Player Matchup

Jormungandr
Jormungandr
CaptainSebxPleb
Jormungandr
Level 8
God Stats
1W - 2L
1,562 SR
Queue Stats
1W - 2L
1,660 Elo+
Party 1
Hel
Hel
DrthCanabis420
Hel
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,660 Elo+
Party 1
Rama
Rama
Fonz-O-fonZ
Rama
Level 17
God Stats
10W - 21L
1,324 SR
Queue Stats
135W - 191L
1,361 Elo+
Solo
Janus
Janus
PabloRufus
Janus
Level 29
God Stats
0W - 3L
1,155 SR
Queue Stats
100W - 147L
1,350 Elo+
Solo
Sun Wukong
Sun Wukong
hibad6
Sun Wukong
Level 29
God Stats
0W - 3L
1,662 SR
Queue Stats
16W - 23L
1,360 Elo+
Solo
Team Averages
Level 17
1,441 SR
1,478 Elo+

VS

Team Averages
Level 23
1,431 SR
1,424 Elo+
Cthulhu
Cthulhu
BKNSaiyan
Cthulhu
Level 11
God Stats
1W - 2L
1,261 SR
Queue Stats
6W - 12L
1,433 Elo+
Solo
Ao Kuang
Ao Kuang
Divine-Duck69
Ao Kuang
Level 28
God Stats
1W - 1L
1,186 SR
Queue Stats
64W - 75L
1,385 Elo+
Solo
Freya
Freya
Erin777
Freya
Level 24
God Stats
9W - 13L
1,527 SR
Queue Stats
87W - 96L
1,382 Elo+
Solo
Baron Samedi
Baron Samedi
PHaceOkay
Baron Samedi
Level 29
God Stats
33W - 21L
1,678 SR
Queue Stats
94W - 79L
1,614 Elo+
Solo
Nu Wa
Nu Wa
Psyco2463
Nu Wa
Level 25
God Stats
7W - 6L
1,505 SR
Queue Stats
47W - 57L
1,307 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CaptainSebxPleb
Jormungandr
11
2 / 6 / 1
7,088
394
7,869
14,708
9,244
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
3 / 9 / 2
7,466
415
8,051
12,692
4,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 4 / 0
6,835
380
3,320
9,441
2,981
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
12
0 / 3 / 0
7,493
416
5,754
10,909
3,716
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
hibad6
Sun Wukong
8
0 / 2 / 0
6,271
348
801
8,998
6,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BKNSaiyan
Cthulhu
13
0 / 3 / 3
8,455
470
4,376
9,544
7,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ao Kuang
Divine-Duck69
Ao Kuang
16
8 / 0 / 4
10,747
597
7,365
11,632
5,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Freya
Erin777
Freya
13
2 / 2 / 2
7,865
437
4,782
10,841
3,501
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
PHaceOkay
Baron Samedi
17
9 / 0 / 7
10,889
605
14,770
11,785
8,593
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
Psyco2463
Nu Wa
16
5 / 0 / 3
9,996
555
9,496
7,736
2,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
43
5
Kills
24
24
Deaths
5
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BKNSaiyan
Cthulhu
0
3
3
0.5
L
Jormungandr
CaptainSebxPleb
Jormungandr
2
6
1
0.42
W
Ao Kuang
Divine-Duck69
Ao Kuang
8
0
4
10
L
3
9
2
0.44
W
Freya
Erin777
Freya
2
2
2
1.5
L
0
4
0
0
W
Baron Samedi
PHaceOkay
Baron Samedi
9
0
7
12.5
L
Janus
0
3
0
0
W
Nu Wa
Psyco2463
Nu Wa
5
0
3
6.5
L
Sun Wukong
hibad6
Sun Wukong
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,795
Damage
40,789
56,748
Taken
51,538
26,323
Mitigated
27,352
6,534
Healing
22,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BKNSaiyan
Cthulhu
4,376
367
0
1,038
9,544
7,460
507
3,903
5,083
23,904
0
L
Jormungandr
CaptainSebxPleb
Jormungandr
7,869
2,118
0
775
14,708
9,244
288
11,204
3,438
36,789
0
W
Ao Kuang
Divine-Duck69
Ao Kuang
7,365
2,329
0
5,522
11,632
5,064
4,079
3,717
7,543
57,516
11,366
L
8,051
1,709
815
3,450
12,692
4,333
950
10,224
2,326
27,433
0
W
Freya
Erin777
Freya
4,782
1,656
0
4,798
10,841
3,501
1,088
4,434
5,951
33,590
0
L
3,320
2,121
0
936
9,441
2,981
471
7,326
2,067
0
30,130
W
Baron Samedi
PHaceOkay
Baron Samedi
14,770
1,420
1,153
7,255
11,785
8,593
1,976
3,591
7,737
82,622
0
L
Janus
5,754
266
0
250
10,909
3,716
648
7,608
3,033
49,513
0
W
Nu Wa
Psyco2463
Nu Wa
9,496
2,574
0
3,223
7,736
2,734
831
4,718
2,934
56,730
0
L
Sun Wukong
hibad6
Sun Wukong
801
132
0
308
8,998
6,049
42
3,314
5,576
0
24,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,153
Gold Earned
47,952
310
Minions Killed
428
0
Camps Cleared
0
1,446,730
Distance Traveled
1,600,428
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,455
470
38
2
0
326,082
0
L
Jormungandr
7,088
394
69
4
0
312,791
0
W
Ao Kuang
10,747
597
127
7
0
351,746
0
L
Hel
7,466
415
55
3
0
288,681
0
W
Freya
7,865
437
52
3
0
313,584
0
L
Rama
6,835
380
54
3
0
253,121
0
W
Baron Samedi
10,889
605
114
6
0
304,820
0
L
Janus
7,493
416
86
5
0
333,671
0
W
Nu Wa
9,996
555
97
5
0
304,196
2
L
Sun Wukong
6,271
348
46
3
0
258,466
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role