Player Matchup

Merlin
Merlin
D3F4UL7smurf
Merlin
Level 23
God Stats
31W - 29L
1,681 SR
Queue Stats
193W - 131L
1,628 Elo+
Solo
Athena
Athena
FlorJuy
Athena
Level 28
God Stats
4W - 1L
1,942 SR
Queue Stats
104W - 110L
1,498 Elo+
Solo
Chiron
Chiron
Ianeemi
Chiron
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,698 Elo+
Solo
Set
Set
SPAGNOL142
Set
Level 28
God Stats
33W - 31L
1,494 SR
Queue Stats
98W - 103L
1,393 Elo+
Solo
Da Ji
Da Ji
TobiaspeXD
Da Ji
Level 27
God Stats
3W - 5L
1,839 SR
Queue Stats
67W - 75L
1,427 Elo+
Solo
Team Averages
Level 22
1,691 SR
1,529 Elo+

VS

Team Averages
Level 24
1,607 SR
1,508 Elo+
Fenrir
Fenrir
Eduh_spfc
Fenrir
Level 29
God Stats
18W - 14L
1,788 SR
Queue Stats
204W - 176L
1,487 Elo+
Solo
Bellona
Bellona
JetGabriel
Bellona
Level 25
God Stats
38W - 47L
1,354 SR
Queue Stats
135W - 173L
1,409 Elo+
Solo
Fafnir
Fafnir
Nc_BL4CKTUSQUI
Fafnir
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 36L
1,422 Elo+
Solo
Ullr
Ullr
jolucaso
Ullr
Level 18
God Stats
6W - 0L
1,891 SR
Queue Stats
42W - 14L
1,753 Elo+
Solo
Vulcan
Vulcan
valentinopelotu
Vulcan
Level 29
God Stats
4W - 4L
1,500 SR
Queue Stats
95W - 102L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
5 / 2 / 4
8,944
596
14,324
9,761
3,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Athena
FlorJuy
Athena
9
0 / 2 / 5
6,054
404
2,278
10,742
7,666
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chiron
Ianeemi
Chiron
11
0 / 8 / 0
6,690
446
765
8,599
1,368
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
5 / 2 / 2
8,835
589
8,207
9,627
5,843
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Cudgel

Cudgel

+10
Physical Power
+50
Health

Da Ji
11
3 / 3 / 2
7,501
500
3,253
8,035
2,275
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Eduh_spfc
Fenrir
13
0 / 3 / 2
7,665
511
2,737
9,950
3,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
JetGabriel
Bellona
10
1 / 6 / 1
6,778
452
4,550
12,307
8,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
3 / 1 / 7
8,600
573
4,846
8,309
7,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ullr
17
11 / 0 / 4
10,395
693
15,350
11,306
4,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
2 / 3 / 4
7,692
513
4,405
7,884
2,913
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
35
13
Kills
17
17
Deaths
13
13
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Merlin
5
2
4
3.5
W
Fenrir
Eduh_spfc
Fenrir
0
3
2
0.33
L
Athena
FlorJuy
Athena
0
2
5
1.25
L
Chiron
Ianeemi
Chiron
0
8
0
0
W
Bellona
JetGabriel
Bellona
1
6
1
0.25
W
3
1
7
6.5
L
5
2
2
3
L
Da Ji
3
3
2
1.33
W
Ullr
11
0
4
13
W
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,827
Damage
31,888
46,764
Taken
49,756
20,541
Mitigated
27,759
10,535
Healing
14,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
14,324
460
0
2,032
9,761
3,389
190
2,836
6,842
64,871
0
W
Fenrir
Eduh_spfc
Fenrir
2,737
442
0
4,053
9,950
3,733
0
914
8,934
0
47,017
L
Athena
FlorJuy
Athena
2,278
640
0
3,203
10,742
7,666
0
3,656
6,918
13,853
0
L
Chiron
Ianeemi
Chiron
765
300
155
1,071
8,599
1,368
0
551
8,048
34
29,270
W
Bellona
JetGabriel
Bellona
4,550
1,272
0
1,526
12,307
8,767
382
2,862
9,285
0
18,127
W
4,846
1,634
193
2,590
8,309
7,655
333
3,429
4,627
12,134
0
L
8,207
5,008
0
2,674
9,627
5,843
3,106
2,252
7,007
0
60,763
L
Da Ji
3,253
281
0
1,400
8,035
2,275
0
129
7,870
0
33,918
W
Ullr
15,350
5,826
0
4,087
11,306
4,691
2,782
2,871
8,363
0
90,215
W
4,405
655
81
1,608
7,884
2,913
667
5,546
1,864
31,863
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,024
Gold Earned
41,130
358
Minions Killed
341
0
Camps Cleared
0
1,400,746
Distance Traveled
1,430,147
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,944
596
120
8
0
278,933
4
W
Fenrir
7,665
511
87
6
0
265,732
0
L
Athena
6,054
404
16
1
0
300,847
8
L
Chiron
6,690
446
60
4
0
255,263
0
W
Bellona
6,778
452
34
2
0
304,732
5
W
Fafnir
8,600
573
13
1
0
293,218
1
L
Set
8,835
589
103
7
0
266,351
0
L
Da Ji
7,501
500
59
4
0
299,352
0
W
Ullr
10,395
693
130
9
0
293,597
0
W
Vulcan
7,692
513
77
5
0
272,868
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role