Player Matchup

Nemesis
Nemesis
Brittneyrageface
Nemesis
Level 20
God Stats
2W - 2L
1,798 SR
Queue Stats
16W - 22L
1,313 Elo+
Solo
Chiron
Chiron
EXDelmnor
Chiron
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 13L
1,500 Elo+
Solo
Cerberus
Cerberus
LoliTrevosa
Cerberus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 48L
1,326 Elo+
Solo
Ymir
Ymir
bobwankenobi
Ymir
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,283 Elo+
Solo
Nu Wa
Nu Wa
mowg40
Nu Wa
Level 29
God Stats
4W - 4L
1,150 SR
Queue Stats
164W - 193L
1,352 Elo+
Solo
Team Averages
Level 22
1,490 SR
1,355 Elo+

VS

Team Averages
Level 26
1,426 SR
1,357 Elo+
Ymir
Ymir
CensingStudent3
Ymir
Level 29
God Stats
3W - 2L
1,334 SR
Queue Stats
51W - 55L
1,423 Elo+
Party 1
Nemesis
Nemesis
LilYogui
Nemesis
Level 28
God Stats
57W - 59L
1,407 SR
Queue Stats
127W - 150L
1,410 Elo+
Party 1
Hades
Hades
Luisito6453
Hades
Level 27
God Stats
10W - 9L
1,504 SR
Queue Stats
75W - 86L
1,278 Elo+
Solo
Izanami
Izanami
SaIetics
Izanami
Level 35
God Stats
11W - 13L
1,386 SR
Queue Stats
61W - 62L
1,417 Elo+
Party 1
Yemoja
Yemoja
eugene-sexy
Yemoja
Level 12
God Stats
6W - 7L
1,500 SR
Queue Stats
155W - 186L
1,257 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 1
4,441
555
566
6,006
1,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Chiron
EXDelmnor
Chiron
6
0 / 4 / 2
4,011
501
509
3,462
867
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cerberus
LoliTrevosa
Cerberus
8
3 / 1 / 0
4,944
618
2,861
5,958
3,557
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

6
0 / 2 / 0
4,105
513
717
4,482
1,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
mowg40
Nu Wa
8
1 / 3 / 2
5,020
628
1,630
3,994
1,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 2
4,741
593
854
2,318
1,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
LilYogui
Nemesis
10
5 / 1 / 1
5,758
720
3,871
4,152
1,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
3 / 1 / 3
5,448
681
3,843
4,147
1,149
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
SaIetics
Izanami
9
3 / 2 / 2
5,362
670
4,105
3,023
746
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
8
0 / 1 / 0
4,421
553
1,494
3,646
995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
4
Kills
12
13
Deaths
5
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
1
0
2
2
L
Chiron
EXDelmnor
Chiron
0
4
2
0.25
W
Nemesis
LilYogui
Nemesis
5
1
1
5.5
L
Cerberus
LoliTrevosa
Cerberus
3
1
0
3
W
3
1
3
4.5
W
Izanami
SaIetics
Izanami
3
2
2
2
L
0
2
0
0
W
Yemoja
0
1
0
0
L
Nu Wa
mowg40
Nu Wa
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,283
Damage
14,167
23,902
Taken
17,286
8,933
Mitigated
5,818
3,863
Healing
5,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
566
199
0
1,173
6,006
1,467
0
1,097
4,909
0
17,435
W
854
114
0
666
2,318
1,291
230
715
1,583
9,404
0
L
Chiron
EXDelmnor
Chiron
509
278
23
330
3,462
867
45
560
2,902
0
8,995
W
Nemesis
LilYogui
Nemesis
3,871
1,787
0
1,937
4,152
1,637
0
609
3,515
0
32,422
L
Cerberus
LoliTrevosa
Cerberus
2,861
80
0
1,240
5,958
3,557
0
2,150
3,808
15,668
0
W
3,843
63
0
3,034
4,147
1,149
862
1,376
2,719
22,693
0
W
Izanami
SaIetics
Izanami
4,105
3,048
0
0
3,023
746
713
826
2,197
0
29,887
L
717
183
0
847
4,482
1,961
0
156
4,326
11,746
0
W
Yemoja
1,494
384
123
97
3,646
995
0
1,562
2,064
11,628
0
L
Nu Wa
mowg40
Nu Wa
1,630
667
0
250
3,994
1,081
0
2,228
1,766
16,832
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,521
Gold Earned
25,730
158
Minions Killed
232
0
Camps Cleared
0
736,381
Distance Traveled
787,382
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,441
555
37
5
0
175,495
1
W
Ymir
4,741
593
18
2
0
155,798
1
L
Chiron
4,011
501
22
3
0
100,297
2
W
Nemesis
5,758
720
69
9
0
194,825
0
L
Cerberus
4,944
618
34
4
0
173,171
2
W
Hades
5,448
681
52
7
0
155,840
0
W
Izanami
5,362
670
74
9
0
150,194
0
L
Ymir
4,105
513
22
3
0
148,683
1
W
Yemoja
4,421
553
19
2
0
130,725
2
L
Nu Wa
5,020
628
43
5
0
138,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role