Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Rimulu
Olorun
Level 29
God Stats
8W - 7L
1,548 SR
Queue Stats
22W - 22L
1,498 Elo+
Solo
Thanatos
Thanatos
RimuruTempest63
Thanatos
Level 8
God Stats
15W - 5L
1,563 SR
Queue Stats
28W - 20L
1,549 Elo+
Solo
Izanami
Izanami
TheInsanely
Izanami
Level 28
God Stats
1W - 3L
1,255 SR
Queue Stats
100W - 94L
1,513 Elo+
Solo
Chiron
Chiron
kingboodark
Chiron
Level 31
God Stats
1W - 2L
1,306 SR
Queue Stats
28W - 19L
1,474 Elo+
Solo
Team Averages
Level 24
1,434 SR
1,507 Elo+

VS

Team Averages
Level 17
1,532 SR
1,488 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
PCNach
Raijin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,444 Elo+
Solo
Medusa
Medusa
jefto99
Medusa
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,421 Elo+
Solo
Sun Wukong
Sun Wukong
lieutenanttrash
Sun Wukong
Level 16
God Stats
6W - 5L
1,662 SR
Queue Stats
33W - 25L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
7
0 / 0 / 1
3,981
569
2,322
3,644
2,465
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Olorun
Rimulu
Olorun
9
3 / 1 / 0
5,023
718
2,704
4,642
1,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
8
2 / 2 / 4
4,967
710
2,489
4,964
1,722
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
TheInsanely
Izanami
10
4 / 1 / 0
5,971
853
2,813
3,270
1,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Chiron
7
0 / 0 / 2
4,244
606
3,072
3,395
1,109
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
8
3 / 2 / 0
4,925
704
3,106
4,697
1,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yemoja
 
Yemoja
6
0 / 0 / 0
3,919
560
2,143
3,661
852
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Raijin
PCNach
Raijin
7
1 / 3 / 2
4,533
648
3,642
4,288
1,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
jefto99
Medusa
6
0 / 2 / 0
3,671
524
1,890
4,820
936
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sun Wukong
lieutenanttrash
Sun Wukong
5
0 / 2 / 1
3,741
534
756
2,500
1,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
7
9
Kills
4
4
Deaths
9
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
0
1
0.5
L
Ao Kuang
 
Ao Kuang
3
2
0
1.5
L
Yemoja
 
Yemoja
0
0
0
0
L
Raijin
PCNach
Raijin
1
3
2
0.67
W
Olorun
Rimulu
Olorun
3
1
0
3
W
Thanatos
2
2
4
2
W
Izanami
TheInsanely
Izanami
4
1
0
4
L
Medusa
jefto99
Medusa
0
2
0
0
W
Chiron
0
0
2
1
L
Sun Wukong
lieutenanttrash
Sun Wukong
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,400
Damage
11,537
19,915
Taken
19,966
7,877
Mitigated
6,201
9,567
Healing
5,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
2,322
194
0
835
3,644
2,465
0
1,334
2,310
13,276
0
L
Ao Kuang
 
Ao Kuang
3,106
936
0
1,912
4,697
1,677
0
382
4,315
16,538
4,122
L
Yemoja
 
Yemoja
2,143
246
842
587
3,661
852
0
1,188
2,473
8,532
0
L
Raijin
PCNach
Raijin
3,642
453
0
750
4,288
1,264
0
2,322
1,966
18,892
0
W
Olorun
Rimulu
Olorun
2,704
953
69
1,935
4,642
1,492
878
3,181
1,249
21,064
0
W
Thanatos
2,489
486
0
4,445
4,964
1,722
0
1,414
3,430
0
22,434
W
Izanami
TheInsanely
Izanami
2,813
1,415
0
1,103
3,270
1,089
1,490
1,529
1,625
0
28,367
L
Medusa
jefto99
Medusa
1,890
662
0
759
4,820
936
0
1,134
3,686
0
15,907
W
Chiron
3,072
1,163
280
900
3,395
1,109
325
743
2,652
0
15,887
L
Sun Wukong
lieutenanttrash
Sun Wukong
756
235
0
553
2,500
1,472
0
0
2,500
0
10,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,186
Gold Earned
20,789
237
Minions Killed
140
0
Camps Cleared
0
726,630
Distance Traveled
615,406
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
3,981
569
27
4
0
141,714
2
L
Ao Kuang
4,925
704
49
7
0
139,105
3
L
Yemoja
3,919
560
9
1
0
142,219
0
L
Raijin
4,533
648
37
5
0
127,090
2
W
Olorun
5,023
718
46
7
0
138,882
1
W
Thanatos
4,967
710
47
7
0
158,346
3
W
Izanami
5,971
853
74
11
0
151,626
3
L
Medusa
3,671
524
27
4
0
130,504
2
W
Chiron
4,244
606
43
6
0
136,062
1
L
Sun Wukong
3,741
534
18
3
0
76,488
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role