Player Matchup

Rama
Rama
Art3ga
Rama
Level 18
God Stats
4W - 3L
1,756 SR
Queue Stats
22W - 18L
1,339 Elo+
Party 2
Thor
Thor
DualFlo
Thor
Level 20
God Stats
0W - 2L
1,352 SR
Queue Stats
21W - 20L
1,327 Elo+
Party 2
Sun Wukong
Sun Wukong
SahnAynell
Sun Wukong
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 17L
1,379 Elo+
Party 2
Tiamat
Tiamat
krankerhut
Tiamat
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
19W - 17L
1,369 Elo+
Party 2
Artio
Artio
raskthaking
Artio
Level 27
God Stats
15W - 13L
1,579 SR
Queue Stats
80W - 77L
1,460 Elo+
Solo
Team Averages
Level 20
1,538 SR
1,375 Elo+

VS

Team Averages
Level 26
1,565 SR
1,565 Elo+
Cerberus
Cerberus
 
Cerberus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Acethephenix
Fenrir
Level 58
God Stats
7W - 6L
1,594 SR
Queue Stats
54W - 43L
1,507 Elo+
Party 1
Rama
Rama
Darkwins0
Rama
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 2L
1,717 Elo+
Party 3
Hera
Hera
MugiPh
Hera
Level 18
God Stats
3W - 1L
1,619 SR
Queue Stats
12W - 7L
1,592 Elo+
Party 3
Bellona
Bellona
Muraille
Bellona
Level 8
God Stats
7W - 3L
1,612 SR
Queue Stats
8W - 6L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Art3ga
Rama
8
2 / 3 / 1
4,748
475
3,287
6,631
1,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thor
DualFlo
Thor
8
2 / 4 / 0
5,133
513
1,511
7,121
1,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
SahnAynell
Sun Wukong
8
0 / 4 / 1
4,849
485
2,238
6,424
4,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
krankerhut
Tiamat
8
0 / 4 / 1
4,449
445
2,780
6,947
2,975
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
0 / 1 / 2
4,609
461
2,231
10,944
5,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
7
0 / 1 / 2
4,536
454
2,884
4,590
2,160
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fenrir
11
9 / 0 / 0
6,974
697
8,094
7,007
2,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rama
8
1 / 2 / 2
4,949
495
4,940
5,196
1,292
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hera
MugiPh
Hera
10
2 / 1 / 0
5,861
586
2,868
2,708
781
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
Muraille
Bellona
11
4 / 1 / 1
6,691
669
4,150
5,451
2,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
21
4
Kills
16
16
Deaths
5
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
1
2
1
W
Fenrir
9
0
0
9
L
Rama
Art3ga
Rama
2
3
1
0.83
W
Rama
1
2
2
1
L
Thor
DualFlo
Thor
2
4
0
0.5
W
Hera
MugiPh
Hera
2
1
0
2
W
Bellona
Muraille
Bellona
4
1
1
4.5
L
Sun Wukong
SahnAynell
Sun Wukong
0
4
1
0.13
L
Tiamat
krankerhut
Tiamat
0
4
1
0.13
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,047
Damage
22,936
38,067
Taken
24,952
16,494
Mitigated
9,472
11,396
Healing
9,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
2,884
252
0
2,174
4,590
2,160
371
1,029
3,561
10,997
0
W
Fenrir
8,094
4,012
0
2,711
7,007
2,473
0
1,294
5,670
0
32,267
L
Rama
Art3ga
Rama
3,287
2,762
0
1,452
6,631
1,575
0
1,721
4,910
0
15,456
W
Rama
4,940
4,321
0
1,265
5,196
1,292
312
1,719
3,477
0
23,012
L
Thor
DualFlo
Thor
1,511
622
0
2,569
7,121
1,840
0
335
6,786
0
20,843
W
Hera
MugiPh
Hera
2,868
590
0
152
2,708
781
576
969
1,739
31,984
0
W
Bellona
Muraille
Bellona
4,150
1,449
0
2,977
5,451
2,766
283
0
5,138
0
34,032
L
Sun Wukong
SahnAynell
Sun Wukong
2,238
505
0
1,523
6,424
4,652
0
0
6,424
0
20,688
L
Tiamat
krankerhut
Tiamat
2,780
211
40
1,379
6,947
2,975
0
1,424
5,523
18,992
0
L
2,231
686
218
4,215
10,944
5,452
0
2,272
8,672
12,163
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,788
Gold Earned
29,011
181
Minions Killed
271
0
Camps Cleared
0
874,815
Distance Traveled
933,634
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
4,536
454
28
3
0
187,326
2
W
Fenrir
6,974
697
62
6
0
217,277
1
L
Rama
4,748
475
35
4
0
157,350
2
W
Rama
4,949
495
33
3
0
162,593
0
L
Thor
5,133
513
46
5
0
182,337
2
W
Hera
5,861
586
63
6
0
185,592
0
W
Bellona
6,691
669
85
9
0
180,846
0
L
Sun Wukong
4,849
485
53
5
0
159,672
2
L
Tiamat
4,449
445
25
3
0
166,039
0
L
Artio
4,609
461
22
2
0
209,417
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role