Player Matchup

Yemoja
Yemoja
Afira666
Yemoja
Level 50
God Stats
9W - 9L
1,528 SR
Queue Stats
46W - 41L
1,443 Elo+
Party 1
Bakasura
Bakasura
NIGHT_ERROR
Bakasura
Level 128
God Stats
1W - 1L
1,734 SR
Queue Stats
130W - 117L
1,454 Elo+
Party 1
Neith
Neith
Oxor62
Neith
Level 26
God Stats
40W - 23L
1,657 SR
Queue Stats
55W - 45L
1,479 Elo+
Party 1
Discordia
Discordia
SyL-LoKi
Discordia
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 133L
1,513 Elo+
Party 1
Achilles
Achilles
Trapeur_
Achilles
Level 127
God Stats
6W - 6L
1,554 SR
Queue Stats
180W - 169L
1,458 Elo+
Party 1
Team Averages
Level 81
1,595 SR
1,470 Elo+

VS

Team Averages
Level 98
1,581 SR
1,477 Elo+
Loki
Loki
AUT-LANDER88
Loki
Level 48
God Stats
6W - 3L
1,510 SR
Queue Stats
55W - 47L
1,435 Elo+
Party 3
Tiamat
Tiamat
DJ-Heck
Tiamat
Level 125
God Stats
19W - 19L
1,571 SR
Queue Stats
362W - 361L
1,465 Elo+
Party 3
Chaac
Chaac
Fiddlstickss
Chaac
Level 108
God Stats
2W - 1L
1,495 SR
Queue Stats
62W - 60L
1,486 Elo+
Party 2
Skadi
Skadi
barbarr2610
Skadi
Level 87
God Stats
2W - 0L
1,758 SR
Queue Stats
41W - 33L
1,504 Elo+
Party 2
Ymir
Ymir
kittymia
Ymir
Level 121
God Stats
15W - 10L
1,569 SR
Queue Stats
536W - 531L
1,497 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Afira666
Yemoja
12
0 / 5 / 10
7,778
389
5,912
17,301
12,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
NIGHT_ERROR
Bakasura
16
8 / 3 / 3
10,029
501
10,709
17,986
7,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
Oxor62
Neith
13
4 / 4 / 6
8,777
439
5,450
9,457
2,732
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Discordia
SyL-LoKi
Discordia
14
0 / 4 / 7
8,733
437
10,197
14,286
4,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Achilles
Trapeur_
Achilles
17
2 / 3 / 2
9,729
486
12,683
21,420
12,635
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 6 / 2
10,346
517
7,660
13,057
4,520
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
DJ-Heck
Tiamat
18
8 / 1 / 6
11,489
574
19,846
16,412
14,438
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
2 / 1 / 8
10,557
528
9,138
17,952
19,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
2 / 4 / 3
9,325
466
10,147
13,078
4,985
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
19
3 / 2 / 2
11,921
596
13,833
16,193
13,176
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
40
14
Kills
19
19
Deaths
14
28
Assists
21
Player
Kills
Deaths
Assists
KDA
W
4
6
2
0.83
L
Yemoja
Afira666
Yemoja
0
5
10
1
W
Tiamat
DJ-Heck
Tiamat
8
1
6
11
W
2
1
8
6
L
Bakasura
NIGHT_ERROR
Bakasura
8
3
3
3.17
L
Neith
Oxor62
Neith
4
4
6
1.75
L
Discordia
SyL-LoKi
Discordia
0
4
7
0.88
L
Achilles
Trapeur_
Achilles
2
3
2
1
W
2
4
3
0.88
W
Ymir
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,951
Damage
60,624
80,450
Taken
76,692
39,635
Mitigated
57,035
21,185
Healing
25,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,660
2,642
0
2,410
13,057
4,520
0
2,622
9,925
0
82,125
L
Yemoja
Afira666
Yemoja
5,912
1,246
1,265
3,907
17,301
12,076
0
3,789
13,512
23,846
0
W
Tiamat
DJ-Heck
Tiamat
19,846
1,222
188
6,832
16,412
14,438
380
4,968
10,597
73,907
0
W
9,138
1,675
0
6,808
17,952
19,916
1,364
2,403
15,455
0
61,088
L
Bakasura
NIGHT_ERROR
Bakasura
10,709
6,945
0
4,148
17,986
7,749
0
6,454
11,532
0
53,843
L
Neith
Oxor62
Neith
5,450
2,633
0
2,834
9,457
2,732
0
1,765
7,692
0
39,428
L
Discordia
SyL-LoKi
Discordia
10,197
578
54
2,081
14,286
4,443
0
8,699
5,587
53,713
0
L
Achilles
Trapeur_
Achilles
12,683
2,710
0
6,896
21,420
12,635
0
12,972
8,448
0
61,354
W
10,147
5,538
843
3,980
13,078
4,985
4,520
3,364
9,375
0
61,006
W
Ymir
13,833
4,205
0
4,155
16,193
13,176
31
2,245
13,862
79,194
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,046
Gold Earned
53,638
422
Minions Killed
583
0
Camps Cleared
0
1,850,270
Distance Traveled
1,913,606
34
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
10,346
517
110
6
0
404,087
0
L
Yemoja
7,778
389
36
2
0
349,200
7
W
Tiamat
11,489
574
126
6
0
410,871
4
W
Chaac
10,557
528
75
4
0
406,515
7
L
Bakasura
10,029
501
101
5
0
422,287
6
L
Neith
8,777
439
71
4
0
315,091
8
L
Discordia
8,733
437
112
6
0
362,247
10
L
Achilles
9,729
486
102
5
0
401,445
3
W
Skadi
9,325
466
116
6
0
333,247
7
W
Ymir
11,921
596
156
8
0
358,886
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role