Player Matchup

Hel
Hel
Byalex09DC
Hel
Level 104
God Stats
0W - 1L
1,519 SR
Queue Stats
234W - 223L
1,571 Elo+
Party 2
Chaac
Chaac
FeelNostalgic12
Chaac
Level 146
God Stats
2W - 6L
1,177 SR
Queue Stats
142W - 156L
1,531 Elo+
Solo
Kuzenbo
Kuzenbo
Wuis
Kuzenbo
Level 68
God Stats
24W - 27L
1,598 SR
Queue Stats
208W - 180L
1,612 Elo+
Solo
Odin
Odin
jesusgiil19
Odin
Level 103
God Stats
5W - 4L
1,589 SR
Queue Stats
173W - 159L
1,575 Elo+
Party 2
Sol
Sol
čunčo
Sol
Level 102
God Stats
7W - 2L
1,890 SR
Queue Stats
213W - 207L
1,585 Elo+
Solo
Team Averages
Level 105
1,555 SR
1,575 Elo+

VS

Team Averages
Level 117
1,606 SR
1,608 Elo+
Anhur
Anhur
 
Anhur
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Kurczakiksde
Chaac
Level 53
God Stats
76W - 30L
1,765 SR
Queue Stats
155W - 89L
1,662 Elo+
Solo
Geb
Geb
Liesberg
Geb
Level 136
God Stats
9W - 4L
1,653 SR
Queue Stats
257W - 238L
1,611 Elo+
Solo
Tsukuyomi
Tsukuyomi
kPetty
Tsukuyomi
Level 134
God Stats
5W - 4L
1,678 SR
Queue Stats
261W - 237L
1,607 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
leonhgmn
Morgan Le Fay
Level 127
God Stats
2W - 2L
1,435 SR
Queue Stats
163W - 119L
1,658 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 2
8,826
490
6,958
12,537
7,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
0 / 4 / 1
8,823
490
8,258
15,039
17,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kuzenbo
Wuis
Kuzenbo
13
2 / 1 / 2
8,612
478
8,563
11,700
13,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
1 / 0 / 2
9,318
518
5,181
11,121
4,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sol
16
2 / 2 / 1
9,161
509
11,637
11,588
3,129
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
3 / 2 / 1
9,628
535
10,272
13,190
3,703
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
3 / 1 / 3
10,144
564
14,285
13,603
13,240
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
2 / 1 / 6
8,487
472
5,280
11,449
9,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tsukuyomi
kPetty
Tsukuyomi
17
1 / 1 / 6
9,515
529
7,296
9,258
3,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
leonhgmn
Morgan Le Fay
17
3 / 1 / 3
9,771
543
8,181
13,368
6,675
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
31
6
Kills
12
12
Deaths
6
8
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
2
1
1.75
L
1
5
2
0.4
L
0
4
1
0.13
W
3
1
3
4.5
W
2
1
6
5
L
Kuzenbo
Wuis
Kuzenbo
2
1
2
3
L
1
0
2
2
W
Tsukuyomi
kPetty
Tsukuyomi
1
1
6
4
W
Morgan Le Fay
leonhgmn
Morgan Le Fay
3
1
3
4.5
L
Sol
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,597
Damage
45,314
61,985
Taken
60,868
46,480
Mitigated
36,566
27,198
Healing
28,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
10,272
7,001
0
6,349
13,190
3,703
0
9,158
4,032
0
72,940
L
6,958
478
1,404
4,523
12,537
7,587
0
5,050
7,487
60,395
0
L
8,258
1,705
0
7,085
15,039
17,593
299
2,333
12,706
0
60,533
W
14,285
3,479
0
8,162
13,603
13,240
22
2,069
10,690
6,104
66,284
W
5,280
1,098
0
2,371
11,449
9,587
0
7,348
3,987
17,699
0
L
Kuzenbo
Wuis
Kuzenbo
8,563
2,894
0
1,923
11,700
13,825
0
4,398
7,302
32,913
0
L
5,181
1,414
0
3,802
11,121
4,346
0
2,266
8,855
0
71,119
W
Tsukuyomi
kPetty
Tsukuyomi
7,296
2,336
0
4,986
9,258
3,361
0
1,913
7,182
0
80,682
W
Morgan Le Fay
leonhgmn
Morgan Le Fay
8,181
668
0
6,397
13,368
6,675
66
6,505
6,563
84,227
0
L
Sol
11,637
3,957
0
8,461
11,588
3,129
315
1,495
10,093
69,711
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,740
Gold Earned
47,545
555
Minions Killed
620
0
Camps Cleared
0
1,790,695
Distance Traveled
1,820,589
25
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,628
535
147
8
0
332,342
4
L
Hel
8,826
490
130
7
0
348,812
5
L
Chaac
8,823
490
129
7
0
337,380
4
W
Chaac
10,144
564
146
8
0
340,306
1
W
Geb
8,487
472
17
1
0
385,748
11
L
Kuzenbo
8,612
478
43
2
0
340,404
8
L
Odin
9,318
518
129
7
0
411,568
2
W
Tsukuyomi
9,515
529
151
8
0
412,203
5
W
Morgan Le Fay
9,771
543
159
9
0
349,990
6
L
Sol
9,161
509
124
7
0
352,531
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role