Player Matchup

Danzaburou
Danzaburou
CawnGuilt
Danzaburou
Level 27
God Stats
9W - 11L
1,577 SR
Queue Stats
113W - 99L
1,564 Elo+
Solo
Baron Samedi
Baron Samedi
Estivarl
Baron Samedi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,442 Elo+
Solo
Mulan
Mulan
Zues_996
Mulan
Level 17
God Stats
2W - 2L
1,618 SR
Queue Stats
25W - 20L
1,607 Elo+
Solo
Chaac
Chaac
hydro21212
Chaac
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 3L
1,637 Elo+
Solo
Thor
Thor
imNoxzyyy
Thor
Level 11
God Stats
2W - 2L
1,731 SR
Queue Stats
4W - 4L
1,798 Elo+
Solo
Team Averages
Level 18
1,585 SR
1,610 Elo+

VS

Team Averages
Level 47
1,562 SR
1,630 Elo+
Ymir
Ymir
GodVenusaur
Ymir
Level 29
God Stats
1W - 1L
1,473 SR
Queue Stats
14W - 6L
1,772 Elo+
Party 1
Sylvanus
Sylvanus
MootStorm947030
Sylvanus
Level 5
God Stats
2W - 0L
1,694 SR
Queue Stats
3W - 0L
1,715 Elo+
Party 1
Kukulkan
Kukulkan
NoTdEiMoSrEd
Kukulkan
Level 13
God Stats
5W - 1L
1,500 SR
Queue Stats
12W - 9L
1,545 Elo+
Party 1
He Bo
He Bo
TheWolvesVoid
He Bo
Level 160
God Stats
6W - 1L
1,634 SR
Queue Stats
647W - 474L
1,754 Elo+
Party 1
Medusa
Medusa
ebraised
Medusa
Level 30
God Stats
7W - 9L
1,511 SR
Queue Stats
40W - 37L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CawnGuilt
Danzaburou
10
0 / 6 / 4
5,945
495
4,518
9,097
3,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
Estivarl
Baron Samedi
11
2 / 5 / 1
6,468
539
4,323
8,063
3,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
Zues_996
Mulan
9
2 / 8 / 0
5,975
498
5,613
12,179
6,864
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chaac
9
4 / 5 / 1
6,081
507
6,261
10,084
3,542
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Thor
11
4 / 2 / 0
6,987
582
5,424
8,936
3,027
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 10
6,576
548
4,083
9,442
7,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sylvanus
11
6 / 4 / 0
6,950
579
7,020
6,288
4,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kukulkan
NoTdEiMoSrEd
Kukulkan
12
4 / 0 / 3
7,444
620
4,782
1,652
422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
9 / 2 / 4
8,118
677
10,253
8,579
1,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
ebraised
Medusa
11
5 / 5 / 2
6,650
554
6,652
8,123
2,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
44
12
Kills
25
26
Deaths
12
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
CawnGuilt
Danzaburou
0
6
4
0.33
L
Baron Samedi
Estivarl
Baron Samedi
2
5
1
0.5
W
1
1
10
6
W
Sylvanus
6
4
0
1.5
W
Kukulkan
NoTdEiMoSrEd
Kukulkan
4
0
3
5.5
W
9
2
4
5.5
L
Mulan
Zues_996
Mulan
2
8
0
0.25
W
Medusa
ebraised
Medusa
5
5
2
1.2
L
Chaac
4
5
1
0.9
L
Thor
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,139
Damage
32,790
48,359
Taken
34,084
20,013
Mitigated
16,580
10,885
Healing
10,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
CawnGuilt
Danzaburou
4,518
2,087
0
1,724
9,097
3,368
0
3,581
5,484
0
31,390
L
Baron Samedi
Estivarl
Baron Samedi
4,323
341
106
1,857
8,063
3,212
0
4,031
3,954
31,819
0
W
4,083
757
0
2,695
9,442
7,215
306
769
8,538
18,385
0
W
Sylvanus
7,020
3,010
143
1,379
6,288
4,121
620
0
6,288
25,917
6,095
W
Kukulkan
NoTdEiMoSrEd
Kukulkan
4,782
351
0
408
1,652
422
516
228
1,388
35,661
0
W
10,253
1,272
0
3,842
8,579
1,985
0
2,136
6,298
45,002
0
L
Mulan
Zues_996
Mulan
5,613
2,129
0
1,925
12,179
6,864
426
8,173
4,006
0
27,303
W
Medusa
ebraised
Medusa
6,652
2,990
84
2,081
8,123
2,837
0
810
7,249
0
32,268
L
Chaac
6,261
1,801
0
3,512
10,084
3,542
556
3,170
6,842
0
22,104
L
Thor
5,424
890
0
1,761
8,936
3,027
0
5,417
3,441
0
37,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,456
Gold Earned
35,738
282
Minions Killed
302
0
Camps Cleared
0
1,144,755
Distance Traveled
1,117,242
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,945
495
57
5
0
221,319
7
L
Baron Samedi
6,468
539
63
5
0
212,839
1
W
Ymir
6,576
548
44
4
0
237,752
1
W
Sylvanus
6,950
579
52
4
0
151,798
1
W
Kukulkan
7,444
620
82
7
0
242,144
2
W
He Bo
8,118
677
72
6
0
259,807
1
L
Mulan
5,975
498
54
5
0
213,754
1
W
Medusa
6,650
554
52
4
0
225,741
0
L
Chaac
6,081
507
32
3
0
243,340
0
L
Thor
6,987
582
76
6
0
253,503
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role