Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Aiddaannnn
Chiron
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
118W - 132L
1,387 Elo+
Solo
Bacchus
Bacchus
DopeVader_420
Bacchus
Level 18
God Stats
1W - 2L
1,688 SR
Queue Stats
12W - 13L
1,401 Elo+
Party 2
Thor
Thor
The_Faith_Tobi
Thor
Level 27
God Stats
2W - 1L
1,722 SR
Queue Stats
53W - 80L
1,315 Elo+
Party 2
Chang'e
Chang'e
enterpice15rus
Chang'e
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 20L
1,407 Elo+
Solo
Team Averages
Level 19
1,582 SR
1,402 Elo+

VS

Team Averages
Level 23
1,796 SR
1,444 Elo+
Fafnir
Fafnir
Free_metro_team7
Fafnir
Level 17
God Stats
13W - 9L
1,816 SR
Queue Stats
59W - 55L
1,441 Elo+
Party 1
Ne Zha
Ne Zha
K1baTheWolf
Ne Zha
Level 26
God Stats
6W - 1L
1,895 SR
Queue Stats
82W - 84L
1,429 Elo+
Party 1
Izanami
Izanami
serious_sheep
Izanami
Level 27
God Stats
20W - 14L
1,630 SR
Queue Stats
154W - 122L
1,492 Elo+
Solo
Nu Wa
Nu Wa
unit_yellow08
Nu Wa
Level 24
God Stats
5W - 2L
1,927 SR
Queue Stats
77W - 77L
1,425 Elo+
Party 1
Sun Wukong
Sun Wukong
xDIRTY DOYLEx
Sun Wukong
Level 19
God Stats
13W - 3L
1,711 SR
Queue Stats
88W - 71L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
9
0 / 8 / 0
5,930
395
1,895
9,998
3,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chiron
Aiddaannnn
Chiron
14
4 / 1 / 2
8,328
555
9,342
12,520
3,930
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bacchus
11
2 / 2 / 2
7,499
500
5,780
14,302
14,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

9
0 / 5 / 1
5,985
399
2,374
10,439
3,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 5 / 3
5,959
397
3,099
8,384
2,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 1
7,259
484
4,337
10,306
10,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ne Zha
14
10 / 1 / 4
9,101
607
11,461
10,315
4,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
14
4 / 2 / 1
8,294
553
10,672
7,111
2,566
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
5 / 0 / 8
7,904
527
8,287
5,596
2,432
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sun Wukong
xDIRTY DOYLEx
Sun Wukong
12
1 / 3 / 6
7,549
503
7,076
8,543
5,601
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
41
6
Kills
21
21
Deaths
7
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
0
8
0
0
L
Chiron
Aiddaannnn
Chiron
4
1
2
5
L
Bacchus
2
2
2
1.5
W
1
1
1
1.5
W
Ne Zha
10
1
4
12
L
0
5
1
0.1
L
0
5
3
0.3
W
Izanami
4
2
1
2.25
W
5
0
8
9
W
Sun Wukong
xDIRTY DOYLEx
Sun Wukong
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,490
Damage
41,833
55,643
Taken
41,871
27,676
Mitigated
25,380
16,611
Healing
11,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
1,895
839
0
1,077
9,998
3,647
474
3,264
6,734
0
22,032
L
Chiron
Aiddaannnn
Chiron
9,342
5,142
703
6,265
12,520
3,930
968
1,731
10,789
0
52,092
L
Bacchus
5,780
1,260
242
3,816
14,302
14,968
264
3,088
11,116
13,716
0
W
4,337
1,077
0
3,118
10,306
10,485
100
1,749
8,557
18,775
0
W
Ne Zha
11,461
4,833
0
3,414
10,315
4,296
0
2,024
8,291
0
61,996
L
2,374
747
0
1,958
10,439
3,046
1,311
2,931
7,508
0
22,500
L
3,099
153
1,325
1,225
8,384
2,085
396
1,512
6,872
14,170
0
W
Izanami
10,672
8,027
0
0
7,111
2,566
0
1,973
5,138
0
69,569
W
8,287
1,729
0
1,833
5,596
2,432
1,351
703
4,893
33,449
0
W
Sun Wukong
xDIRTY DOYLEx
Sun Wukong
7,076
1,386
0
2,911
8,543
5,601
534
2,430
6,113
0
41,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,701
Gold Earned
40,107
229
Minions Killed
364
0
Camps Cleared
0
1,226,716
Distance Traveled
1,396,231
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
5,930
395
52
3
0
218,576
1
L
Chiron
8,328
555
95
6
0
259,686
3
L
Bacchus
7,499
500
14
1
0
276,562
3
W
Fafnir
7,259
484
16
1
0
282,718
0
W
Ne Zha
9,101
607
89
6
0
335,323
4
L
Thor
5,985
399
41
3
0
238,650
0
L
Chang'e
5,959
397
27
2
0
233,242
0
W
Izanami
8,294
553
115
8
0
252,414
2
W
Nu Wa
7,904
527
54
4
0
257,467
8
W
Sun Wukong
7,549
503
90
6
0
268,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role