Player Matchup

He Bo
He Bo
Diamond IV
BLAZE13799
He Bo
Diamond IV
Level 145
God Stats
16W - 19L
1,484 SR
Queue Stats
770W - 778L
2,070 MMR
Party 1
Da Ji
Da Ji
Masters
FugueState
Da Ji
Masters
Level 159
God Stats
35W - 29L
1,613 SR
Queue Stats
657W - 645L
1,999 MMR
Solo
Baron Samedi
Baron Samedi
Platinum I
Kínĝ
Baron Samedi
Platinum I
Level 156
God Stats
1W - 2L
1,490 SR
Queue Stats
427W - 424L
1,840 MMR
Solo
Guan Yu
Guan Yu
Diamond V
SensoryRaven
Guan Yu
Diamond V
Level 160
God Stats
6W - 7L
1,626 SR
Queue Stats
1,145W - 1,139L
1,858 MMR
Solo
Chiron
Chiron
Platinum V
bearlybarleybear
Chiron
Platinum V
Level 160
God Stats
0W - 1L
1,187 SR
Queue Stats
141W - 135L
1,841 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 156
1,480 SR
1,921 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 127
1,688 SR
1,935 MMR
King Arthur
King Arthur
Platinum III
NebulaShadow
King Arthur
Platinum III
Level 160
God Stats
6W - 13L
1,437 SR
Queue Stats
858W - 855L
1,793 MMR
Solo
Izanami
Izanami
Platinum IV
Shredder911
Izanami
Platinum IV
Level 124
God Stats
69W - 35L
1,935 SR
Queue Stats
90W - 59L
1,981 MMR
Solo
Athena
Athena
Platinum I
SoggyWetPotato
Athena
Platinum I
Level 64
God Stats
1W - 3L
1,821 SR
Queue Stats
222W - 216L
2,044 MMR
Party 2
Janus
Janus
Platinum III
StrawbrryNesquik
Janus
Platinum III
Level 159
God Stats
1W - 6L
1,460 SR
Queue Stats
188W - 181L
1,802 MMR
Solo
Tyr
Tyr
Diamond V
plaanters
Tyr
Diamond V
Level 127
God Stats
6W - 3L
1,786 SR
Queue Stats
223W - 215L
2,058 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
17
3 / 10 / 6
11,812
437
17,241
19,529
5,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Da Ji
20
11 / 5 / 4
14,019
519
25,407
23,712
12,318
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
Kínĝ
Baron Samedi
13
0 / 12 / 4
9,361
347
8,679
33,582
35,489
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Guan Yu
SensoryRaven
Guan Yu
17
3 / 6 / 8
11,653
432
17,502
34,759
42,488
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
2 / 10 / 5
12,096
448
13,762
22,144
6,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Bans
OdinTiamatGebArtioGilgamesh

VS

Bans
Morgan Le FayKhepriThanatosCerberusKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
NebulaShadow
King Arthur
20
1 / 6 / 15
14,682
544
18,382
26,800
24,675
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Izanami
Shredder911
Izanami
20
22 / 2 / 6
19,048
705
41,601
25,467
11,341
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
5 / 1 / 26
15,401
570
10,780
28,324
42,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
10 / 6 / 8
16,241
602
16,714
17,615
6,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
5 / 4 / 17
15,254
565
17,275
27,201
15,435
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
115
19
Kills
43
43
Deaths
19
27
Assists
72
Player
Kills
Deaths
Assists
KDA
L
He Bo
3
10
6
0.6
L
Da Ji
11
5
4
2.6
L
Baron Samedi
Kínĝ
Baron Samedi
0
12
4
0.17
W
King Arthur
NebulaShadow
King Arthur
1
6
15
1.42
L
Guan Yu
SensoryRaven
Guan Yu
3
6
8
1.17
W
Izanami
Shredder911
Izanami
22
2
6
12.5
W
5
1
26
18
W
10
6
8
2.33
L
2
10
5
0.45
W
5
4
17
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,591
Damage
104,752
133,726
Taken
125,407
101,928
Mitigated
100,937
30,513
Healing
44,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
17,241
522
226
3,014
19,529
5,619
0
7,209
12,178
81,017
0
L
Da Ji
25,407
6,362
0
2,430
23,712
12,318
0
3,982
19,546
0
103,290
L
Baron Samedi
Kínĝ
Baron Samedi
8,679
1,165
1,215
6,249
33,582
35,489
27
8,544
24,812
44,719
0
W
King Arthur
NebulaShadow
King Arthur
18,382
1,925
0
8,297
26,800
24,675
1,416
4,851
21,929
14,364
68,537
L
Guan Yu
SensoryRaven
Guan Yu
17,502
1,735
1,261
9,403
34,759
42,488
0
7,865
26,752
17,642
57,774
W
Izanami
Shredder911
Izanami
41,601
26,783
0
10,619
25,467
11,341
13,807
6,083
19,242
0
212,225
W
10,780
3,339
0
7,502
28,324
42,500
248
8,029
19,928
33,645
0
W
16,714
1,716
693
5,339
17,615
6,986
2,919
5,991
11,384
115,336
0
L
13,762
2,420
581
6,134
22,144
6,014
0
3,427
18,599
0
85,109
W
17,275
3,758
0
11,623
27,201
15,435
1,412
6,188
20,763
0
110,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,941
Gold Earned
80,626
605
Minions Killed
723
0
Camps Cleared
0
2,374,498
Distance Traveled
2,798,921
32
Wards Purchased
43
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
11,812
437
139
5
0
481,578
8
L
Da Ji
14,019
519
139
5
0
556,356
3
L
Baron Samedi
9,361
347
50
2
0
401,398
4
W
King Arthur
14,682
544
138
5
0
561,631
10
L
Guan Yu
11,653
432
126
5
0
482,425
4
W
Izanami
19,048
705
232
9
0
519,374
6
W
Athena
15,401
570
40
1
0
601,533
12
W
Janus
16,241
602
170
6
0
552,892
7
L
Chiron
12,096
448
151
6
0
452,741
13
W
Tyr
15,254
565
143
5
0
563,491
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role