Player Matchup

Kali
Kali
 
Kali
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
KrisIsHidden
Chang'e
Level 46
God Stats
42W - 31L
1,564 SR
Queue Stats
122W - 122L
1,449 Elo+
Solo
Fenrir
Fenrir
Ninja88393
Fenrir
Level 42
God Stats
10W - 15L
1,462 SR
Queue Stats
101W - 106L
1,460 Elo+
Solo
Skadi
Skadi
ReD GhOsT MoDz
Skadi
Level 45
God Stats
11W - 12L
1,404 SR
Queue Stats
106W - 110L
1,399 Elo+
Solo
Nu Wa
Nu Wa
mannymart1210
Nu Wa
Level 89
God Stats
14W - 11L
1,468 SR
Queue Stats
171W - 160L
1,422 Elo+
Solo
Team Averages
Level 66
1,480 SR
1,446 Elo+

VS

Team Averages
Level 90
1,413 SR
1,454 Elo+
Arachne
Arachne
MURDA_WORTHTX817
Arachne
Level 44
God Stats
15W - 16L
1,419 SR
Queue Stats
69W - 74L
1,423 Elo+
Solo
Ne Zha
Ne Zha
Outcast wolves
Ne Zha
Level 127
God Stats
3W - 5L
1,475 SR
Queue Stats
131W - 125L
1,501 Elo+
Solo
Anhur
Anhur
WSMafia
Anhur
Level 127
God Stats
3W - 5L
1,461 SR
Queue Stats
387W - 418L
1,418 Elo+
Solo
Nu Wa
Nu Wa
hernamewasiron
Nu Wa
Level 49
God Stats
8W - 16L
1,555 SR
Queue Stats
215W - 211L
1,489 Elo+
Solo
Erlang Shen
Erlang Shen
manual_kangaroo
Erlang Shen
Level 105
God Stats
1W - 8L
1,155 SR
Queue Stats
302W - 308L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
9
3 / 2 / 2
5,950
595
3,493
7,456
2,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chang'e
KrisIsHidden
Chang'e
7
0 / 2 / 4
5,033
503
1,642
5,305
3,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Fenrir
Ninja88393
Fenrir
10
4 / 3 / 0
6,068
607
5,334
6,899
2,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
7 / 2 / 0
6,210
621
5,191
6,816
1,544
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

10
2 / 1 / 3
6,190
619
4,869
4,211
1,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 3 / 4
5,809
581
4,127
5,286
1,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

10
3 / 3 / 3
5,965
597
3,988
5,117
1,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anhur
WSMafia
Anhur
8
0 / 3 / 1
4,687
469
1,757
5,621
1,253
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

10
3 / 4 / 1
5,712
571
5,925
5,577
1,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
manual_kangaroo
Erlang Shen
9
2 / 3 / 0
5,727
573
2,838
8,433
3,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
19
16
Kills
10
10
Deaths
16
9
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
3
2
2
2
W
Chang'e
KrisIsHidden
Chang'e
0
2
4
1
L
2
3
4
1.33
W
Fenrir
Ninja88393
Fenrir
4
3
0
1.33
L
3
3
3
1.5
W
7
2
0
3.5
L
Anhur
WSMafia
Anhur
0
3
1
0.17
L
3
4
1
0.88
W
2
1
3
3.5
L
Erlang Shen
manual_kangaroo
Erlang Shen
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,529
Damage
18,635
30,687
Taken
30,034
11,445
Mitigated
10,234
12,913
Healing
6,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
3,493
1,197
0
3,796
7,456
2,696
28
873
6,457
0
30,573
W
Chang'e
KrisIsHidden
Chang'e
1,642
60
1,087
1,998
5,305
3,387
160
1,128
4,059
10,183
0
L
4,127
3,112
0
873
5,286
1,685
0
979
4,209
0
17,643
W
Fenrir
Ninja88393
Fenrir
5,334
2,506
0
2,817
6,899
2,632
862
468
6,351
0
23,195
L
3,988
772
0
1,046
5,117
1,830
0
631
4,404
0
23,662
W
5,191
1,891
0
1,690
6,816
1,544
544
564
6,172
0
27,274
L
Anhur
WSMafia
Anhur
1,757
571
0
1,258
5,621
1,253
0
1,717
3,782
0
16,025
L
5,925
706
0
850
5,577
1,483
0
2,297
3,064
29,586
0
W
4,869
740
139
1,386
4,211
1,186
1,250
2,206
1,723
34,597
0
L
Erlang Shen
manual_kangaroo
Erlang Shen
2,838
1,675
0
2,489
8,433
3,983
772
303
8,064
0
25,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,451
Gold Earned
27,900
234
Minions Killed
231
0
Camps Cleared
0
966,910
Distance Traveled
902,122
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
5,950
595
52
5
0
211,108
1
W
Chang'e
5,033
503
13
1
0
194,006
2
L
Arachne
5,809
581
31
3
0
231,221
1
W
Fenrir
6,068
607
44
4
0
189,518
0
L
Ne Zha
5,965
597
47
5
0
180,075
0
W
Skadi
6,210
621
47
5
0
188,450
1
L
Anhur
4,687
469
32
3
0
157,794
2
L
Nu Wa
5,712
571
62
6
0
160,593
4
W
Nu Wa
6,190
619
78
8
0
183,828
1
L
Erlang Shen
5,727
573
59
6
0
172,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role