Player Matchup

Janus
Janus
ItzMeathead1393
Janus
Level 17
God Stats
1W - 1L
1,557 SR
Queue Stats
12W - 14L
1,401 Elo+
Solo
Chaac
Chaac
Knokofi
Chaac
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 6L
1,525 Elo+
Solo
Loki
Loki
Ur_BabyMammas_Ex
Loki
Level 28
God Stats
20W - 14L
1,530 SR
Queue Stats
151W - 140L
1,473 Elo+
Solo
Geb
Geb
buzzinglikeagnat
Geb
Level 9
God Stats
2W - 2L
1,293 SR
Queue Stats
45W - 39L
1,686 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
firestone504
Morgan Le Fay
Level 27
God Stats
15W - 13L
1,393 SR
Queue Stats
73W - 94L
1,445 Elo+
Solo
Team Averages
Level 17
1,455 SR
1,506 Elo+

VS

Team Averages
Level 14
1,491 SR
1,473 Elo+
Gilgamesh
Gilgamesh
Kratos_aczn
Gilgamesh
Level 5
God Stats
11W - 15L
1,301 SR
Queue Stats
147W - 175L
1,406 Elo+
Solo
Charybdis
Charybdis
cashmoneyminh
Charybdis
Level 14
God Stats
6W - 4L
1,586 SR
Queue Stats
16W - 13L
1,462 Elo+
Solo
Sol
Sol
gankedgg
Sol
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 17L
1,619 Elo+
Solo
Camazotz
Camazotz
jg431391
Camazotz
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 28L
1,419 Elo+
Solo
Yemoja
Yemoja
masamilumi02
Yemoja
Level 29
God Stats
13W - 13L
1,569 SR
Queue Stats
128W - 129L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 7
9,141
538
7,374
9,722
3,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Knokofi
Chaac
15
3 / 2 / 3
8,786
517
4,718
10,370
5,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
2 / 1 / 3
8,263
486
4,386
9,491
4,251
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
5 / 3 / 1
9,782
575
9,848
15,798
8,470
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Morgan Le Fay
firestone504
Morgan Le Fay
12
4 / 7 / 4
8,141
479
8,864
12,159
3,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Kratos_aczn
Gilgamesh
16
1 / 3 / 3
8,705
512
6,545
12,674
6,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
cashmoneyminh
Charybdis
12
2 / 4 / 1
7,526
443
6,947
11,045
3,292
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
5 / 2 / 3
8,399
494
5,970
8,818
2,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Camazotz
jg431391
Camazotz
14
6 / 5 / 4
8,720
513
9,787
14,600
4,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
12
1 / 2 / 4
7,407
436
3,540
7,282
3,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
30
16
Kills
15
15
Deaths
16
18
Assists
15
Player
Kills
Deaths
Assists
KDA
W
2
2
7
2.75
W
Chaac
Knokofi
Chaac
3
2
3
2.25
L
Gilgamesh
Kratos_aczn
Gilgamesh
1
3
3
0.83
W
2
1
3
3.5
W
5
3
1
1.83
L
Charybdis
cashmoneyminh
Charybdis
2
4
1
0.63
W
Morgan Le Fay
firestone504
Morgan Le Fay
4
7
4
0.86
L
5
2
3
3.25
L
Camazotz
jg431391
Camazotz
6
5
4
1.6
L
Yemoja
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,190
Damage
32,789
57,540
Taken
54,419
25,515
Mitigated
21,405
20,352
Healing
20,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,374
499
623
2,844
9,722
3,046
210
1,582
8,140
56,919
0
W
Chaac
Knokofi
Chaac
4,718
1,055
0
4,408
10,370
5,861
1,208
1,759
8,611
0
53,367
L
Gilgamesh
Kratos_aczn
Gilgamesh
6,545
1,956
8
4,623
12,674
6,989
0
5,629
6,985
0
66,287
W
4,386
317
0
3,248
9,491
4,251
0
996
8,495
0
50,324
W
9,848
1,313
0
8,181
15,798
8,470
2,024
2,830
12,968
52,991
0
L
Charybdis
cashmoneyminh
Charybdis
6,947
3,868
0
1,838
11,045
3,292
1,153
2,761
8,268
0
43,783
W
Morgan Le Fay
firestone504
Morgan Le Fay
8,864
1,035
79
969
12,159
3,887
78
2,343
9,816
28,655
0
L
5,970
1,981
0
5,380
8,818
2,906
33
4,653
4,007
45,689
0
L
Camazotz
jg431391
Camazotz
9,787
1,186
0
4,032
14,600
4,852
0
8,448
6,050
0
46,466
L
Yemoja
3,540
467
1,611
2,550
7,282
3,366
44
4,115
3,023
19,608
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,113
Gold Earned
40,757
416
Minions Killed
385
0
Camps Cleared
0
1,633,921
Distance Traveled
1,432,476
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,141
538
106
6
0
320,688
0
W
Chaac
8,786
517
104
6
0
335,881
0
L
Gilgamesh
8,705
512
112
7
0
342,060
0
W
Loki
8,263
486
68
4
0
343,213
6
W
Geb
9,782
575
101
6
0
321,380
2
L
Charybdis
7,526
443
82
5
0
277,248
0
W
Morgan Le Fay
8,141
479
37
2
0
312,759
0
L
Sol
8,399
494
84
5
0
237,984
2
L
Camazotz
8,720
513
76
4
0
322,490
1
L
Yemoja
7,407
436
31
2
0
252,694
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role