Player Matchup

Chiron
Chiron
Gold I
ArtlesSsage
Chiron
Gold I
Level 159
God Stats
1W - 0L
1,585 SR
Queue Stats
81W - 55L
1,857 MMR
Party 1
Nox
Nox
Platinum I
DiceofIce
Nox
Platinum I
Level 157
God Stats
3W - 2L
1,671 SR
Queue Stats
79W - 75L
1,861 MMR
Solo
Cerberus
Cerberus
Platinum V
FranSole
Cerberus
Platinum V
Level 144
God Stats
6W - 6L
1,475 SR
Queue Stats
303W - 309L
1,684 MMR
Party 3
Ullr
Ullr
Platinum IV
KoemanSuplex
Ullr
Platinum IV
Level 66
God Stats
3W - 3L
1,679 SR
Queue Stats
35W - 19L
2,052 MMR
Party 3
Sobek
Sobek
Platinum V
WhaleCastle
Sobek
Platinum V
Level 153
God Stats
20W - 16L
1,718 SR
Queue Stats
101W - 86L
1,826 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 136
1,625 SR
1,856 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 147
1,701 SR
1,869 MMR
Kukulkan
Kukulkan
Platinum II
Alistairs
Kukulkan
Platinum II
Level 140
God Stats
95W - 80L
1,590 SR
Queue Stats
306W - 293L
1,930 MMR
Party 2
Ne Zha
Ne Zha
Gold II
EmotionsCZE
Ne Zha
Gold II
Level 158
God Stats
1W - 1L
1,825 SR
Queue Stats
163W - 157L
1,733 MMR
Solo
Geb
Geb
Platinum IV
Sample25
Geb
Platinum IV
Level 146
God Stats
38W - 28L
1,661 SR
Queue Stats
118W - 105L
2,038 MMR
Party 2
Izanami
Izanami
Platinum V
Vexilor
Izanami
Platinum V
Level 146
God Stats
3W - 2L
1,776 SR
Queue Stats
71W - 66L
1,834 MMR
Solo
Osiris
Osiris
Platinum IV
Xenico
Osiris
Platinum IV
Level 143
God Stats
17W - 17L
1,655 SR
Queue Stats
334W - 334L
1,809 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
17
2 / 1 / 6
10,335
574
9,704
11,160
3,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
4 / 2 / 11
9,562
531
9,334
9,581
4,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
FranSole
Cerberus
17
5 / 0 / 11
10,739
597
12,442
14,019
15,072
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
8 / 2 / 11
10,458
581
13,539
13,424
5,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 2 / 10
8,835
491
8,960
20,143
25,647
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
PersephoneMorgan Le FayTiamatOdinArtio

VS

Bans
GilgameshGuan YuHeimdallrChaacAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Alistairs
Kukulkan
12
1 / 5 / 1
8,034
446
11,294
11,647
4,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
13
2 / 6 / 2
8,064
448
4,760
15,554
7,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 4 / 2
7,157
398
7,970
18,429
17,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
Vexilor
Izanami
16
3 / 3 / 2
9,675
538
8,675
14,167
5,084
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Osiris
Xenico
Osiris
14
0 / 4 / 1
8,088
449
4,394
13,970
10,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
15
22
Kills
7
7
Deaths
22
49
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Alistairs
Kukulkan
1
5
1
0.3
W
Chiron
2
1
6
5
W
4
2
11
4.75
L
Ne Zha
2
6
2
0.5
W
Cerberus
FranSole
Cerberus
5
0
11
10.5
W
8
2
11
6.75
L
1
4
2
0.5
L
Izanami
Vexilor
Izanami
3
3
2
1.33
W
3
2
10
4
L
Osiris
Xenico
Osiris
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,979
Damage
37,093
68,327
Taken
73,767
54,717
Mitigated
45,418
23,822
Healing
14,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Alistairs
Kukulkan
11,294
390
0
1,524
11,647
4,507
0
4,869
6,778
59,945
0
W
Chiron
9,704
3,588
750
6,126
11,160
3,974
3,460
2,329
8,831
0
91,473
W
9,334
1,296
179
1,861
9,581
4,484
1,261
3,048
6,533
63,043
0
L
Ne Zha
4,760
1,702
0
4,749
15,554
7,241
0
5,390
10,164
143
49,776
W
Cerberus
FranSole
Cerberus
12,442
1,596
0
3,586
14,019
15,072
535
3,818
10,201
76,058
0
W
13,539
5,170
0
5,118
13,424
5,540
961
4,261
9,163
0
61,670
L
7,970
1,438
0
1,541
18,429
17,909
0
10,542
7,887
22,043
0
L
Izanami
Vexilor
Izanami
8,675
6,477
0
5,149
14,167
5,084
938
3,962
10,205
0
86,482
W
8,960
1,472
765
5,437
20,143
25,647
31
6,396
13,747
24,280
0
L
Osiris
Xenico
Osiris
4,394
685
0
1,943
13,970
10,677
0
6,037
7,933
4,539
41,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,929
Gold Earned
41,018
580
Minions Killed
473
0
Camps Cleared
0
1,855,232
Distance Traveled
1,738,132
32
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,034
446
102
6
0
341,613
9
W
Chiron
10,335
574
171
10
0
378,804
9
W
Nox
9,562
531
125
7
0
357,178
9
L
Ne Zha
8,064
448
91
5
0
333,505
3
W
Cerberus
10,739
597
161
9
0
362,295
7
W
Ullr
10,458
581
84
5
0
359,399
0
L
Geb
7,157
398
19
1
0
365,934
8
L
Izanami
9,675
538
170
9
0
344,690
4
W
Sobek
8,835
491
39
2
0
397,556
7
L
Osiris
8,088
449
91
5
0
352,390
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role