Player Matchup

Bacchus
Bacchus
Alphalex42
Bacchus
Level 28
God Stats
2W - 1L
1,579 SR
Queue Stats
81W - 80L
1,525 Elo+
Solo
Nike
Nike
Mad_Dart_0515
Nike
Level 100
God Stats
2W - 4L
1,512 SR
Queue Stats
282W - 269L
1,509 Elo+
Solo
Zeus
Zeus
Pitufooooooooo
Zeus
Level 142
God Stats
5W - 3L
1,361 SR
Queue Stats
279W - 286L
1,499 Elo+
Solo
Horus
Horus
Srta_Mi3les
Horus
Level 138
God Stats
3W - 0L
1,897 SR
Queue Stats
567W - 539L
1,473 Elo+
Solo
Chiron
Chiron
deeznutkill200
Chiron
Level 128
God Stats
4W - 3L
1,398 SR
Queue Stats
172W - 186L
1,521 Elo+
Solo
Team Averages
Level 107
1,549 SR
1,505 Elo+

VS

Team Averages
Level 110
1,592 SR
1,490 Elo+
Guan Yu
Guan Yu
Deathguru22
Guan Yu
Level 153
God Stats
0W - 1L
1,761 SR
Queue Stats
204W - 204L
1,529 Elo+
Party 1
Chernobog
Chernobog
Silvonias
Chernobog
Level 143
God Stats
1W - 2L
1,572 SR
Queue Stats
74W - 65L
1,445 Elo+
Party 1
Izanami
Izanami
Triicolocoo
Izanami
Level 23
God Stats
0W - 1L
1,527 SR
Queue Stats
15W - 16L
1,548 Elo+
Solo
Bastet
Bastet
Zenitsu10
Bastet
Level 127
God Stats
0W - 1L
1,485 SR
Queue Stats
63W - 71L
1,427 Elo+
Solo
Bacchus
Bacchus
hsemit
Bacchus
Level 105
God Stats
3W - 3L
1,614 SR
Queue Stats
139W - 147L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Alphalex42
Bacchus
17
2 / 2 / 20
10,870
836
11,069
23,404
30,961
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
4 / 2 / 18
10,431
802
12,603
15,681
14,787
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
14 / 2 / 9
11,892
915
25,236
13,989
6,730
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 2 / 16
9,720
748
5,788
18,491
19,497
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
6 / 2 / 14
10,725
825
21,583
15,787
6,875
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Deathguru22
Guan Yu
17
1 / 6 / 7
10,196
784
9,965
22,272
23,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chernobog
Silvonias
Chernobog
16
1 / 7 / 6
9,767
751
18,003
18,045
6,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
Triicolocoo
Izanami
18
3 / 4 / 6
10,553
812
20,283
15,957
5,702
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
Zenitsu10
Bastet
15
4 / 7 / 0
9,598
738
11,351
12,273
4,194
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
hsemit
Bacchus
15
1 / 6 / 7
9,954
766
12,864
18,759
22,082
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
36
30
Kills
10
10
Deaths
30
77
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Alphalex42
Bacchus
2
2
20
6
L
Guan Yu
Deathguru22
Guan Yu
1
6
7
0.75
W
4
2
18
6.5
W
14
2
9
9.25
L
Chernobog
Silvonias
Chernobog
1
7
6
0.57
W
4
2
16
6
L
Izanami
Triicolocoo
Izanami
3
4
6
1.5
L
Bastet
Zenitsu10
Bastet
4
7
0
0.57
W
6
2
14
6.5
L
Bacchus
hsemit
Bacchus
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,279
Damage
72,466
87,352
Taken
87,306
78,850
Mitigated
61,988
41,102
Healing
34,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Alphalex42
Bacchus
11,069
2,481
2,165
2,076
23,404
30,961
1,073
2,759
20,645
17,968
0
L
Guan Yu
Deathguru22
Guan Yu
9,965
664
7,040
8,439
22,272
23,117
474
9,568
12,704
0
17,448
W
12,603
2,197
3,250
1,537
15,681
14,787
1,377
2,489
13,192
0
21,260
W
25,236
2,699
2,226
2,849
13,989
6,730
1,317
3,208
10,781
55,007
0
L
Chernobog
Silvonias
Chernobog
18,003
8,085
2,078
3,580
18,045
6,893
570
6,312
11,733
0
34,482
W
5,788
2,580
9,595
6,716
18,491
19,497
267
2,458
16,033
0
9,049
L
Izanami
Triicolocoo
Izanami
20,283
15,064
0
5,525
15,957
5,702
2,540
7,901
8,056
0
39,501
L
Bastet
Zenitsu10
Bastet
11,351
3,038
1,934
1,977
12,273
4,194
581
4,037
8,236
0
20,079
W
21,583
10,887
5,179
5,509
15,787
6,875
1,515
1,950
13,837
0
43,518
L
Bacchus
hsemit
Bacchus
12,864
1,580
1,813
2,377
18,759
22,082
418
8,487
10,272
18,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,638
Gold Earned
50,068
167
Minions Killed
128
0
Camps Cleared
0
1,243,652
Distance Traveled
1,167,022
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,870
836
16
1
0
259,607
3
L
Guan Yu
10,196
784
13
1
0
260,364
1
W
Nike
10,431
802
14
1
0
249,200
0
W
Zeus
11,892
915
67
5
0
225,511
0
L
Chernobog
9,767
751
32
2
0
193,591
0
W
Horus
9,720
748
9
1
0
272,140
0
L
Izanami
10,553
812
53
4
0
204,802
2
L
Bastet
9,598
738
16
1
0
271,243
3
W
Chiron
10,725
825
61
5
0
237,194
0
L
Bacchus
9,954
766
14
1
0
237,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role