Player Matchup

Janus
Janus
Capnbooty
Janus
Level 29
God Stats
2W - 4L
1,408 SR
Queue Stats
68W - 83L
1,374 Elo+
Solo
Sobek
Sobek
Guccifyr
Sobek
Level 66
God Stats
1W - 0L
1,651 SR
Queue Stats
18W - 22L
1,396 Elo+
Solo
Chiron
Chiron
Jocelyn_1107
Chiron
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 12L
1,670 Elo+
Solo
Team Averages
Level 39
1,519 SR
1,480 Elo+

VS

Team Averages
Level 83
1,484 SR
1,466 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
HAROINEinACTION
Ullr
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,379 Elo+
Solo
Sol
Sol
MEXAMAF1A
Sol
Level 118
God Stats
2W - 3L
1,453 SR
Queue Stats
135W - 164L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Capnbooty
Janus
10
1 / 1 / 5
6,830
683
4,643
4,741
1,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
Guccifyr
Sobek
11
3 / 1 / 5
7,320
732
4,836
7,936
8,390
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chiron
11
4 / 1 / 2
7,337
734
8,720
6,746
2,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
2 / 3 / 1
6,790
679
5,462
10,891
6,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

9
0 / 4 / 2
6,141
614
2,994
7,655
2,272
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 1 / 2
6,611
661
6,834
4,154
1,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
8
Kills
3
3
Deaths
8
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
2
3
1
0.83
W
Janus
Capnbooty
Janus
1
1
5
3.5
W
Sobek
Guccifyr
Sobek
3
1
5
5.5
L
0
4
2
0.25
W
Chiron
4
1
2
5
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,199
Damage
15,290
19,423
Taken
22,700
12,183
Mitigated
9,726
6,161
Healing
5,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
5,462
940
0
3,055
10,891
6,188
0
3,948
6,769
0
21,616
W
Janus
Capnbooty
Janus
4,643
187
0
2,071
4,741
1,381
19
1,561
3,017
19,152
0
W
Sobek
Guccifyr
Sobek
4,836
226
0
1,608
7,936
8,390
0
3,525
4,202
13,420
0
L
2,994
675
0
814
7,655
2,272
0
3,612
3,841
0
13,547
W
Chiron
8,720
3,406
628
1,854
6,746
2,412
0
1,990
4,456
0
30,551
L
6,834
2,048
0
1,400
4,154
1,266
0
2,054
2,012
21,269
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,487
Gold Earned
19,542
117
Minions Killed
115
4
Camps Cleared
5
624,135
Distance Traveled
565,462
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,790
679
48
5
0
209,935
3
W
Janus
6,830
683
51
5
0
203,604
3
W
Sobek
7,320
732
13
1
0
225,335
5
L
Ullr
6,141
614
23
2
2
180,037
3
W
Chiron
7,337
734
53
5
4
195,196
4
L
Sol
6,611
661
44
4
3
175,490
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role