Player Matchup

Ymir
Ymir
Dahau795
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,439 Elo+
Solo
Neith
Neith
PatrikSSKILL
Neith
Level 17
God Stats
6W - 6L
1,421 SR
Queue Stats
184W - 218L
1,552 Elo+
Solo
Thor
Thor
PusherIN999
Thor
Level 29
God Stats
2W - 0L
1,715 SR
Queue Stats
37W - 26L
1,612 Elo+
Solo
Guan Yu
Guan Yu
Urraca03
Guan Yu
Level 29
God Stats
18W - 18L
1,541 SR
Queue Stats
135W - 139L
1,448 Elo+
Solo
Janus
Janus
kotomotoi
Janus
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 15L
1,453 Elo+
Solo
Team Averages
Level 18
1,536 SR
1,501 Elo+

VS

Team Averages
Level 16
1,504 SR
1,496 Elo+
Izanami
Izanami
DarkJokerrr
Izanami
Level 26
God Stats
3W - 9L
1,557 SR
Queue Stats
98W - 88L
1,570 Elo+
Solo
Odin
Odin
Salmon2724
Odin
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 22L
1,344 Elo+
Solo
Sol
Sol
Tvkanut
Sol
Level 23
God Stats
4W - 7L
1,567 SR
Queue Stats
94W - 72L
1,533 Elo+
Solo
Kukulkan
Kukulkan
ZALYSH
Kukulkan
Level 17
God Stats
3W - 6L
1,394 SR
Queue Stats
11W - 18L
1,375 Elo+
Solo
Fafnir
Fafnir
milalinti
Fafnir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 46L
1,656 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
0 / 2 / 3
7,023
468
3,199
7,872
6,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
3 / 2 / 0
6,977
465
6,192
8,193
2,826
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
9 / 4 / 4
9,301
620
9,484
12,625
4,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
Urraca03
Guan Yu
12
2 / 4 / 7
7,714
514
5,849
14,177
10,699
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
kotomotoi
Janus
11
2 / 6 / 2
7,012
467
4,747
8,224
2,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DarkJokerrr
Izanami
14
4 / 2 / 3
8,002
533
7,000
7,525
2,313
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
4 / 2 / 6
7,346
490
7,977
8,687
2,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sol
15
5 / 6 / 3
8,873
592
11,837
10,942
3,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Kukulkan
ZALYSH
Kukulkan
12
2 / 6 / 2
7,147
476
5,174
8,177
2,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fafnir
milalinti
Fafnir
11
2 / 1 / 5
7,460
497
3,922
9,916
9,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
36
16
Kills
17
18
Deaths
17
16
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ymir
0
2
3
0.75
L
Izanami
DarkJokerrr
Izanami
4
2
3
2.75
W
3
2
0
1.5
W
9
4
4
2.75
L
4
2
6
3.5
L
Sol
5
6
3
1.08
W
Guan Yu
Urraca03
Guan Yu
2
4
7
1.38
L
Kukulkan
ZALYSH
Kukulkan
2
6
2
0.5
W
Janus
kotomotoi
Janus
2
6
2
0.5
L
Fafnir
milalinti
Fafnir
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,471
Damage
35,910
51,091
Taken
45,247
27,098
Mitigated
21,472
13,690
Healing
12,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
3,199
720
0
1,627
7,872
6,725
0
661
7,211
24,169
0
L
Izanami
DarkJokerrr
Izanami
7,000
4,449
0
2,010
7,525
2,313
0
1,285
6,240
0
61,434
W
6,192
2,361
0
2,400
8,193
2,826
1,074
1,824
6,369
0
48,380
W
9,484
4,351
0
3,710
12,625
4,652
0
5,931
6,694
0
53,144
L
7,977
2,459
0
2,792
8,687
2,946
576
636
8,051
0
42,628
L
Sol
11,837
4,035
0
4,796
10,942
3,863
174
418
10,524
50,945
7,583
W
Guan Yu
Urraca03
Guan Yu
5,849
870
520
5,258
14,177
10,699
123
6,887
7,290
0
33,701
L
Kukulkan
ZALYSH
Kukulkan
5,174
53
0
324
8,177
2,686
355
3,801
4,376
36,705
0
W
Janus
kotomotoi
Janus
4,747
0
0
175
8,224
2,196
326
4,147
4,077
32,125
0
L
Fafnir
milalinti
Fafnir
3,922
811
0
2,472
9,916
9,664
0
2,009
7,907
15,099
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,027
Gold Earned
38,828
382
Minions Killed
392
0
Camps Cleared
0
1,364,832
Distance Traveled
1,351,931
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,023
468
46
3
0
298,323
2
L
Izanami
8,002
533
125
8
0
270,020
5
W
Neith
6,977
465
96
6
0
259,921
5
W
Thor
9,301
620
94
6
0
267,039
0
L
Odin
7,346
490
66
4
0
291,602
0
L
Sol
8,873
592
104
7
0
258,026
2
W
Guan Yu
7,714
514
75
5
0
298,654
3
L
Kukulkan
7,147
476
79
5
0
254,341
0
W
Janus
7,012
467
71
5
0
240,895
0
L
Fafnir
7,460
497
18
1
0
277,942
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role