Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Fairly_Ginger
Fenrir
Level 27
God Stats
5W - 2L
1,913 SR
Queue Stats
60W - 76L
1,421 Elo+
Solo
Artio
Artio
ImagineWarfare
Artio
Level 27
God Stats
1W - 2L
1,090 SR
Queue Stats
10W - 13L
1,372 Elo+
Solo
Heimdallr
Heimdallr
RabidPinkBear
Heimdallr
Level 28
God Stats
10W - 16L
1,315 SR
Queue Stats
144W - 136L
1,432 Elo+
Solo
Scylla
Scylla
malickost209
Scylla
Level 22
God Stats
13W - 12L
1,525 SR
Queue Stats
16W - 19L
1,441 Elo+
Solo
Team Averages
Level 25
1,469 SR
1,433 Elo+

VS

Team Averages
Level 12
1,481 SR
1,382 Elo+
Neith
Neith
BenyaBritva
Neith
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,199 Elo+
Solo
Fafnir
Fafnir
ImWeToddEd93
Fafnir
Level 23
God Stats
17W - 13L
1,609 SR
Queue Stats
42W - 29L
1,546 Elo+
Solo
Mercury
Mercury
IsoGameTV
Mercury
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,284 Elo+
Solo
Yemoja
Yemoja
MonoGold53
Yemoja
Level 5
God Stats
0W - 2L
1,179 SR
Queue Stats
1W - 2L
1,475 Elo+
Party 1
Thanatos
Thanatos
jay play21
Thanatos
Level 18
God Stats
3W - 4L
1,616 SR
Queue Stats
94W - 117L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
16
15 / 0 / 5
10,544
586
14,827
10,952
9,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
8 / 5 / 9
9,352
520
8,351
11,417
4,585
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 1 / 14
8,215
456
4,554
10,710
9,032
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
RabidPinkBear
Heimdallr
16
7 / 1 / 6
10,192
566
10,632
9,969
3,831
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
14
10 / 3 / 11
10,120
562
15,892
12,889
4,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 7 / 1
5,508
306
941
5,725
1,121
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fafnir
10
3 / 3 / 1
7,531
418
5,004
13,365
13,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
IsoGameTV
Mercury
14
2 / 10 / 0
9,000
500
9,549
16,476
7,527
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Yemoja
MonoGold53
Yemoja
11
3 / 12 / 0
7,809
434
4,079
19,722
13,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
jay play21
Thanatos
12
2 / 10 / 2
7,979
443
6,392
15,444
5,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
14
42
Kills
10
10
Deaths
42
45
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
15
0
5
17.5
L
0
7
1
0.07
W
8
5
9
2.5
L
Fafnir
3
3
1
1.17
W
2
1
14
9
L
Mercury
IsoGameTV
Mercury
2
10
0
0.2
L
Yemoja
MonoGold53
Yemoja
3
12
0
0.25
W
Heimdallr
RabidPinkBear
Heimdallr
7
1
6
10
L
Thanatos
jay play21
Thanatos
2
10
2
0.3
W
Scylla
10
3
11
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,256
Damage
25,965
55,937
Taken
70,732
30,899
Mitigated
41,211
17,069
Healing
13,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
14,827
6,047
0
3,235
10,952
9,381
710
1,874
9,078
0
52,089
L
941
589
0
458
5,725
1,121
0
1,552
4,173
0
6,381
W
8,351
2,041
0
2,384
11,417
4,585
1,263
1,486
9,931
0
40,598
L
Fafnir
5,004
578
0
3,213
13,365
13,230
0
3,284
10,081
19,634
0
W
4,554
822
608
3,364
10,710
9,032
84
1,562
9,148
18,728
0
L
Mercury
IsoGameTV
Mercury
9,549
4,993
0
4,325
16,476
7,527
1,871
2,995
13,467
0
49,297
L
Yemoja
MonoGold53
Yemoja
4,079
483
53
443
19,722
13,365
0
9,216
10,506
28,030
0
W
Heimdallr
RabidPinkBear
Heimdallr
10,632
6,928
0
3,434
9,969
3,831
1,090
1,630
8,339
0
84,634
L
Thanatos
jay play21
Thanatos
6,392
2,611
0
5,345
15,444
5,968
0
3,399
12,045
0
38,432
W
Scylla
15,892
2,478
139
3,905
12,889
4,070
1,145
2,531
10,358
59,060
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,423
Gold Earned
37,827
382
Minions Killed
201
0
Camps Cleared
0
1,770,981
Distance Traveled
1,424,947
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,544
586
95
5
0
387,500
3
L
Neith
5,508
306
8
0
0
160,461
0
W
Fenrir
9,352
520
58
3
0
380,400
0
L
Fafnir
7,531
418
24
1
0
293,567
3
W
Artio
8,215
456
23
1
0
340,873
1
L
Mercury
9,000
500
78
4
0
362,806
0
L
Yemoja
7,809
434
35
2
0
282,375
0
W
Heimdallr
10,192
566
131
7
0
324,128
1
L
Thanatos
7,979
443
56
3
0
325,738
0
W
Scylla
10,120
562
75
4
0
338,080
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role