps Cleared
0
1,438,464
Distance Traveled
1,574,379
21
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,104
540
81
5
0
318,236
6
W
Merlin
9,380
625
134
9
0
292,721
7
W
Cerberus
8,362
557
113
8
0
289,539
0
W
Medusa
9,877
658
133
9
0
301,316
4
L
Sylvanus
6,945
463
45
3
0
255,944
4
W
Fenrir
8,897
593
106
7
0
346,707
8
W
Athena
8,022
535
36
2
0
344,096
9
L
Raijin
7,452
497
120
8
0
269,576
4
L
Tyr
8,606
574
115
8
0
334,480
4
L
Rama
7,833
522
119
8
0
260,228
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role