Player Matchup

Chang'e
Chang'e
FireStoneSPG
Chang'e
Level 109
God Stats
3W - 3L
1,539 SR
Queue Stats
518W - 381L
1,624 Elo+
Party 2
Set
Set
Xen0me
Set
Level 96
God Stats
137W - 105L
1,574 SR
Queue Stats
587W - 448L
1,633 Elo+
Party 2
Izanami
Izanami
iFloWBudget
Izanami
Level 26
God Stats
130W - 52L
1,602 SR
Queue Stats
188W - 78L
1,603 Elo+
Party 2
Team Averages
Level 77
1,572 SR
1,620 Elo+

VS

Team Averages
Level 48
1,684 SR
1,648 Elo+
Medusa
Medusa
BlackDem0n
Medusa
Level 103
God Stats
7W - 5L
1,723 SR
Queue Stats
153W - 122L
1,630 Elo+
Party 1
Zeus
Zeus
Normelniere
Zeus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 8L
1,662 Elo+
Party 1
Gilgamesh
Gilgamesh
Ormendaaahl
Gilgamesh
Level 13
God Stats
3W - 4L
1,827 SR
Queue Stats
10W - 14L
1,652 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
FireStoneSPG
Chang'e
12
0 / 6 / 8
7,913
659
4,853
14,578
4,885
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Set
Xen0me
Set
15
9 / 4 / 4
10,811
901
9,134
11,182
4,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
iFloWBudget
Izanami
13
4 / 5 / 5
9,444
787
5,521
8,099
2,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BlackDem0n
Medusa
14
11 / 5 / 4
9,884
824
15,500
10,546
4,005
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
4 / 4 / 9
8,512
709
9,425
5,618
1,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Gilgamesh
Ormendaaahl
Gilgamesh
11
0 / 4 / 13
7,822
652
3,808
8,566
5,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
41
13
Kills
15
15
Deaths
13
17
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Medusa
BlackDem0n
Medusa
11
5
4
2.6
W
Chang'e
FireStoneSPG
Chang'e
0
6
8
0.67
L
4
4
9
2.13
L
Gilgamesh
Ormendaaahl
Gilgamesh
0
4
13
1.63
W
Set
Xen0me
Set
9
4
4
2.75
W
Izanami
iFloWBudget
Izanami
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,508
Damage
28,733
33,859
Taken
24,730
12,446
Mitigated
11,830
10,058
Healing
2,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
BlackDem0n
Medusa
15,500
6,223
0
615
10,546
4,005
798
2,755
7,791
0
49,335
W
Chang'e
FireStoneSPG
Chang'e
4,853
139
2,632
4,603
14,578
4,885
153
2,971
10,961
19,147
0
L
9,425
143
0
281
5,618
1,930
403
1,143
4,475
23,618
0
L
Gilgamesh
Ormendaaahl
Gilgamesh
3,808
674
265
1,294
8,566
5,895
294
1,587
6,979
0
9,088
W
Set
Xen0me
Set
9,134
3,319
0
2,282
11,182
4,929
715
3,130
7,651
0
32,958
W
Izanami
iFloWBudget
Izanami
5,521
3,396
0
541
8,099
2,632
1,868
2,689
4,898
0
34,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,168
Gold Earned
26,218
138
Minions Killed
136
3
Camps Cleared
9
635,839
Distance Traveled
617,844
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,884
824
79
7
6
203,442
5
W
Chang'e
7,913
659
24
2
0
206,551
4
L
Zeus
8,512
709
48
4
3
206,257
3
L
Gilgamesh
7,822
652
9
1
0
208,145
0
W
Set
10,811
901
51
4
2
224,389
3
W
Izanami
9,444
787
63
5
1
204,899
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role