Player Matchup

Ymir
Ymir
Diamond III
DRG-GhoosT
Ymir
Diamond III
Level 104
God Stats
12W - 16L
1,735 SR
Queue Stats
76W - 79L
2,312 MMR
Solo
Skadi
Skadi
Platinum V
alex the manXXX
Skadi
Platinum V
Level 144
God Stats
1W - 1L
1,537 SR
Queue Stats
74W - 88L
1,954 MMR
Solo
Sobek
Sobek
Diamond V
trunken-Medizin
Sobek
Diamond V
Level 85
God Stats
1W - 8L
1,443 SR
Queue Stats
183W - 200L
2,158 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 111
1,572 SR
2,141 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 141
1,443 SR
1,799 MMR
Sol
Sol
Diamond I
 
Sol
Diamond I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Diamond II
EpsilonOne436
Hou Yi
Diamond II
Level 149
God Stats
1W - 1L
1,481 SR
Queue Stats
148W - 146L
2,180 MMR
Party 1
Athena
Athena
Platinum IV
xTHExBATTLEx
Athena
Platinum IV
Level 116
God Stats
1W - 1L
1,347 SR
Queue Stats
171W - 161L
1,718 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 1
7,102
789
4,824
13,279
10,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

9
1 / 5 / 3
6,013
668
8,455
9,902
3,393
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

7
0 / 1 / 3
5,556
617
1,257
3,684
2,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
PersephoneTiamatGilgameshArtioAchilles

VS

Bans
GebChaacAnhurMulanChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
5 / 0 / 2
7,512
835
10,750
10,232
4,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 1 / 7
6,690
743
9,769
4,749
1,685
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
10
2 / 3 / 5
7,359
818
3,316
9,630
7,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
22
4
Kills
8
8
Deaths
4
7
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
0
2
6
L
3
2
1
1.75
W
1
1
7
4.5
L
1
5
3
0.5
L
0
1
3
1.5
W
Athena
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,536
Damage
23,835
26,865
Taken
24,611
16,901
Mitigated
13,578
4,106
Healing
9,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
10,750
4,671
0
6,626
10,232
4,408
2,111
3,408
6,666
43,178
4,487
L
4,824
708
0
1,974
13,279
10,983
0
5,683
7,596
10,665
0
W
9,769
5,749
0
1,353
4,749
1,685
555
806
3,905
0
20,930
L
8,455
3,535
0
672
9,902
3,393
320
5,332
4,570
0
24,209
L
1,257
0
0
1,460
3,684
2,525
0
1,654
2,030
2,992
0
W
Athena
3,316
814
0
2,020
9,630
7,485
322
1,755
7,799
7,159
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,671
Gold Earned
21,561
69
Minions Killed
113
2
Camps Cleared
4
359,771
Distance Traveled
506,218
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,512
835
86
10
4
165,990
2
L
Ymir
7,102
789
20
2
0
163,723
3
W
Hou Yi
6,690
743
22
2
0
167,210
1
L
Skadi
6,013
668
43
5
1
134,338
0
L
Sobek
5,556
617
6
1
1
61,710
1
W
Athena
7,359
818
5
1
0
173,018
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role