Player Matchup

Hel
Hel
Hammerslammer96
Hel
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 34L
1,426 Elo+
Party 2
Fenrir
Fenrir
Shurmarc
Fenrir
Level 95
God Stats
9W - 8L
1,417 SR
Queue Stats
383W - 374L
1,446 Elo+
Solo
Cthulhu
Cthulhu
Topoush
Cthulhu
Level 88
God Stats
3W - 2L
1,237 SR
Queue Stats
36W - 46L
1,409 Elo+
Party 2
Team Averages
Level 84
1,385 SR
1,427 Elo+

VS

Team Averages
Level 51
1,473 SR
1,344 Elo+
Ymir
Ymir
GamerJustin1407
Ymir
Level 80
God Stats
1W - 8L
1,436 SR
Queue Stats
80W - 83L
1,429 Elo+
Party 1
Danzaburou
Danzaburou
Stoppelkamp18
Danzaburou
Level 56
God Stats
4W - 11L
1,533 SR
Queue Stats
68W - 61L
1,445 Elo+
Party 1
Ra
Ra
WeedFoodCombo
Ra
Level 17
God Stats
1W - 3L
1,451 SR
Queue Stats
8W - 15L
1,157 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 10
8,735
728
8,300
9,812
4,318
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Shurmarc
Fenrir
12
6 / 3 / 6
8,942
745
8,934
11,457
7,050
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
Topoush
Cthulhu
14
7 / 2 / 10
9,256
771
12,348
13,514
12,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 2
7,545
629
6,947
9,191
3,285
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Stoppelkamp18
Danzaburou
11
3 / 3 / 2
8,027
669
11,773
10,779
3,534
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 9 / 4
7,843
654
7,083
13,008
4,334
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
14
17
Kills
6
6
Deaths
17
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
W
4
1
10
9
W
Fenrir
Shurmarc
Fenrir
6
3
6
3
L
Danzaburou
Stoppelkamp18
Danzaburou
3
3
2
1.33
W
Cthulhu
Topoush
Cthulhu
7
2
10
6
L
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,582
Damage
25,803
34,783
Taken
32,978
23,709
Mitigated
11,153
18,398
Healing
5,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,947
717
268
815
9,191
3,285
0
6,412
2,357
12,874
0
W
8,300
1,233
5,570
6,565
9,812
4,318
467
4,116
5,696
21,851
0
W
Fenrir
Shurmarc
Fenrir
8,934
2,281
0
1,574
11,457
7,050
686
5,448
6,009
0
20,566
L
Danzaburou
Stoppelkamp18
Danzaburou
11,773
3,978
0
1,872
10,779
3,534
0
7,166
3,300
0
32,645
W
Cthulhu
Topoush
Cthulhu
12,348
785
1,187
3,502
13,514
12,341
497
4,853
8,661
32,981
0
L
7,083
389
463
2,099
13,008
4,334
0
6,337
6,199
23,250
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,933
Gold Earned
23,415
116
Minions Killed
107
6
Camps Cleared
5
718,246
Distance Traveled
606,294
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,545
629
13
1
2
190,387
1
W
Hel
8,735
728
34
3
2
244,820
2
W
Fenrir
8,942
745
25
2
2
236,975
3
L
Danzaburou
8,027
669
49
4
3
217,962
5
W
Cthulhu
9,256
771
57
5
2
236,451
1
L
Ra
7,843
654
45
4
0
197,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role