Player Matchup

Sun Wukong
Sun Wukong
Blacktirano
Sun Wukong
Level 106
God Stats
1W - 1L
1,589 SR
Queue Stats
101W - 105L
1,468 Elo+
Solo
Apollo
Apollo
DavidTorresKLK
Apollo
Level 45
God Stats
21W - 21L
1,577 SR
Queue Stats
130W - 122L
1,520 Elo+
Party 1
Serqet
Serqet
DominusEnimVolat
Serqet
Level 89
God Stats
67W - 47L
1,649 SR
Queue Stats
204W - 176L
1,517 Elo+
Solo
Agni
Agni
Mrdoock
Agni
Level 58
God Stats
4W - 10L
1,320 SR
Queue Stats
121W - 119L
1,518 Elo+
Party 1
Ao Kuang
Ao Kuang
Vichkata1
Ao Kuang
Level 45
God Stats
2W - 2L
1,500 SR
Queue Stats
141W - 155L
1,427 Elo+
Solo
Team Averages
Level 69
1,527 SR
1,490 Elo+

VS

Team Averages
Level 68
1,512 SR
1,523 Elo+
Cerberus
Cerberus
Azaroth97
Cerberus
Level 105
God Stats
25W - 21L
1,597 SR
Queue Stats
738W - 694L
1,558 Elo+
Solo
Hel
Hel
Heniizzz
Hel
Level 82
God Stats
1W - 1L
1,345 SR
Queue Stats
345W - 297L
1,579 Elo+
Party 2
Da Ji
Da Ji
HillaryFainted
Da Ji
Level 96
God Stats
9W - 5L
1,578 SR
Queue Stats
374W - 311L
1,520 Elo+
Party 2
Kuzenbo
Kuzenbo
puddepirat
Kuzenbo
Level 48
God Stats
42W - 27L
1,540 SR
Queue Stats
298W - 252L
1,526 Elo+
Party 2
Neith
Neith
vicim
Neith
Level 9
God Stats
13W - 8L
1,498 SR
Queue Stats
207W - 147L
1,431 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Blacktirano
Sun Wukong
16
1 / 3 / 3
9,921
472
13,804
20,073
24,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 5 / 4
8,424
401
4,872
11,609
3,998
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
2 / 4 / 5
9,152
436
4,494
18,470
14,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Agni
Mrdoock
Agni
15
3 / 9 / 3
10,039
478
13,544
15,441
5,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
Vichkata1
Ao Kuang
17
4 / 7 / 3
10,303
491
8,795
21,613
7,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Azaroth97
Cerberus
16
1 / 2 / 9
10,912
520
12,568
20,166
19,874
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
8 / 4 / 13
11,836
564
19,185
15,066
5,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
16 / 1 / 3
13,695
652
15,783
12,436
7,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
puddepirat
Kuzenbo
14
1 / 2 / 10
10,135
483
6,766
15,536
19,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
vicim
Neith
17
2 / 2 / 4
10,635
506
8,503
7,882
2,876
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
67
11
Kills
28
28
Deaths
11
18
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Azaroth97
Cerberus
1
2
9
2.75
L
Sun Wukong
Blacktirano
Sun Wukong
1
3
3
0.83
L
1
5
4
0.6
L
2
4
5
1.13
W
8
4
13
3.63
W
16
1
3
17.5
L
Agni
Mrdoock
Agni
3
9
3
0.5
L
Ao Kuang
Vichkata1
Ao Kuang
4
7
3
0.79
W
Kuzenbo
puddepirat
Kuzenbo
1
2
10
3
W
Neith
vicim
Neith
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,509
Damage
62,805
87,206
Taken
71,086
54,915
Mitigated
55,922
22,067
Healing
29,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Azaroth97
Cerberus
12,568
512
0
7,651
20,166
19,874
1,029
3,507
14,866
70,540
0
L
Sun Wukong
Blacktirano
Sun Wukong
13,804
1,763
0
6,299
20,073
24,647
44
9,810
10,263
4,933
68,322
L
4,872
2,937
0
3,049
11,609
3,998
0
5,593
6,016
0
57,144
L
4,494
442
0
1,964
18,470
14,006
0
8,844
9,626
0
16,924
W
19,185
1,313
5,740
7,253
15,066
5,932
1,326
7,508
6,202
78,644
0
W
15,783
6,484
0
2,241
12,436
7,272
3,694
4,456
7,580
0
104,497
L
Agni
Mrdoock
Agni
13,544
1,288
84
1,871
15,441
5,164
0
7,389
8,052
57,890
0
L
Ao Kuang
Vichkata1
Ao Kuang
8,795
2,268
0
8,800
21,613
7,100
0
7,172
14,441
66,298
0
W
Kuzenbo
puddepirat
Kuzenbo
6,766
2,376
0
2,680
15,536
19,968
937
4,879
10,270
20,679
0
W
Neith
vicim
Neith
8,503
4,240
0
4,064
7,882
2,876
3,322
2,393
5,096
0
91,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,839
Gold Earned
57,213
468
Minions Killed
633
0
Camps Cleared
0
1,885,764
Distance Traveled
2,026,132
30
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,912
520
186
9
0
376,365
7
L
Sun Wukong
9,921
472
136
6
0
359,953
6
L
Apollo
8,424
401
95
5
0
383,269
2
L
Serqet
9,152
436
33
2
0
444,249
14
W
Hel
11,836
564
128
6
0
420,009
5
W
Da Ji
13,695
652
156
7
0
443,066
5
L
Agni
10,039
478
99
5
0
327,614
3
L
Ao Kuang
10,303
491
105
5
0
370,679
5
W
Kuzenbo
10,135
483
20
1
0
429,859
2
W
Neith
10,635
506
143
7
0
356,833
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role