Player Matchup

Skadi
Skadi
Con-x25
Skadi
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
36W - 40L
1,399 Elo+
Party 1
Zeus
Zeus
FierceFeline
Zeus
Level 26
God Stats
3W - 3L
1,261 SR
Queue Stats
129W - 141L
1,381 Elo+
Solo
Tsukuyomi
Tsukuyomi
Vendigo95
Tsukuyomi
Level 27
God Stats
14W - 11L
1,454 SR
Queue Stats
60W - 71L
1,388 Elo+
Party 1
Bellona
Bellona
YNMXX
Bellona
Level 4
God Stats
3W - 1L
1,500 SR
Queue Stats
31W - 29L
1,324 Elo+
Solo
Sylvanus
Sylvanus
survivalmask
Sylvanus
Level 27
God Stats
1W - 1L
1,322 SR
Queue Stats
46W - 51L
1,405 Elo+
Solo
Team Averages
Level 23
1,408 SR
1,379 Elo+

VS

Team Averages
Level 13
1,448 SR
1,421 Elo+
Chang'e
Chang'e
 
Chang'e
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
Aegønh
Guan Yu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,366 Elo+
Solo
Fenrir
Fenrir
Cozmeg
Fenrir
Level 6
God Stats
2W - 4L
1,718 SR
Queue Stats
5W - 8L
1,440 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
LeiLLi
Morgan Le Fay
Level 28
God Stats
2W - 4L
1,372 SR
Queue Stats
68W - 89L
1,409 Elo+
Solo
Medusa
Medusa
TenaciousMoth
Medusa
Level 7
God Stats
0W - 3L
1,149 SR
Queue Stats
3W - 5L
1,387 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Con-x25
Skadi
10
9 / 2 / 6
6,959
633
6,241
5,337
1,384
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
11 / 2 / 8
7,315
665
11,633
5,260
1,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
Vendigo95
Tsukuyomi
10
8 / 0 / 11
6,676
607
6,878
5,758
1,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
YNMXX
Bellona
11
6 / 1 / 7
6,965
633
5,803
9,226
5,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
survivalmask
Sylvanus
8
2 / 2 / 15
6,014
547
3,547
5,942
2,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
6
0 / 6 / 4
5,008
455
2,374
9,202
2,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Guan Yu
Aegønh
Guan Yu
5
0 / 11 / 0
3,845
350
3,643
10,752
5,839
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
Cozmeg
Fenrir
7
4 / 7 / 1
5,868
533
3,798
7,507
2,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morgan Le Fay
LeiLLi
Morgan Le Fay
7
1 / 6 / 1
4,717
429
2,085
6,678
1,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

7
2 / 6 / 2
5,212
474
2,657
7,231
1,617
Short Bow

Short Bow

+15%
Attack Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
15
36
Kills
7
7
Deaths
36
47
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
6
4
0.33
L
Guan Yu
Aegønh
Guan Yu
0
11
0
0
W
Skadi
Con-x25
Skadi
9
2
6
6
L
Fenrir
Cozmeg
Fenrir
4
7
1
0.64
W
11
2
8
7.5
L
Morgan Le Fay
LeiLLi
Morgan Le Fay
1
6
1
0.25
L
2
6
2
0.5
W
Tsukuyomi
Vendigo95
Tsukuyomi
8
0
11
13.5
W
Bellona
YNMXX
Bellona
6
1
7
9.5
W
Sylvanus
survivalmask
Sylvanus
2
2
15
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,102
Damage
14,557
31,523
Taken
41,370
12,860
Mitigated
13,875
13,461
Healing
5,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
2,374
462
517
2,434
9,202
2,671
0
3,249
5,839
9,904
0
L
Guan Yu
Aegønh
Guan Yu
3,643
695
50
685
10,752
5,839
0
3,240
7,381
0
8,268
W
Skadi
Con-x25
Skadi
6,241
2,286
0
854
5,337
1,384
804
939
4,398
0
27,256
L
Fenrir
Cozmeg
Fenrir
3,798
791
0
836
7,507
2,339
0
1,874
5,587
0
15,059
W
11,633
2,421
0
748
5,260
1,374
40
1,820
3,440
31,118
0
L
Morgan Le Fay
LeiLLi
Morgan Le Fay
2,085
438
0
386
6,678
1,409
0
3,432
2,898
15,278
0
L
2,657
1,825
0
842
7,231
1,617
0
2,636
4,485
0
20,586
W
Tsukuyomi
Vendigo95
Tsukuyomi
6,878
2,617
0
2,999
5,758
1,749
494
544
5,214
0
28,005
W
Bellona
YNMXX
Bellona
5,803
1,588
0
4,371
9,226
5,449
820
214
9,012
0
34,449
W
Sylvanus
survivalmask
Sylvanus
3,547
1,247
2,179
2,310
5,942
2,904
527
942
5,000
12,763
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,929
Gold Earned
24,650
242
Minions Killed
109
0
Camps Cleared
0
985,530
Distance Traveled
836,767
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,008
455
11
1
0
173,071
4
L
Guan Yu
3,845
350
12
1
0
171,431
0
W
Skadi
6,959
633
38
3
0
186,054
3
L
Fenrir
5,868
533
19
2
0
180,547
0
W
Zeus
7,315
665
53
5
0
195,383
0
L
Morgan Le Fay
4,717
429
25
2
0
160,551
2
L
Medusa
5,212
474
42
4
0
151,167
2
W
Tsukuyomi
6,676
607
60
5
0
231,948
0
W
Bellona
6,965
633
69
6
0
209,956
2
W
Sylvanus
6,014
547
22
2
0
162,189
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role