Player Matchup

Chang'e
Chang'e
De4mo1ni2c412
Chang'e
Level 147
God Stats
38W - 31L
1,598 SR
Queue Stats
602W - 628L
1,436 Elo+
Solo
Ratatoskr
Ratatoskr
Drakon246
Ratatoskr
Level 104
God Stats
6W - 13L
1,544 SR
Queue Stats
637W - 749L
1,382 Elo+
Solo
Fenrir
Fenrir
Rat_Rat_2-0
Fenrir
Level 54
God Stats
4W - 8L
1,395 SR
Queue Stats
220W - 240L
1,392 Elo+
Solo
Bacchus
Bacchus
jhonattan_rg
Bacchus
Level 125
God Stats
7W - 10L
1,528 SR
Queue Stats
237W - 242L
1,526 Elo+
Solo
Anhur
Anhur
strife_17
Anhur
Level 157
God Stats
3W - 2L
1,792 SR
Queue Stats
190W - 164L
1,545 Elo+
Solo
Team Averages
Level 117
1,571 SR
1,456 Elo+

VS

Team Averages
Level 103
1,561 SR
1,478 Elo+
Arachne
Arachne
 
Arachne
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
DaLonelyCuckLord
Hel
Level 147
God Stats
2W - 1L
1,595 SR
Queue Stats
232W - 211L
1,499 Elo+
Solo
Neith
Neith
HMDANNAVY6890
Neith
Level 69
God Stats
80W - 78L
1,523 SR
Queue Stats
106W - 109L
1,460 Elo+
Solo
Chronos
Chronos
Mescudixx
Chronos
Level 109
God Stats
31W - 22L
1,616 SR
Queue Stats
1,088W - 1,055L
1,545 Elo+
Solo
Sobek
Sobek
dakenscott
Sobek
Level 103
God Stats
46W - 24L
1,569 SR
Queue Stats
235W - 235L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
18
2 / 1 / 1
10,826
516
9,841
9,761
3,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ratatoskr
Drakon246
Ratatoskr
13
0 / 6 / 0
7,919
377
4,657
16,964
5,483
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fenrir
15
0 / 7 / 2
8,760
417
4,838
17,173
10,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
jhonattan_rg
Bacchus
13
1 / 1 / 6
8,885
423
14,123
20,677
25,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anhur
strife_17
Anhur
19
8 / 2 / 1
11,106
529
13,209
15,719
5,992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
17
4 / 4 / 4
10,912
520
6,327
15,356
8,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
5 / 0 / 7
12,661
603
16,821
15,583
15,135
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
5 / 3 / 3
11,779
561
16,038
12,747
5,580
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Chronos
Mescudixx
Chronos
17
3 / 1 / 5
11,259
536
12,276
11,935
5,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
15
0 / 3 / 7
9,778
466
5,642
19,421
22,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
43
11
Kills
17
17
Deaths
11
10
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
4
4
1.5
W
5
0
7
8.5
L
Chang'e
2
1
1
2.5
L
Ratatoskr
Drakon246
Ratatoskr
0
6
0
0
W
5
3
3
2.17
W
Chronos
Mescudixx
Chronos
3
1
5
5.5
L
Fenrir
0
7
2
0.14
W
Sobek
0
3
7
1.17
L
Bacchus
jhonattan_rg
Bacchus
1
1
6
4
L
Anhur
strife_17
Anhur
8
2
1
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,668
Damage
57,104
80,294
Taken
75,042
50,931
Mitigated
56,904
27,977
Healing
31,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
6,327
3,794
0
6,137
15,356
8,346
1,431
4,428
10,816
0
76,890
W
16,821
2,038
3,769
10,384
15,583
15,135
3,654
5,588
9,861
89,180
0
L
Chang'e
9,841
273
3,671
6,715
9,761
3,692
419
5,001
4,558
75,490
0
L
Ratatoskr
Drakon246
Ratatoskr
4,657
738
0
5,106
16,964
5,483
0
7,157
9,729
0
47,700
W
16,038
10,226
1,135
4,303
12,747
5,580
5,084
3,282
9,421
0
80,400
W
Chronos
Mescudixx
Chronos
12,276
1,433
0
2,037
11,935
5,155
1,213
5,504
6,135
87,816
0
L
Fenrir
4,838
852
0
3,901
17,173
10,452
176
7,641
9,528
0
51,023
W
Sobek
5,642
53
0
3,671
19,421
22,688
154
4,698
14,491
23,312
0
L
Bacchus
jhonattan_rg
Bacchus
14,123
1,012
0
3,232
20,677
25,312
0
9,126
11,320
39,173
0
L
Anhur
strife_17
Anhur
13,209
6,285
0
5,352
15,719
5,992
702
5,139
10,420
0
92,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,496
Gold Earned
56,389
544
Minions Killed
611
0
Camps Cleared
0
1,989,200
Distance Traveled
2,029,298
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,912
520
115
5
0
483,298
3
W
Hel
12,661
603
167
8
0
354,995
5
L
Chang'e
10,826
516
168
8
0
403,014
4
L
Ratatoskr
7,919
377
86
4
0
422,414
4
W
Neith
11,779
561
140
7
0
310,883
0
W
Chronos
11,259
536
156
7
0
467,682
2
L
Fenrir
8,760
417
93
4
0
399,553
3
W
Sobek
9,778
466
33
2
0
412,440
3
L
Bacchus
8,885
423
44
2
0
409,835
0
L
Anhur
11,106
529
153
7
0
354,384
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role