Player Matchup

Set
Set
AshkaNForsakeN
Set
Level 29
God Stats
0W - 2L
1,250 SR
Queue Stats
22W - 16L
1,463 Elo+
Solo
Artemis
Artemis
Granio
Artemis
Level 19
God Stats
2W - 10L
1,500 SR
Queue Stats
140W - 159L
1,296 Elo+
Solo
Guan Yu
Guan Yu
NheiXx
Guan Yu
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,283 Elo+
Party 2
Cerberus
Cerberus
RyzenMERCURIO
Cerberus
Level 26
God Stats
2W - 3L
1,519 SR
Queue Stats
35W - 38L
1,382 Elo+
Solo
Kukulkan
Kukulkan
Zenjw
Kukulkan
Level 5
God Stats
1W - 1L
1,676 SR
Queue Stats
1W - 3L
1,336 Elo+
Party 2
Team Averages
Level 18
1,489 SR
1,352 Elo+

VS

Team Averages
Level 24
1,359 SR
1,381 Elo+
Kukulkan
Kukulkan
HerrBuschmannHD
Kukulkan
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 15L
1,243 Elo+
Party 1
Heimdallr
Heimdallr
KoRektDead
Heimdallr
Level 25
God Stats
8W - 4L
1,221 SR
Queue Stats
168W - 162L
1,361 Elo+
Solo
Fenrir
Fenrir
LordBalta89
Fenrir
Level 25
God Stats
4W - 5L
1,283 SR
Queue Stats
46W - 51L
1,385 Elo+
Solo
Kuzenbo
Kuzenbo
MonkeyMaster3000
Kuzenbo
Level 5
God Stats
3W - 2L
1,289 SR
Queue Stats
8W - 10L
1,327 Elo+
Party 1
Odin
Odin
histerix
Odin
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
9 / 6 / 4
8,526
568
8,074
12,931
5,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Artemis
Granio
Artemis
12
1 / 5 / 5
6,986
466
4,968
8,844
2,451
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Guan Yu
NheiXx
Guan Yu
10
0 / 8 / 3
6,232
415
2,077
11,218
3,848
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
RyzenMERCURIO
Cerberus
7
1 / 2 / 3
5,608
374
2,114
5,919
2,822
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
Zenjw
Kukulkan
12
6 / 3 / 3
8,019
535
10,247
8,407
2,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
11
3 / 4 / 6
7,495
500
5,730
6,219
1,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Heimdallr
KoRektDead
Heimdallr
12
3 / 4 / 6
7,553
504
5,665
8,357
2,601
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
14
7 / 3 / 3
8,579
572
7,393
10,041
4,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
6 / 4 / 5
8,973
598
6,444
9,572
9,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Odin
14
5 / 2 / 2
8,285
552
6,997
9,547
6,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
46
17
Kills
24
24
Deaths
17
18
Assists
22
Player
Kills
Deaths
Assists
KDA
L
9
6
4
1.83
L
Artemis
Granio
Artemis
1
5
5
0.7
W
Kukulkan
3
4
6
1.5
W
Heimdallr
KoRektDead
Heimdallr
3
4
6
1.5
W
Fenrir
7
3
3
2.83
W
6
4
5
2.13
L
Guan Yu
NheiXx
Guan Yu
0
8
3
0.19
L
Cerberus
RyzenMERCURIO
Cerberus
1
2
3
1.25
L
Kukulkan
Zenjw
Kukulkan
6
3
3
2.5
W
Odin
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,480
Damage
32,229
47,319
Taken
43,736
16,840
Mitigated
24,441
8,653
Healing
10,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,074
4,284
0
854
12,931
5,260
0
4,531
8,173
0
41,392
L
Artemis
Granio
Artemis
4,968
2,719
328
2,507
8,844
2,451
1,112
1,374
7,404
0
38,474
W
Kukulkan
5,730
964
0
340
6,219
1,559
94
2,710
3,371
20,159
0
W
Heimdallr
KoRektDead
Heimdallr
5,665
2,961
0
1,791
8,357
2,601
1,022
3,550
4,699
0
36,367
W
Fenrir
7,393
2,376
0
3,527
10,041
4,368
280
1,503
8,466
0
57,094
W
6,444
1,903
0
2,111
9,572
9,183
556
3,131
6,301
26,206
0
L
Guan Yu
NheiXx
Guan Yu
2,077
468
195
1,770
11,218
3,848
0
1,711
8,850
0
22,550
L
Cerberus
RyzenMERCURIO
Cerberus
2,114
0
224
2,135
5,919
2,822
0
2,426
3,377
11,956
0
L
Kukulkan
Zenjw
Kukulkan
10,247
1,615
0
640
8,407
2,459
504
1,780
6,470
36,007
0
W
Odin
6,997
1,722
0
2,370
9,547
6,730
1,273
889
8,538
0
43,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,371
Gold Earned
40,885
275
Minions Killed
327
0
Camps Cleared
0
1,178,523
Distance Traveled
1,289,959
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,526
568
65
4
0
243,797
3
L
Artemis
6,986
466
68
5
0
265,447
3
W
Kukulkan
7,495
500
45
3
0
226,265
2
W
Heimdallr
7,553
504
69
5
0
245,539
1
W
Fenrir
8,579
572
89
6
0
241,871
1
W
Kuzenbo
8,973
598
39
3
0
286,973
3
L
Guan Yu
6,232
415
44
3
0
232,201
3
L
Cerberus
5,608
374
22
1
0
188,660
0
L
Kukulkan
8,019
535
76
5
0
248,418
0
W
Odin
8,285
552
85
6
0
289,311
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role