Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
FunkArachne
Ymir
Level 10
God Stats
3W - 3L
1,567 SR
Queue Stats
12W - 14L
1,390 Elo+
Solo
Ra
Ra
Inkstrong
Ra
Level 18
God Stats
0W - 1L
1,733 SR
Queue Stats
4W - 9L
1,078 Elo+
Party 2
Cernunnos
Cernunnos
kotletnik32
Cernunnos
Level 22
God Stats
18W - 16L
1,478 SR
Queue Stats
38W - 42L
1,374 Elo+
Solo
Chaac
Chaac
zh2og
Chaac
Level 16
God Stats
1W - 1L
1,828 SR
Queue Stats
6W - 13L
1,078 Elo+
Party 2
Team Averages
Level 19
1,621 SR
1,284 Elo+

VS

Team Averages
Level 30
1,539 SR
1,249 Elo+
Persephone
Persephone
PlanBozhij
Persephone
Level 26
God Stats
5W - 3L
1,720 SR
Queue Stats
205W - 256L
1,418 Elo+
Solo
Nox
Nox
UnknownEgo
Nox
Level 26
God Stats
2W - 1L
1,574 SR
Queue Stats
29W - 23L
1,328 Elo+
Solo
Tsukuyomi
Tsukuyomi
kenny132
Tsukuyomi
Level 24
God Stats
21W - 17L
1,480 SR
Queue Stats
32W - 33L
1,345 Elo+
Solo
Bellona
Bellona
the_ghost99755
Bellona
Level 68
God Stats
5W - 10L
1,420 SR
Queue Stats
76W - 94L
1,319 Elo+
Party 1
Fafnir
Fafnir
theghost9900
Fafnir
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 14L
834 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
6
0 / 2 / 1
5,023
359
1,426
6,295
1,666
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
2 / 3 / 2
5,786
413
3,058
12,827
7,997
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
5 / 4 / 0
7,109
508
5,180
7,114
2,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cernunnos
kotletnik32
Cernunnos
8
0 / 8 / 2
5,148
368
6,997
10,647
4,964
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chaac
zh2og
Chaac
10
0 / 4 / 2
5,871
419
5,183
12,552
10,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
PlanBozhij
Persephone
11
5 / 1 / 4
7,530
538
12,556
6,970
2,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
5 / 0 / 4
8,226
588
4,688
4,542
1,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tsukuyomi
kenny132
Tsukuyomi
14
8 / 3 / 5
8,836
631
9,611
11,344
4,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
2 / 1 / 1
7,781
556
7,698
9,708
8,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fafnir
11
1 / 3 / 6
7,095
507
3,240
11,285
11,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
41
7
Kills
21
21
Deaths
8
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
2
1
0.25
L
2
3
2
1
L
5
4
0
1.25
W
Persephone
PlanBozhij
Persephone
5
1
4
7
W
5
0
4
7
W
Tsukuyomi
kenny132
Tsukuyomi
8
3
5
3.5
L
Cernunnos
kotletnik32
Cernunnos
0
8
2
0.13
W
2
1
1
2.5
W
Fafnir
1
3
6
1.33
L
Chaac
zh2og
Chaac
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,844
Damage
37,793
49,435
Taken
43,849
27,707
Mitigated
29,559
10,265
Healing
11,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
1,426
407
0
2,156
6,295
1,666
0
925
5,342
0
15,808
L
3,058
774
0
1,935
12,827
7,997
0
9,493
3,284
10,070
0
L
5,180
434
411
1,170
7,114
2,407
329
2,336
4,628
23,462
0
W
Persephone
PlanBozhij
Persephone
12,556
1,121
0
1,265
6,970
2,309
731
1,201
5,769
43,698
0
W
4,688
336
0
1,317
4,542
1,808
0
457
4,085
44,048
0
W
Tsukuyomi
kenny132
Tsukuyomi
9,611
3,293
241
5,312
11,344
4,944
844
3,721
7,579
0
55,440
L
Cernunnos
kotletnik32
Cernunnos
6,997
3,645
306
680
10,647
4,964
0
6,750
3,827
0
23,873
W
7,698
2,573
0
1,915
9,708
8,914
1,118
1,147
7,776
0
42,379
W
Fafnir
3,240
948
0
1,752
11,285
11,584
349
2,557
8,728
13,058
0
L
Chaac
zh2og
Chaac
5,183
725
0
3,607
12,552
10,673
97
632
11,870
2,289
23,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,937
Gold Earned
39,468
184
Minions Killed
355
0
Camps Cleared
0
1,125,240
Distance Traveled
1,220,642
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,023
359
35
3
0
180,490
2
L
Ymir
5,786
413
15
1
0
238,945
2
L
Ra
7,109
508
42
3
0
228,886
4
W
Persephone
7,530
538
63
5
0
233,852
5
W
Nox
8,226
588
100
7
0
279,082
3
W
Tsukuyomi
8,836
631
86
6
0
242,870
0
L
Cernunnos
5,148
368
41
3
0
214,911
1
W
Bellona
7,781
556
90
6
0
233,522
0
W
Fafnir
7,095
507
16
1
0
231,316
0
L
Chaac
5,871
419
51
4
0
262,008
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role