Player Matchup

Pele
Pele
B_E_S_P_E_L_O_T_
Pele
Level 46
God Stats
0W - 2L
1,176 SR
Queue Stats
11W - 40L
1,077 Elo+
Party 1
The Morrigan
The Morrigan
Cka_304_Hik
The Morrigan
Level 27
God Stats
0W - 2L
1,434 SR
Queue Stats
11W - 29L
1,009 Elo+
Party 1
Mulan
Mulan
united_byboozzz
Mulan
Level 82
God Stats
10W - 15L
1,393 SR
Queue Stats
247W - 334L
1,382 Elo+
Solo
Team Averages
Level 52
1,334 SR
1,156 Elo+

VS

Team Averages
Level 48
1,390 SR
1,150 Elo+
Sylvanus
Sylvanus
RobinPurves
Sylvanus
Level 53
God Stats
1W - 0L
1,328 SR
Queue Stats
11W - 15L
997 Elo+
Party 2
Merlin
Merlin
XxDarkstarxX79
Merlin
Level 65
God Stats
8W - 6L
1,621 SR
Queue Stats
45W - 78L
1,409 Elo+
Solo
Loki
Loki
specialkid102938
Loki
Level 26
God Stats
1W - 1L
1,222 SR
Queue Stats
7W - 11L
1,044 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 14 / 4
9,599
533
7,405
19,815
5,944
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Morrigan
Cka_304_Hik
The Morrigan
12
0 / 13 / 7
9,697
539
9,221
14,590
4,659
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
8 / 2 / 2
11,130
618
22,934
22,132
22,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
RobinPurves
Sylvanus
16
8 / 0 / 19
12,231
680
13,976
24,294
22,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
17 / 0 / 10
13,395
744
26,411
11,823
4,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
4 / 10 / 15
11,147
619
8,745
14,591
7,292
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
73
10
Kills
29
29
Deaths
10
13
Assists
44
Player
Kills
Deaths
Assists
KDA
L
2
14
4
0.29
L
The Morrigan
Cka_304_Hik
The Morrigan
0
13
7
0.27
W
Sylvanus
RobinPurves
Sylvanus
8
0
19
17.5
W
17
0
10
22
W
4
10
15
1.15
L
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,560
Damage
49,132
56,537
Taken
50,708
32,948
Mitigated
34,629
5,890
Healing
20,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,405
2,115
153
2,334
19,815
5,944
0
14,227
5,588
0
20,804
L
The Morrigan
Cka_304_Hik
The Morrigan
9,221
2,376
122
146
14,590
4,659
0
11,359
3,231
29,078
338
W
Sylvanus
RobinPurves
Sylvanus
13,976
5,891
4,674
11,287
24,294
22,443
604
5,609
17,606
24,513
5,087
W
26,411
1,693
133
2,970
11,823
4,894
833
4,269
7,296
71,218
0
W
8,745
970
0
1,147
14,591
7,292
723
3,265
10,601
0
19,243
L
22,934
2,579
0
3,135
22,132
22,345
0
13,637
8,495
9,795
33,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,426
Gold Earned
36,773
160
Minions Killed
164
5
Camps Cleared
3
822,042
Distance Traveled
910,750
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,599
533
32
2
2
272,834
3
L
The Morrigan
9,697
539
63
4
0
251,416
4
W
Sylvanus
12,231
680
44
2
0
285,851
1
W
Merlin
13,395
744
103
6
1
322,404
1
W
Loki
11,147
619
17
1
2
302,495
3
L
Mulan
11,130
618
65
4
3
297,792
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role