Player Matchup

Thanatos
Thanatos
Heniizzz
Thanatos
Level 82
God Stats
12W - 7L
1,576 SR
Queue Stats
345W - 297L
1,588 Elo+
Party 2
Sol
Sol
HillaryFainted
Sol
Level 97
God Stats
38W - 13L
1,661 SR
Queue Stats
374W - 311L
1,530 Elo+
Party 2
Chaac
Chaac
Vichkata1
Chaac
Level 45
God Stats
3W - 1L
1,614 SR
Queue Stats
141W - 155L
1,419 Elo+
Solo
Athena
Athena
puddepirat
Athena
Level 48
God Stats
10W - 13L
1,318 SR
Queue Stats
298W - 252L
1,536 Elo+
Party 2
Neith
Neith
vicim
Neith
Level 11
God Stats
13W - 8L
1,552 SR
Queue Stats
207W - 147L
1,465 Elo+
Party 2
Team Averages
Level 57
1,544 SR
1,507 Elo+

VS

Team Averages
Level 105
1,634 SR
1,463 Elo+
Anubis
Anubis
 
Anubis
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
Appiedi
Neith
Level 97
God Stats
3W - 3L
1,698 SR
Queue Stats
48W - 59L
1,400 Elo+
Party 3
Ullr
Ullr
GET__ON_Y0_KNEES
Ullr
Level 143
God Stats
29W - 21L
1,530 SR
Queue Stats
350W - 340L
1,493 Elo+
Party 1
Agni
Agni
JoshieKing
Agni
Level 124
God Stats
1W - 1L
1,523 SR
Queue Stats
318W - 323L
1,462 Elo+
Party 1
Cerberus
Cerberus
Weloxia
Cerberus
Level 43
God Stats
1W - 2L
1,917 SR
Queue Stats
33W - 34L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Heniizzz
Thanatos
17
15 / 0 / 6
10,761
673
13,625
11,461
5,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
6 / 2 / 7
9,579
599
12,180
7,384
2,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
Vichkata1
Chaac
14
1 / 2 / 4
8,395
525
5,565
10,561
6,573
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Athena
puddepirat
Athena
13
1 / 2 / 18
8,758
547
3,988
12,751
12,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
vicim
Neith
15
8 / 1 / 6
9,863
616
7,773
7,240
2,958
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
3 / 5 / 2
8,844
553
12,217
13,471
6,438
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Appiedi
Neith
10
0 / 10 / 2
6,378
399
3,967
11,423
2,737
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 6 / 2
8,072
505
5,220
12,059
3,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
1 / 6 / 2
7,410
463
2,898
9,085
2,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Weloxia
Cerberus
8
0 / 5 / 1
5,677
355
3,169
10,675
5,163
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
16
31
Kills
7
7
Deaths
32
41
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
3
5
2
0.8
L
Neith
Appiedi
Neith
0
10
2
0.1
L
3
6
2
0.67
W
Thanatos
Heniizzz
Thanatos
15
0
6
18
W
6
2
7
4.75
L
1
6
2
0.33
W
Chaac
Vichkata1
Chaac
1
2
4
1.5
L
Cerberus
Weloxia
Cerberus
0
5
1
0.1
W
Athena
puddepirat
Athena
1
2
18
5
W
Neith
vicim
Neith
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,131
Damage
27,471
49,397
Taken
56,713
29,901
Mitigated
19,919
32,190
Healing
12,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
12,217
453
0
5,911
13,471
6,438
549
3,554
9,608
52,618
0
L
Neith
Appiedi
Neith
3,967
1,719
0
1,233
11,423
2,737
2,259
3,626
7,797
0
31,117
L
5,220
1,602
0
2,303
12,059
3,530
0
2,504
9,467
0
46,140
W
Thanatos
Heniizzz
Thanatos
13,625
3,006
0
16,695
11,461
5,447
77
2,332
9,129
0
83,309
W
12,180
4,648
0
3,334
7,384
2,681
2,074
2,915
4,469
55,876
6,911
L
2,898
146
0
1,384
9,085
2,051
0
1,311
7,640
31,585
0
W
Chaac
Vichkata1
Chaac
5,565
1,044
0
5,196
10,561
6,573
572
5,173
5,388
0
41,396
L
Cerberus
Weloxia
Cerberus
3,169
574
0
1,359
10,675
5,163
0
4,127
6,548
16,280
0
W
Athena
puddepirat
Athena
3,988
1,029
0
2,767
12,751
12,242
59
5,781
6,970
16,854
0
W
Neith
vicim
Neith
7,773
4,301
0
4,198
7,240
2,958
1,255
2,253
4,987
0
78,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,356
Gold Earned
36,381
458
Minions Killed
331
0
Camps Cleared
0
1,566,313
Distance Traveled
1,259,862
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,844
553
87
5
0
234,190
0
L
Neith
6,378
399
55
3
0
241,004
0
L
Ullr
8,072
505
90
6
0
282,565
3
W
Thanatos
10,761
673
110
7
0
375,215
3
W
Sol
9,579
599
114
7
0
300,741
4
L
Agni
7,410
463
68
4
0
273,210
4
W
Chaac
8,395
525
75
5
0
292,117
6
L
Cerberus
5,677
355
31
2
0
228,893
2
W
Athena
8,758
547
15
1
0
330,980
3
W
Neith
9,863
616
144
9
0
267,260
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role