Player Matchup

Mercury
Mercury
Gold IV
 
Mercury
Gold IV
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
CodeKupo
Baron Samedi
Bronze III
Level 54
God Stats
0W - 2L
1,834 SR
Queue Stats
1W - 4L
1,505 MMR
Party 2
Bellona
Bellona
Gold III
Mazokuu
Bellona
Gold III
Level 149
God Stats
12W - 11L
1,621 SR
Queue Stats
87W - 88L
1,529 MMR
Solo
Aphrodite
Aphrodite
Bronze III
Minawa7
Aphrodite
Bronze III
Level 55
God Stats
0W - 2L
1,194 SR
Queue Stats
1W - 4L
1,505 MMR
Party 2
Chiron
Chiron
Platinum V
PierrotLeBarjot
Chiron
Platinum V
Level 154
God Stats
35W - 40L
1,554 SR
Queue Stats
288W - 271L
1,548 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 111
1,541 SR
1,517 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 115
1,508 SR
1,516 MMR
Sylvanus
Sylvanus
Gold III
AlexHatzRod
Sylvanus
Gold III
Level 127
God Stats
40W - 26L
1,642 SR
Queue Stats
558W - 546L
1,550 MMR
Solo
Hercules
Hercules
Silver II
DrMadao
Hercules
Silver II
Level 68
God Stats
1W - 3L
1,631 SR
Queue Stats
36W - 30L
1,498 MMR
Party 1
Charybdis
Charybdis
Silver II
Gromex
Charybdis
Silver II
Level 145
God Stats
9W - 9L
1,239 SR
Queue Stats
36W - 30L
1,498 MMR
Party 1
Merlin
Merlin
Gold I
TwitchObkyrish
Merlin
Gold I
Level 106
God Stats
39W - 56L
1,490 SR
Queue Stats
984W - 973L
1,500 MMR
Solo
Ullr
Ullr
Gold IV
magmion
Ullr
Gold IV
Level 127
God Stats
8W - 6L
1,539 SR
Queue Stats
92W - 89L
1,537 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
20
10 / 6 / 7
14,120
588
20,354
20,963
9,270
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
CodeKupo
Baron Samedi
17
3 / 7 / 4
12,031
501
10,122
16,573
9,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bellona
Mazokuu
Bellona
19
5 / 4 / 8
12,562
523
18,903
31,097
30,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Aphrodite
Minawa7
Aphrodite
16
2 / 3 / 6
11,490
479
5,570
18,608
16,977
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

19
2 / 3 / 8
12,295
512
17,695
20,089
7,188
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
ArtioTsukuyomiTiamatPersephoneAthena

VS

Bans
ArtemisKaliTyrPeleOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AlexHatzRod
Sylvanus
19
4 / 4 / 12
12,868
536
19,929
25,737
27,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
DrMadao
Hercules
14
1 / 3 / 4
9,928
414
7,743
22,576
25,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
Gromex
Charybdis
19
3 / 4 / 6
11,961
498
12,176
17,181
7,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
5 / 5 / 8
12,858
536
19,476
14,852
7,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ullr
magmion
Ullr
20
10 / 6 / 8
12,855
536
21,441
21,237
10,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
61
22
Kills
23
23
Deaths
22
33
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
10
6
7
2.25
W
Sylvanus
AlexHatzRod
Sylvanus
4
4
12
2.5
L
Baron Samedi
CodeKupo
Baron Samedi
3
7
4
0.71
W
Hercules
DrMadao
Hercules
1
3
4
1
W
Charybdis
Gromex
Charybdis
3
4
6
1.5
L
Bellona
Mazokuu
Bellona
5
4
8
2.25
L
Aphrodite
Minawa7
Aphrodite
2
3
6
1.67
L
2
3
8
2
W
5
5
8
1.8
W
Ullr
magmion
Ullr
10
6
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,644
Damage
80,765
107,330
Taken
101,583
73,399
Mitigated
77,563
39,197
Healing
33,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
20,354
12,394
0
2,226
20,963
9,270
0
6,833
14,130
0
134,664
W
Sylvanus
AlexHatzRod
Sylvanus
19,929
5,012
5,162
9,890
25,737
27,119
831
3,315
22,422
65,767
13,419
L
Baron Samedi
CodeKupo
Baron Samedi
10,122
1,220
2,354
3,077
16,573
9,743
300
4,854
11,719
69,280
0
W
Hercules
DrMadao
Hercules
7,743
1,528
0
5,755
22,576
25,713
319
4,521
18,055
10,057
26,959
W
Charybdis
Gromex
Charybdis
12,176
5,980
0
5,674
17,181
7,203
4,841
2,282
14,899
0
97,141
L
Bellona
Mazokuu
Bellona
18,903
7,525
0
11,580
31,097
30,221
1,032
14,727
16,370
0
76,662
L
Aphrodite
Minawa7
Aphrodite
5,570
1,204
3,612
6,860
18,608
16,977
248
8,401
10,207
19,747
0
L
17,695
7,447
1,933
7,555
20,089
7,188
390
5,361
14,728
0
126,555
W
19,476
650
370
2,045
14,852
7,044
87
1,408
13,444
92,806
0
W
Ullr
magmion
Ullr
21,441
5,925
0
4,116
21,237
10,484
1,615
4,166
17,071
0
100,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,498
Gold Earned
60,470
655
Minions Killed
625
0
Camps Cleared
0
2,396,536
Distance Traveled
2,170,856
34
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
14,120
588
187
8
0
541,324
4
W
Sylvanus
12,868
536
117
5
0
397,805
2
L
Baron Samedi
12,031
501
117
5
0
424,398
10
W
Hercules
9,928
414
41
2
0
477,441
6
W
Charybdis
11,961
498
176
7
0
411,580
3
L
Bellona
12,562
523
119
5
0
534,867
6
L
Aphrodite
11,490
479
33
1
0
449,689
8
L
Chiron
12,295
512
199
8
0
446,258
6
W
Merlin
12,858
536
168
7
0
444,017
3
W
Ullr
12,855
536
123
5
0
440,013
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role