Player Matchup

Merlin
Merlin
Hugo-Skye
Merlin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 35L
1,351 Elo+
Solo
Cerberus
Cerberus
Mokkochino
Cerberus
Level 27
God Stats
0W - 2L
1,273 SR
Queue Stats
109W - 109L
1,351 Elo+
Solo
Thor
Thor
Xemical
Thor
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 21L
1,443 Elo+
Solo
Thoth
Thoth
janettotadeushu
Thoth
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 61L
1,306 Elo+
Solo
Gilgamesh
Gilgamesh
mrSanSanGal
Gilgamesh
Level 127
God Stats
0W - 1L
1,604 SR
Queue Stats
169W - 171L
1,374 Elo+
Solo
Team Averages
Level 69
1,476 SR
1,365 Elo+

VS

Team Averages
Level 91
1,457 SR
1,382 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
 
Ravana
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
GER I Polo
Jing Wei
Level 88
God Stats
1W - 0L
1,520 SR
Queue Stats
37W - 47L
1,344 Elo+
Party 1
Jormungandr
Jormungandr
Romatex
Jormungandr
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 15L
1,213 Elo+
Solo
Anubis
Anubis
Techno-freack201
Anubis
Level 98
God Stats
4W - 7L
1,265 SR
Queue Stats
571W - 594L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Hugo-Skye
Merlin
16
1 / 5 / 7
8,611
662
9,524
9,381
3,687
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
Mokkochino
Cerberus
16
1 / 7 / 6
8,863
682
6,147
21,408
15,806
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thor
Xemical
Thor
14
4 / 8 / 3
8,867
682
6,058
14,408
4,579
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
3 / 6 / 5
9,457
727
7,471
11,754
4,339
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
mrSanSanGal
Gilgamesh
16
6 / 4 / 3
9,675
744
11,999
14,485
7,847
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
17
6 / 2 / 16
10,678
821
14,445
9,134
4,156
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ravana
 
Ravana
15
4 / 4 / 12
9,629
741
3,635
7,551
3,440
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Jing Wei
GER I Polo
Jing Wei
18
6 / 2 / 15
10,703
823
11,878
10,113
4,651
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jormungandr
Romatex
Jormungandr
17
4 / 4 / 19
10,224
786
12,402
16,373
20,864
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

18
10 / 4 / 13
11,231
864
20,253
11,672
6,577
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
105
15
Kills
30
30
Deaths
16
24
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
6
2
16
7
W
Ravana
 
Ravana
4
4
12
2.5
W
Jing Wei
GER I Polo
Jing Wei
6
2
15
6.75
L
Merlin
Hugo-Skye
Merlin
1
5
7
0.9
L
Cerberus
Mokkochino
Cerberus
1
7
6
0.57
W
Jormungandr
Romatex
Jormungandr
4
4
19
3.38
W
10
4
13
4.13
L
Thor
Xemical
Thor
4
8
3
0.69
L
3
6
5
0.92
L
Gilgamesh
mrSanSanGal
Gilgamesh
6
4
3
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,199
Damage
62,613
71,436
Taken
54,843
36,258
Mitigated
39,688
15,311
Healing
20,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
14,445
5,205
2,341
2,508
9,134
4,156
181
3,726
5,408
0
26,522
W
Ravana
 
Ravana
3,635
566
78
501
7,551
3,440
1,276
2,437
5,114
0
7,861
W
Jing Wei
GER I Polo
Jing Wei
11,878
9,181
1,985
3,958
10,113
4,651
2,091
5,002
5,111
0
32,275
L
Merlin
Hugo-Skye
Merlin
9,524
439
0
17
9,381
3,687
572
4,657
4,724
28,554
0
L
Cerberus
Mokkochino
Cerberus
6,147
219
3,016
5,447
21,408
15,806
121
5,687
15,721
12,919
0
W
Jormungandr
Romatex
Jormungandr
12,402
1,585
645
1,120
16,373
20,864
176
8,456
7,917
21,592
0
W
20,253
605
4,062
3,620
11,672
6,577
1,445
3,521
8,151
43,048
0
L
Thor
Xemical
Thor
6,058
1,248
757
753
14,408
4,579
320
9,114
5,294
0
11,103
L
7,471
984
793
815
11,754
4,339
543
6,264
5,490
22,736
0
L
Gilgamesh
mrSanSanGal
Gilgamesh
11,999
1,533
1,004
2,709
14,485
7,847
0
6,933
7,552
0
19,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,473
Gold Earned
52,465
111
Minions Killed
144
0
Camps Cleared
0
1,067,686
Distance Traveled
1,206,200
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
10,678
821
30
2
0
288,735
0
W
Ravana
9,629
741
11
1
0
238,857
0
W
Jing Wei
10,703
823
43
3
0
231,343
1
L
Merlin
8,611
662
42
3
0
215,364
1
L
Cerberus
8,863
682
17
1
0
221,131
0
W
Jormungandr
10,224
786
12
1
0
236,691
0
W
Anubis
11,231
864
48
4
0
210,574
0
L
Thor
8,867
682
4
0
0
177,818
0
L
Thoth
9,457
727
36
3
0
196,152
0
L
Gilgamesh
9,675
744
12
1
0
257,221
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role