Player Matchup

Olorun
Olorun
EvanderYG
Olorun
Level 15
God Stats
8W - 8L
1,431 SR
Queue Stats
33W - 42L
1,466 Elo+
Party 3
Osiris
Osiris
Jacquezz01
Osiris
Level 46
God Stats
11W - 6L
1,358 SR
Queue Stats
132W - 113L
1,530 Elo+
Solo
Sol
Sol
Kameltreiber1407
Sol
Level 106
God Stats
8W - 15L
1,390 SR
Queue Stats
216W - 239L
1,471 Elo+
Party 3
Pele
Pele
nervenzelle_008
Pele
Level 109
God Stats
8W - 10L
1,445 SR
Queue Stats
374W - 391L
1,499 Elo+
Party 3
Ymir
Ymir
xiTzLiMiTeDx
Ymir
Level 42
God Stats
38W - 32L
1,611 SR
Queue Stats
153W - 164L
1,516 Elo+
Party 3
Team Averages
Level 64
1,447 SR
1,497 Elo+

VS

Team Averages
Level 77
1,578 SR
1,480 Elo+
Ra
Ra
ExtupecienteX
Ra
Level 77
God Stats
8W - 7L
1,507 SR
Queue Stats
140W - 142L
1,468 Elo+
Party 2
Sylvanus
Sylvanus
MTL_isma10
Sylvanus
Level 88
God Stats
23W - 6L
1,758 SR
Queue Stats
250W - 223L
1,474 Elo+
Party 2
Heimdallr
Heimdallr
Sergiomr_14
Heimdallr
Level 100
God Stats
3W - 2L
1,526 SR
Queue Stats
323W - 306L
1,450 Elo+
Party 2
Sun Wukong
Sun Wukong
SquidManRay
Sun Wukong
Level 48
God Stats
0W - 1L
1,516 SR
Queue Stats
71W - 60L
1,490 Elo+
Party 1
Bastet
Bastet
Y Catastrophe Y
Bastet
Level 74
God Stats
2W - 3L
1,582 SR
Queue Stats
64W - 54L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
EvanderYG
Olorun
10
3 / 0 / 4
5,551
555
2,643
4,452
1,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
Jacquezz01
Osiris
11
5 / 1 / 4
6,479
648
5,579
6,631
3,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
2 / 1 / 2
5,448
545
5,927
6,060
1,520
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
3 / 1 / 0
6,527
653
4,272
5,542
2,688
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

8
1 / 1 / 2
5,350
535
1,433
5,328
2,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
5,170
517
3,951
5,062
1,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
MTL_isma10
Sylvanus
8
1 / 0 / 1
4,860
486
3,830
4,547
2,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
Sergiomr_14
Heimdallr
8
1 / 4 / 0
5,034
503
3,518
5,482
1,700
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
SquidManRay
Sun Wukong
8
1 / 3 / 0
4,895
490
2,407
7,277
2,816
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 3 / 1
5,081
508
3,832
6,929
1,637
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
14
Kills
4
4
Deaths
14
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Olorun
EvanderYG
Olorun
3
0
4
5
L
0
4
1
0.13
W
Osiris
Jacquezz01
Osiris
5
1
4
7
W
2
1
2
3
L
Sylvanus
MTL_isma10
Sylvanus
1
0
1
1.5
L
Heimdallr
Sergiomr_14
Heimdallr
1
4
0
0.25
L
Sun Wukong
SquidManRay
Sun Wukong
1
3
0
0.33
L
1
3
1
0.5
W
3
1
0
3
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,854
Damage
17,538
28,013
Taken
29,297
12,094
Mitigated
9,737
11,027
Healing
7,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
EvanderYG
Olorun
2,643
345
337
1,108
4,452
1,852
101
1,677
2,592
19,977
0
L
3,951
190
53
1,146
5,062
1,419
140
741
4,199
27,125
0
W
Osiris
Jacquezz01
Osiris
5,579
2,345
0
1,851
6,631
3,847
0
1,659
4,801
0
37,776
W
5,927
2,004
0
3,390
6,060
1,520
134
1,811
4,249
32,180
0
L
Sylvanus
MTL_isma10
Sylvanus
3,830
1,479
478
2,283
4,547
2,165
0
3,097
1,450
16,010
5,374
L
Heimdallr
Sergiomr_14
Heimdallr
3,518
2,391
0
440
5,482
1,700
0
4,263
1,219
0
21,671
L
Sun Wukong
SquidManRay
Sun Wukong
2,407
202
0
1,654
7,277
2,816
0
0
7,277
0
22,363
L
3,832
622
0
1,250
6,929
1,637
0
1,488
5,149
0
18,815
W
4,272
873
0
1,561
5,542
2,688
0
361
5,173
0
39,236
W
1,433
327
517
2,263
5,328
2,187
0
1,292
4,036
10,655
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,355
Gold Earned
25,040
268
Minions Killed
199
0
Camps Cleared
0
968,459
Distance Traveled
970,356
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
5,551
555
39
4
0
191,112
3
L
Ra
5,170
517
45
5
0
202,555
4
W
Osiris
6,479
648
65
7
0
227,338
5
W
Sol
5,448
545
59
6
0
164,635
0
L
Sylvanus
4,860
486
32
3
0
175,623
1
L
Heimdallr
5,034
503
50
5
0
176,232
0
L
Sun Wukong
4,895
490
40
4
0
204,407
0
L
Bastet
5,081
508
32
3
0
211,539
0
W
Pele
6,527
653
91
9
0
208,074
1
W
Ymir
5,350
535
14
1
0
177,300
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role