Player Matchup

Raijin
Raijin
INC_Rivera
Raijin
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,401 Elo+
Party 2
Hades
Hades
INC_Ryu-Chobin
Hades
Level 18
God Stats
5W - 1L
1,838 SR
Queue Stats
8W - 8L
1,329 Elo+
Party 2
Tiamat
Tiamat
IQ2_K0-1
Tiamat
Level 14
God Stats
7W - 10L
1,485 SR
Queue Stats
8W - 10L
1,390 Elo+
Party 2
Mulan
Mulan
O_MIUDO_DELA
Mulan
Level 5
God Stats
4W - 2L
1,649 SR
Queue Stats
5W - 7L
1,383 Elo+
Solo
Izanami
Izanami
k0u4k2i3
Izanami
Level 12
God Stats
2W - 5L
1,500 SR
Queue Stats
8W - 10L
1,390 Elo+
Party 2
Team Averages
Level 15
1,595 SR
1,379 Elo+

VS

Team Averages
Level 11
1,433 SR
1,265 Elo+
Da Ji
Da Ji
FoxyZay
Da Ji
Level 31
God Stats
65W - 54L
1,566 SR
Queue Stats
76W - 68L
1,505 Elo+
Party 1
Bellona
Bellona
S7ayZTAI
Bellona
Level 6
God Stats
1W - 3L
1,247 SR
Queue Stats
5W - 11L
1,178 Elo+
Solo
Medusa
Medusa
Starry__Ace
Medusa
Level 8
God Stats
22W - 11L
1,558 SR
Queue Stats
54W - 41L
1,490 Elo+
Party 1
Ra
Ra
Xaymenoch
Ra
Level 5
God Stats
0W - 2L
1,294 SR
Queue Stats
2W - 7L
1,141 Elo+
Solo
Nox
Nox
chakadja
Nox
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 12L
1,010 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
INC_Rivera
Raijin
20
11 / 10 / 22
14,993
1,153
20,106
19,781
5,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

20
4 / 5 / 19
12,725
979
13,207
20,974
13,223
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
IQ2_K0-1
Tiamat
20
8 / 7 / 27
14,227
1,094
16,195
17,998
7,304
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

20
11 / 6 / 28
14,322
1,102
16,744
20,118
21,564
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Izanami
k0u4k2i3
Izanami
20
12 / 7 / 24
14,873
1,144
29,901
17,746
4,771
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Team 1 Tickets

46

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
FoxyZay
Da Ji
20
23 / 5 / 7
18,771
1,444
47,547
22,351
10,183
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
S7ayZTAI
Bellona
20
0 / 13 / 12
12,071
929
2,407
23,515
13,188
Medusa
20
4 / 2 / 15
13,792
1,061
13,036
18,161
18,539
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
2 / 15 / 17
13,819
1,063
15,365
23,334
9,978
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
6 / 11 / 10
13,941
1,072
12,677
22,417
9,820
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

166
Kill Participation
96
46
Kills
35
35
Deaths
46
120
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Da Ji
FoxyZay
Da Ji
23
5
7
5.3
W
Raijin
INC_Rivera
Raijin
11
10
22
2.2
W
4
5
19
2.7
W
Tiamat
IQ2_K0-1
Tiamat
8
7
27
3.07
W
11
6
28
4.17
L
Bellona
S7ayZTAI
Bellona
0
13
12
0.46
L
Medusa
4
2
15
5.75
L
2
15
17
0.7
L
6
11
10
1
W
Izanami
k0u4k2i3
Izanami
12
7
24
3.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,153
Damage
91,032
96,617
Taken
109,778
52,709
Mitigated
61,708
8,866
Healing
4,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
FoxyZay
Da Ji
47,547
19,683
0
0
22,351
10,183
0
10,284
12,067
0
69,397
W
Raijin
INC_Rivera
Raijin
20,106
3,020
227
1,179
19,781
5,847
0
5,972
13,638
48,168
0
W
13,207
2,357
418
3,023
20,974
13,223
0
7,758
12,986
23,724
0
W
Tiamat
IQ2_K0-1
Tiamat
16,195
2,522
214
3,431
17,998
7,304
0
2,269
15,729
38,325
0
W
16,744
3,149
0
374
20,118
21,564
0
5,331
14,693
0
25,684
L
Bellona
S7ayZTAI
Bellona
2,407
292
0
76
23,515
13,188
0
11,250
12,265
0
14,976
L
Medusa
13,036
5,833
0
0
18,161
18,539
0
8,341
9,820
0
38,948
L
15,365
3,493
1,439
951
23,334
9,978
0
9,250
14,084
43,196
0
L
12,677
580
629
1,848
22,417
9,820
0
10,383
12,034
43,479
0
W
Izanami
k0u4k2i3
Izanami
29,901
18,486
0
0
17,746
4,771
0
6,712
10,948
0
67,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,140
Gold Earned
72,394
235
Minions Killed
219
6
Camps Cleared
9
1,022,175
Distance Traveled
1,113,834
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
18,771
1,444
38
3
2
247,706
4
W
Raijin
14,993
1,153
50
4
1
201,194
0
W
Hades
12,725
979
20
2
1
175,678
0
W
Tiamat
14,227
1,094
59
5
3
212,825
0
W
Mulan
14,322
1,102
21
2
1
246,763
0
L
Bellona
12,071
929
21
2
2
230,722
0
L
Medusa
13,792
1,061
41
3
1
223,521
1
L
Ra
13,819
1,063
58
4
4
193,544
0
L
Nox
13,941
1,072
61
5
0
218,341
0
W
Izanami
14,873
1,144
85
7
0
185,715
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role