Player Matchup

Agni
Agni
ASTROMX17
Agni
Level 28
God Stats
2W - 1L
1,537 SR
Queue Stats
97W - 104L
1,369 Elo+
Party 1
Mercury
Mercury
EZNEIT
Mercury
Level 29
God Stats
6W - 7L
1,569 SR
Queue Stats
201W - 208L
1,389 Elo+
Party 1
Chaac
Chaac
SoloOrTrollnofat
Chaac
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 11L
1,458 Elo+
Party 2
Bastet
Bastet
capa123-yt5tt
Bastet
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,283 Elo+
Solo
Merlin
Merlin
sirpoto
Merlin
Level 141
God Stats
19W - 18L
1,481 SR
Queue Stats
234W - 219L
1,519 Elo+
Party 2
Team Averages
Level 42
1,517 SR
1,404 Elo+

VS

Team Averages
Level 16
1,472 SR
1,351 Elo+
Medusa
Medusa
Commet123123
Medusa
Level 26
God Stats
7W - 8L
1,499 SR
Queue Stats
35W - 41L
1,367 Elo+
Solo
Ymir
Ymir
Dopeycircle1
Ymir
Level 15
God Stats
0W - 1L
1,256 SR
Queue Stats
1W - 2L
1,399 Elo+
Solo
Fenrir
Fenrir
Jinxgamer1
Fenrir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,085 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MachampGod
Morgan Le Fay
Level 8
God Stats
7W - 5L
1,478 SR
Queue Stats
10W - 7L
1,453 Elo+
Solo
Arachne
Arachne
firestone504
Arachne
Level 27
God Stats
1W - 5L
1,628 SR
Queue Stats
73W - 94L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
18
8 / 2 / 10
12,393
590
6,859
6,604
2,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mercury
EZNEIT
Mercury
18
5 / 2 / 4
11,635
554
4,173
14,388
4,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
10 / 1 / 4
13,582
647
13,127
16,009
19,153
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

15
4 / 6 / 9
10,733
511
6,247
11,548
4,838
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
sirpoto
Merlin
19
18 / 0 / 6
12,910
615
17,314
9,736
4,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
7
0 / 18 / 1
6,040
288
253
14,387
2,888
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

7
1 / 6 / 2
6,723
320
2,053
8,105
3,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fenrir
Jinxgamer1
Fenrir
13
1 / 11 / 1
8,302
395
3,434
17,167
8,000
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
MachampGod
Morgan Le Fay
2
0 / 0 / 1
4,094
195
0
126
2
Arachne
firestone504
Arachne
13
4 / 13 / 0
8,561
408
7,212
23,050
8,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
11
45
Kills
6
11
Deaths
48
33
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Agni
8
2
10
6.5
L
Medusa
0
18
1
0.03
L
1
6
2
0.33
W
Mercury
EZNEIT
Mercury
5
2
4
3.5
L
Fenrir
Jinxgamer1
Fenrir
1
11
1
0.14
L
Morgan Le Fay
MachampGod
Morgan Le Fay
0
0
1
0.5
W
10
1
4
12
W
4
6
9
1.42
L
Arachne
firestone504
Arachne
4
13
0
0.31
W
Merlin
sirpoto
Merlin
18
0
6
21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,720
Damage
12,952
58,285
Taken
62,835
34,933
Mitigated
22,139
13,657
Healing
5,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
6,859
1,237
55
2,607
6,604
2,002
3,101
238
6,366
72,044
0
L
Medusa
253
177
0
162
14,387
2,888
0
7,359
6,781
0
4,209
L
2,053
198
0
70
8,105
3,132
90
3,576
4,326
11,515
486
W
Mercury
EZNEIT
Mercury
4,173
1,643
0
1,079
14,388
4,728
0
721
13,667
0
105,232
L
Fenrir
Jinxgamer1
Fenrir
3,434
828
0
2,776
17,167
8,000
416
4,780
12,192
245
34,433
L
Morgan Le Fay
MachampGod
Morgan Le Fay
0
0
0
0
126
2
0
0
126
0
0
W
13,127
1,364
0
5,934
16,009
19,153
1,144
424
15,585
17,794
89,870
W
6,247
3,013
0
0
11,548
4,838
1,614
755
10,079
0
38,727
L
Arachne
firestone504
Arachne
7,212
3,908
0
2,468
23,050
8,117
100
10,067
12,618
0
31,989
W
Merlin
sirpoto
Merlin
17,314
2,515
0
3,982
9,736
4,212
3,152
353
9,383
104,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,253
Gold Earned
33,720
666
Minions Killed
138
0
Camps Cleared
0
2,020,682
Distance Traveled
1,080,853
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
12,393
590
125
6
0
377,938
0
L
Medusa
6,040
288
6
0
0
212,201
1
L
Ymir
6,723
320
12
1
0
177,395
0
W
Mercury
11,635
554
120
6
0
481,275
0
L
Fenrir
8,302
395
62
3
0
343,217
3
L
Morgan Le Fay
4,094
195
0
0
0
0
0
W
Chaac
13,582
647
207
10
0
391,286
1
W
Bastet
10,733
511
61
3
0
423,477
1
L
Arachne
8,561
408
58
3
0
348,040
0
W
Merlin
12,910
615
153
7
0
346,706
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role