Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
MityCheesus
Nike
Level 24
God Stats
6W - 0L
1,790 SR
Queue Stats
77W - 83L
1,469 Elo+
Solo
Apollo
Apollo
P1gIT
Apollo
Level 28
God Stats
27W - 23L
1,245 SR
Queue Stats
230W - 245L
1,468 Elo+
Solo
Cthulhu
Cthulhu
thebigsmoke56
Cthulhu
Level 27
God Stats
3W - 6L
1,241 SR
Queue Stats
63W - 74L
1,386 Elo+
Solo
Poseidon
Poseidon
神龙摆尾
Poseidon
Level 16
God Stats
20W - 18L
1,511 SR
Queue Stats
109W - 121L
1,454 Elo+
Solo
Team Averages
Level 24
1,457 SR
1,455 Elo+

VS

Team Averages
Level 23
1,472 SR
1,402 Elo+
Pele
Pele
Ordarion
Pele
Level 28
God Stats
1W - 5L
1,420 SR
Queue Stats
80W - 75L
1,490 Elo+
Solo
Hel
Hel
Salokhen
Hel
Level 20
God Stats
1W - 1L
1,464 SR
Queue Stats
29W - 49L
1,145 Elo+
Solo
Ullr
Ullr
TheOfficialCANE
Ullr
Level 22
God Stats
7W - 12L
1,412 SR
Queue Stats
96W - 86L
1,487 Elo+
Solo
Terra
Terra
TortazoSevero
Terra
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,401 Elo+
Solo
Bakasura
Bakasura
client_relache
Bakasura
Level 22
God Stats
36W - 32L
1,564 SR
Queue Stats
104W - 104L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
6
3 / 1 / 3
3,978
796
2,410
2,902
1,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

6
0 / 0 / 1
3,652
730
1,694
2,139
957
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
P1gIT
Apollo
6
3 / 0 / 0
3,838
768
2,103
1,700
355
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
6
0 / 1 / 3
3,396
679
681
2,624
840
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Poseidon
神龙摆尾
Poseidon
7
3 / 2 / 1
4,059
812
1,193
2,293
471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
7
2 / 2 / 0
4,012
802
1,456
2,675
896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

5
0 / 3 / 0
3,132
626
568
2,134
430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

3
1 / 2 / 0
3,089
618
1,227
1,608
220
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 1 / 1
3,341
668
738
2,814
1,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bakasura
6
1 / 1 / 0
3,667
733
1,042
3,073
993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
5
9
Kills
4
4
Deaths
9
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
3
1
3
4.5
W
0
0
1
0.5
L
Pele
2
2
0
1
W
Apollo
P1gIT
Apollo
3
0
0
3
L
0
3
0
0
L
1
2
0
0.5
L
0
1
1
0.5
L
Bakasura
1
1
0
1
W
Cthulhu
0
1
3
1.5
W
Poseidon
神龙摆尾
Poseidon
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,081
Damage
5,031
11,658
Taken
12,304
3,624
Mitigated
3,753
3,226
Healing
3,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
2,410
1,284
0
844
2,902
1,001
0
245
2,607
0
13,508
W
1,694
302
0
549
2,139
957
0
0
2,089
0
10,838
L
Pele
1,456
400
0
562
2,675
896
0
449
2,226
0
15,564
W
Apollo
P1gIT
Apollo
2,103
1,890
0
535
1,700
355
714
327
1,373
0
13,249
L
568
259
0
77
2,134
430
82
744
1,390
9,759
0
L
1,227
676
0
30
1,608
220
0
216
1,392
0
4,836
L
738
331
157
1,269
2,814
1,214
0
465
2,349
4,970
0
L
Bakasura
1,042
771
0
984
3,073
993
0
0
3,073
0
6,963
W
Cthulhu
681
275
91
707
2,624
840
130
298
2,326
7,613
0
W
Poseidon
神龙摆尾
Poseidon
1,193
321
0
500
2,293
471
430
436
1,857
15,961
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,923
Gold Earned
17,241
122
Minions Killed
95
0
Camps Cleared
0
489,586
Distance Traveled
433,170
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
3,978
796
22
4
0
103,317
1
W
Nike
3,652
730
27
5
0
92,080
0
L
Pele
4,012
802
35
7
0
112,920
0
W
Apollo
3,838
768
40
8
0
86,695
1
L
Hel
3,132
626
18
4
0
76,194
0
L
Ullr
3,089
618
7
1
0
47,582
0
L
Terra
3,341
668
6
1
0
82,534
0
L
Bakasura
3,667
733
29
6
0
113,940
1
W
Cthulhu
3,396
679
7
1
0
109,665
0
W
Poseidon
4,059
812
26
5
0
97,829
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role