Player Matchup

Chronos
Chronos
 
Chronos
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
 
Nemesis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
Luxorith
Pele
Level 129
God Stats
1W - 3L
1,500 SR
Queue Stats
689W - 716L
1,606 Elo+
Solo
Kuzenbo
Kuzenbo
PAOparadise
Kuzenbo
Level 155
God Stats
12W - 8L
1,609 SR
Queue Stats
1,035W - 1,016L
1,548 Elo+
Party 1
Achilles
Achilles
SaffronClamp578
Achilles
Level 60
God Stats
0W - 1L
1,469 SR
Queue Stats
4W - 5L
1,524 Elo+
Solo
Team Averages
Level 133
1,516 SR
1,535 Elo+

VS

Team Averages
Level 102
1,669 SR
1,544 Elo+
Fenrir
Fenrir
 
Fenrir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
ElsaVader
Mulan
Level 78
God Stats
7W - 1L
1,689 SR
Queue Stats
183W - 146L
1,534 Elo+
Party 2
Danzaburou
Danzaburou
LOONAforLife
Danzaburou
Level 128
God Stats
8W - 5L
1,876 SR
Queue Stats
355W - 330L
1,545 Elo+
Party 2
Nu Wa
Nu Wa
RoustC370
Nu Wa
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,596 Elo+
Solo
Cthulhu
Cthulhu
SimplyANoodle
Cthulhu
Level 48
God Stats
4W - 0L
1,780 SR
Queue Stats
138W - 127L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
17
4 / 4 / 6
9,736
695
22,353
19,320
8,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nemesis
 
Nemesis
15
0 / 8 / 10
8,595
614
11,298
20,555
10,288
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pele
16
3 / 7 / 7
9,714
694
16,659
19,836
11,184
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
PAOparadise
Kuzenbo
15
1 / 7 / 8
8,791
628
11,610
24,143
31,783
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
18
6 / 5 / 4
10,259
733
16,278
20,888
28,025
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
9 / 5 / 15
12,130
866
13,635
19,280
21,303
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mulan
ElsaVader
Mulan
18
5 / 2 / 21
11,802
843
16,021
19,774
22,456
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Danzaburou
LOONAforLife
Danzaburou
20
7 / 1 / 19
12,465
890
20,260
16,591
9,389
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Nu Wa
RoustC370
Nu Wa
19
6 / 2 / 16
11,564
826
22,815
8,779
4,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
19
4 / 4 / 21
11,178
798
21,882
29,998
23,619
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
123
14
Kills
31
31
Deaths
14
35
Assists
92
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
4
4
6
1.75
L
Nemesis
 
Nemesis
0
8
10
0.63
W
Fenrir
 
Fenrir
9
5
15
3.3
W
Mulan
ElsaVader
Mulan
5
2
21
7.75
W
Danzaburou
LOONAforLife
Danzaburou
7
1
19
16.5
L
Pele
3
7
7
0.93
L
Kuzenbo
PAOparadise
Kuzenbo
1
7
8
0.71
W
Nu Wa
RoustC370
Nu Wa
6
2
16
7
L
Achilles
6
5
4
1.6
W
Cthulhu
4
4
21
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,198
Damage
94,613
104,742
Taken
94,422
89,838
Mitigated
80,880
36,338
Healing
47,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
22,353
4,239
1,447
5,901
19,320
8,558
380
9,560
9,760
56,079
0
L
Nemesis
 
Nemesis
11,298
2,508
370
6,380
20,555
10,288
0
8,655
11,900
0
23,744
W
Fenrir
 
Fenrir
13,635
3,564
3,839
5,473
19,280
21,303
577
6,872
12,040
0
17,502
W
Mulan
ElsaVader
Mulan
16,021
1,999
3,838
5,798
19,774
22,456
728
7,021
12,446
0
27,377
W
Danzaburou
LOONAforLife
Danzaburou
20,260
7,202
3,547
6,823
16,591
9,389
2,408
5,899
10,600
0
38,324
L
Pele
16,659
1,618
2,311
7,668
19,836
11,184
0
9,871
9,965
0
37,307
L
Kuzenbo
PAOparadise
Kuzenbo
11,610
3,133
1,200
4,845
24,143
31,783
0
8,531
15,612
21,866
0
W
Nu Wa
RoustC370
Nu Wa
22,815
4,259
1,197
2,197
8,779
4,113
1,038
3,774
4,774
47,287
0
L
Achilles
16,278
3,816
263
5,953
20,888
28,025
0
8,080
12,808
0
30,133
W
Cthulhu
21,882
1,031
3,502
10,897
29,998
23,619
138
10,397
19,172
42,071
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,095
Gold Earned
59,139
159
Minions Killed
186
0
Camps Cleared
0
1,274,249
Distance Traveled
1,422,921
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
9,736
695
61
4
0
243,999
3
L
Nemesis
8,595
614
19
1
0
268,781
0
W
Fenrir
12,130
866
16
1
0
279,963
4
W
Mulan
11,802
843
29
2
0
283,186
6
W
Danzaburou
12,465
890
53
4
0
296,028
3
L
Pele
9,714
694
35
3
0
242,811
0
L
Kuzenbo
8,791
628
18
1
0
245,666
4
W
Nu Wa
11,564
826
51
4
0
265,739
0
L
Achilles
10,259
733
26
2
0
272,992
0
W
Cthulhu
11,178
798
37
3
0
298,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role