Player Matchup

Cthulhu
Cthulhu
Breadally
Cthulhu
Level 86
God Stats
0W - 2L
1,339 SR
Queue Stats
6W - 10L
1,417 Elo+
Party 1
Ares
Ares
Rambo61944
Ares
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,316 Elo+
Party 1
Nemesis
Nemesis
giobarhd
Nemesis
Level 83
God Stats
0W - 3L
1,081 SR
Queue Stats
3W - 7L
1,409 Elo+
Party 1
Team Averages
Level 62
1,307 SR
1,381 Elo+

VS

Team Averages
Level 85
1,793 SR
1,615 Elo+
Fenrir
Fenrir
GsingleOD
Fenrir
Level 26
God Stats
12W - 0L
1,813 SR
Queue Stats
179W - 109L
1,793 Elo+
Solo
Izanami
Izanami
MiNyMi
Izanami
Level 96
God Stats
6W - 6L
1,875 SR
Queue Stats
33W - 49L
1,461 Elo+
Solo
Baron Samedi
Baron Samedi
bullshifters
Baron Samedi
Level 133
God Stats
11W - 7L
1,692 SR
Queue Stats
193W - 191L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Breadally
Cthulhu
8
1 / 7 / 1
6,004
600
7,245
15,260
6,710
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
0 / 3 / 2
6,176
618
3,114
11,862
7,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
giobarhd
Nemesis
9
1 / 4 / 0
6,215
622
4,370
9,751
2,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
GsingleOD
Fenrir
12
8 / 0 / 4
8,014
801
13,058
9,641
5,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
MiNyMi
Izanami
10
4 / 2 / 6
7,400
740
7,638
5,402
1,607
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
bullshifters
Baron Samedi
12
2 / 1 / 10
7,675
768
8,334
7,992
3,013
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
34
2
Kills
14
14
Deaths
3
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Breadally
Cthulhu
1
7
1
0.21
W
Fenrir
GsingleOD
Fenrir
8
0
4
10
W
Izanami
MiNyMi
Izanami
4
2
6
3.5
L
0
3
2
0.33
W
Baron Samedi
bullshifters
Baron Samedi
2
1
10
7
L
Nemesis
giobarhd
Nemesis
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,729
Damage
29,030
36,873
Taken
23,035
17,464
Mitigated
10,464
3,403
Healing
10,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Breadally
Cthulhu
7,245
237
164
1,709
15,260
6,710
0
3,351
11,561
21,541
0
W
Fenrir
GsingleOD
Fenrir
13,058
2,485
0
3,882
9,641
5,844
725
3,902
5,739
379
22,279
W
Izanami
MiNyMi
Izanami
7,638
5,157
0
1,095
5,402
1,607
1,500
3,336
2,066
0
26,053
L
3,114
367
0
468
11,862
7,777
16
4,209
7,570
9,670
0
W
Baron Samedi
bullshifters
Baron Samedi
8,334
1,014
1,683
3,594
7,992
3,013
572
3,816
4,176
27,584
0
L
Nemesis
giobarhd
Nemesis
4,370
1,128
0
1,062
9,751
2,977
0
1,504
7,904
0
13,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,395
Gold Earned
23,089
69
Minions Killed
109
3
Camps Cleared
6
481,464
Distance Traveled
509,745
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,004
600
32
3
2
140,570
2
W
Fenrir
8,014
801
24
2
2
181,447
3
W
Izanami
7,400
740
44
4
2
142,563
0
L
Ares
6,176
618
9
1
0
161,314
1
W
Baron Samedi
7,675
768
41
4
2
185,735
4
L
Nemesis
6,215
622
28
3
1
179,580
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role