Player Matchup

Loki
Loki
AlfonsArmstrong
Loki
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,226 Elo+
Solo
Yemoja
Yemoja
Eurillis
Yemoja
Level 107
God Stats
6W - 11L
1,191 SR
Queue Stats
214W - 197L
1,504 Elo+
Party 1
Sol
Sol
Straya98
Sol
Level 100
God Stats
3W - 1L
1,693 SR
Queue Stats
91W - 90L
1,506 Elo+
Party 1
Team Averages
Level 70
1,461 SR
1,412 Elo+

VS

Team Averages
Level 85
1,495 SR
1,329 Elo+
Artemis
Artemis
Admigi
Artemis
Level 83
God Stats
11W - 10L
1,546 SR
Queue Stats
38W - 55L
1,373 Elo+
Party 2
Ares
Ares
PoulpeTruite
Ares
Level 67
God Stats
17W - 23L
1,430 SR
Queue Stats
56W - 93L
1,313 Elo+
Party 2
Baron Samedi
Baron Samedi
ronce_pur
Baron Samedi
Level 106
God Stats
0W - 2L
1,509 SR
Queue Stats
6W - 17L
1,301 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 7
9,918
661
7,348
8,878
4,210
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
Eurillis
Yemoja
14
2 / 0 / 10
10,867
724
6,778
9,212
8,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
11 / 0 / 5
11,737
782
23,231
12,524
5,203
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Admigi
Artemis
12
2 / 6 / 1
8,935
596
9,021
13,366
5,528
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 3 / 3
8,473
565
5,157
14,928
16,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
ronce_pur
Baron Samedi
12
1 / 7 / 1
8,458
564
6,440
14,136
6,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
16
Kills
3
3
Deaths
16
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Artemis
Admigi
Artemis
2
6
1
0.42
W
3
3
7
2.17
W
Yemoja
Eurillis
Yemoja
2
0
10
7
L
0
3
3
0.5
W
11
0
5
13.5
L
Baron Samedi
ronce_pur
Baron Samedi
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,357
Damage
20,618
30,614
Taken
42,430
17,501
Mitigated
28,217
12,246
Healing
6,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Admigi
Artemis
9,021
3,157
0
376
13,366
5,528
144
8,018
5,348
0
34,389
W
7,348
1,964
0
721
8,878
4,210
0
2,973
5,624
0
22,586
W
Yemoja
Eurillis
Yemoja
6,778
1,157
2,396
2,948
9,212
8,088
542
4,288
4,704
18,610
0
L
5,157
230
0
2,565
14,928
16,284
0
10,965
3,963
15,978
0
W
23,231
6,381
0
6,181
12,524
5,203
2,194
4,521
7,678
74,970
0
L
Baron Samedi
ronce_pur
Baron Samedi
6,440
204
972
2,377
14,136
6,405
27
11,560
2,576
31,439
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,522
Gold Earned
25,866
146
Minions Killed
137
7
Camps Cleared
6
814,172
Distance Traveled
822,402
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,935
596
73
5
4
261,504
2
W
Loki
9,918
661
23
2
2
270,173
2
W
Yemoja
10,867
724
20
1
1
262,927
5
L
Ares
8,473
565
20
1
1
297,721
15
W
Sol
11,737
782
103
7
4
281,072
1
L
Baron Samedi
8,458
564
44
3
1
263,177
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role