Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
B3st
Medusa
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,459 Elo+
Solo
Guan Yu
Guan Yu
RaifuIsLifu77
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,656 Elo+
Party 1
Fenrir
Fenrir
aminethegoat
Fenrir
Level 21
God Stats
14W - 14L
1,642 SR
Queue Stats
132W - 149L
1,585 Elo+
Solo
Tiamat
Tiamat
greedywolf00000
Tiamat
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,802 Elo+
Party 1
Team Averages
Level 12
1,528 SR
1,601 Elo+

VS

Team Averages
Level 34
1,509 SR
1,408 Elo+
Neith
Neith
Chihayafuru48
Neith
Level 89
God Stats
6W - 2L
1,689 SR
Queue Stats
8W - 6L
1,445 Elo+
Party 2
Geb
Geb
IsuckatSmite37
Geb
Level 11
God Stats
2W - 1L
1,549 SR
Queue Stats
3W - 2L
1,482 Elo+
Party 2
Sol
Sol
Mingo21
Sol
Level 25
God Stats
2W - 10L
1,333 SR
Queue Stats
44W - 40L
1,547 Elo+
Solo
Cthulhu
Cthulhu
Natdog284
Cthulhu
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,145 Elo+
Solo
Achilles
Achilles
mlc3476
Achilles
Level 29
God Stats
27W - 32L
1,473 SR
Queue Stats
180W - 233L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
8
0 / 0 / 1
4,846
441
2,627
5,119
3,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
B3st
Medusa
6
0 / 2 / 0
4,516
411
2,995
5,108
1,469
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Guan Yu
4
0 / 5 / 0
3,899
354
26
5,220
2,188
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Fenrir
8
3 / 3 / 0
5,475
498
3,053
7,503
2,428
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 4 / 1
4,658
423
3,134
6,423
2,787
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 0 / 2
5,400
491
2,802
3,384
949
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 0 / 2
6,378
580
4,103
7,392
4,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sol
11
5 / 2 / 2
6,710
610
5,873
7,416
1,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Natdog284
Cthulhu
9
0 / 1 / 4
5,241
476
2,442
6,194
4,359
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Achilles
mlc3476
Achilles
10
2 / 0 / 1
5,942
540
4,245
6,765
6,146
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
3
Kills
11
14
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
0
1
0.5
L
Medusa
B3st
Medusa
0
2
0
0
W
2
0
2
3
W
2
0
2
3
W
Sol
5
2
2
3
W
Cthulhu
Natdog284
Cthulhu
0
1
4
2
L
Guan Yu
0
5
0
0
L
Fenrir
3
3
0
1
L
0
4
1
0.13
W
Achilles
mlc3476
Achilles
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,835
Damage
19,465
29,373
Taken
31,151
12,201
Mitigated
17,461
7,136
Healing
13,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
2,627
111
0
761
5,119
3,329
0
2,248
2,871
13,701
0
L
Medusa
B3st
Medusa
2,995
1,286
0
1,396
5,108
1,469
229
1,542
3,566
0
14,319
W
2,802
1,072
0
877
3,384
949
1,004
1,633
1,751
0
27,095
W
4,103
913
0
3,926
7,392
4,050
0
1,805
5,587
38,494
0
W
Sol
5,873
2,538
39
4,695
7,416
1,957
967
1,332
6,084
37,039
0
W
Cthulhu
Natdog284
Cthulhu
2,442
345
0
1,063
6,194
4,359
262
610
5,584
17,108
0
L
Guan Yu
26
0
119
276
5,220
2,188
207
1,265
3,955
0
7,154
L
Fenrir
3,053
720
0
3,321
7,503
2,428
62
3,394
4,109
0
18,454
L
3,134
653
274
989
6,423
2,787
138
4,557
1,866
22,067
0
W
Achilles
mlc3476
Achilles
4,245
1,424
0
2,803
6,765
6,146
0
381
6,384
5,408
18,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,394
Gold Earned
29,671
122
Minions Killed
289
0
Camps Cleared
0
950,283
Distance Traveled
1,033,714
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
4,846
441
10
1
0
214,178
1
L
Medusa
4,516
411
21
2
0
162,927
0
W
Neith
5,400
491
40
4
0
179,067
1
W
Geb
6,378
580
87
8
0
221,515
3
W
Sol
6,710
610
68
6
0
225,991
1
W
Cthulhu
5,241
476
45
4
0
204,519
2
L
Guan Yu
3,899
354
15
1
0
155,495
0
L
Fenrir
5,475
498
39
4
0
216,103
2
L
Tiamat
4,658
423
37
3
0
201,580
1
W
Achilles
5,942
540
49
4
0
202,622
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role