Player Matchup

Thor
Thor
DioCristo123
Thor
Level 18
God Stats
0W - 4L
1,252 SR
Queue Stats
87W - 107L
1,422 Elo+
Solo
Zeus
Zeus
FierceFeline
Zeus
Level 26
God Stats
3W - 3L
1,500 SR
Queue Stats
129W - 141L
1,398 Elo+
Solo
Rama
Rama
Panormx
Rama
Level 29
God Stats
5W - 3L
1,668 SR
Queue Stats
148W - 147L
1,478 Elo+
Solo
Hachiman
Hachiman
dildus2021
Hachiman
Level 6
God Stats
1W - 2L
1,762 SR
Queue Stats
4W - 6L
1,394 Elo+
Solo
Mulan
Mulan
黑帮诗人
Mulan
Level 25
God Stats
7W - 7L
1,640 SR
Queue Stats
25W - 31L
1,427 Elo+
Solo
Team Averages
Level 21
1,564 SR
1,424 Elo+

VS

Team Averages
Level 27
1,473 SR
1,469 Elo+
Da Ji
Da Ji
GVNCHY
Da Ji
Level 28
God Stats
2W - 1L
1,718 SR
Queue Stats
52W - 41L
1,556 Elo+
Party 1
Guan Yu
Guan Yu
N0WarInBaSingSe
Guan Yu
Level 29
God Stats
3W - 0L
1,685 SR
Queue Stats
62W - 63L
1,427 Elo+
Solo
Janus
Janus
Quagzilla
Janus
Level 26
God Stats
1W - 1L
1,287 SR
Queue Stats
31W - 40L
1,488 Elo+
Solo
Bacchus
Bacchus
Sleepyy_13
Bacchus
Level 28
God Stats
3W - 3L
1,350 SR
Queue Stats
16W - 15L
1,472 Elo+
Party 1
Hou Yi
Hou Yi
ToxicRenegad
Hou Yi
Level 25
God Stats
6W - 4L
1,323 SR
Queue Stats
11W - 11L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
5,033
503
827
4,360
1,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 6 / 0
4,781
478
2,949
5,425
1,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Rama
Panormx
Rama
8
4 / 5 / 0
5,546
555
3,615
6,323
1,639
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hachiman
dildus2021
Hachiman
6
0 / 6 / 1
4,449
445
2,729
5,189
1,363
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 3 / 0
5,370
537
4,075
5,948
4,011
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
GVNCHY
Da Ji
10
3 / 0 / 4
6,114
611
3,375
5,873
2,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
3 / 0 / 1
6,025
603
3,866
6,621
4,514
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
Quagzilla
Janus
10
4 / 0 / 4
6,481
648
2,567
3,970
958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
Sleepyy_13
Bacchus
9
5 / 1 / 6
6,135
614
4,538
6,120
5,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hou Yi
9
6 / 3 / 2
5,632
563
4,479
6,184
1,520
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
38
4
Kills
21
21
Deaths
4
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
0
6
0
0
W
Da Ji
GVNCHY
Da Ji
3
0
4
5
W
3
0
1
3.5
L
Rama
Panormx
Rama
4
5
0
0.8
W
Janus
Quagzilla
Janus
4
0
4
6
W
Bacchus
Sleepyy_13
Bacchus
5
1
6
8
W
Hou Yi
6
3
2
2.33
L
Hachiman
dildus2021
Hachiman
0
6
1
0.08
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,195
Damage
18,825
27,245
Taken
28,768
9,850
Mitigated
14,493
3,854
Healing
9,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
827
186
0
1,394
4,360
1,496
0
0
4,273
0
27,945
L
2,949
466
0
252
5,425
1,341
0
2,377
2,821
21,690
0
W
Da Ji
GVNCHY
Da Ji
3,375
800
0
2,230
5,873
2,272
0
368
5,461
0
37,382
W
3,866
662
0
2,966
6,621
4,514
0
429
6,101
0
23,178
L
Rama
Panormx
Rama
3,615
3,069
0
1,414
6,323
1,639
294
2,478
3,845
0
21,990
W
Janus
Quagzilla
Janus
2,567
455
0
1,089
3,970
958
0
1,853
1,953
32,156
0
W
Bacchus
Sleepyy_13
Bacchus
4,538
466
0
1,100
6,120
5,229
176
67
6,053
15,057
0
W
Hou Yi
4,479
2,235
0
1,826
6,184
1,520
0
31
6,153
0
19,290
L
Hachiman
dildus2021
Hachiman
2,729
1,381
0
0
5,189
1,363
20
2,060
3,129
98
12,216
L
4,075
803
0
794
5,948
4,011
0
14
5,636
0
27,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,179
Gold Earned
30,387
232
Minions Killed
233
0
Camps Cleared
0
840,302
Distance Traveled
985,240
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,033
503
56
6
0
191,788
0
L
Zeus
4,781
478
44
4
0
172,753
0
W
Da Ji
6,114
611
72
7
0
206,872
3
W
Guan Yu
6,025
603
56
6
0
190,927
3
L
Rama
5,546
555
36
4
0
173,398
3
W
Janus
6,481
648
66
7
0
210,230
2
W
Bacchus
6,135
614
15
2
0
200,631
0
W
Hou Yi
5,632
563
24
2
0
176,580
0
L
Hachiman
4,449
445
30
3
0
152,101
0
L
Mulan
5,370
537
66
7
0
150,262
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role