Player Matchup

Fenrir
Fenrir
Arsenico343
Fenrir
Level 105
God Stats
7W - 5L
1,608 SR
Queue Stats
266W - 293L
1,451 Elo+
Party 2
Ra
Ra
HunchoRuben
Ra
Level 109
God Stats
5W - 4L
1,514 SR
Queue Stats
253W - 195L
1,577 Elo+
Solo
Cerberus
Cerberus
P3LUCA
Cerberus
Level 23
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 22L
1,364 Elo+
Party 2
Sylvanus
Sylvanus
Wakatondo
Sylvanus
Level 98
God Stats
1W - 1L
1,242 SR
Queue Stats
7W - 11L
1,359 Elo+
Solo
Sol
Sol
YazEspada
Sol
Level 81
God Stats
3W - 2L
1,825 SR
Queue Stats
479W - 482L
1,470 Elo+
Solo
Team Averages
Level 83
1,538 SR
1,444 Elo+

VS

Team Averages
Level 79
1,510 SR
1,470 Elo+
Hel
Hel
 
Hel
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
BestNooob1O
Merlin
Level 48
God Stats
0W - 2L
1,302 SR
Queue Stats
595W - 707L
1,450 Elo+
Solo
Hachiman
Hachiman
BrotherYeehaw
Hachiman
Level 77
God Stats
6W - 11L
1,594 SR
Queue Stats
390W - 359L
1,490 Elo+
Party 1
Loki
Loki
Rutobia
Loki
Level 29
God Stats
0W - 1L
1,224 SR
Queue Stats
50W - 51L
1,421 Elo+
Party 1
Baba Yaga
Baba Yaga
The_Peace_Lord
Baba Yaga
Level 121
God Stats
2W - 3L
1,932 SR
Queue Stats
224W - 231L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
3 / 1 / 1
5,824
582
2,113
5,729
1,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
5 / 0 / 7
6,794
679
5,338
4,760
1,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
P3LUCA
Cerberus
10
1 / 0 / 1
5,000
500
1,563
4,238
2,027
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sylvanus
Wakatondo
Sylvanus
9
3 / 0 / 4
5,261
526
2,984
5,369
3,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
5 / 1 / 4
5,831
583
4,520
5,205
1,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
0 / 2 / 0
5,681
568
3,138
4,202
1,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
7
0 / 7 / 0
4,337
434
1,100
5,674
1,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hachiman
BrotherYeehaw
Hachiman
10
2 / 3 / 0
5,740
574
4,600
6,462
1,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
Rutobia
Loki
7
0 / 2 / 1
4,734
473
872
3,464
1,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baba Yaga
The_Peace_Lord
Baba Yaga
8
0 / 3 / 2
4,706
471
4,458
7,249
2,734
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
5
17
Kills
2
2
Deaths
17
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
2
0
0
W
Fenrir
3
1
1
3.5
L
Merlin
0
7
0
0
L
Hachiman
BrotherYeehaw
Hachiman
2
3
0
0.67
W
5
0
7
8.5
W
Cerberus
P3LUCA
Cerberus
1
0
1
1.5
L
Loki
Rutobia
Loki
0
2
1
0.25
L
Baba Yaga
The_Peace_Lord
Baba Yaga
0
3
2
0.33
W
Sylvanus
Wakatondo
Sylvanus
3
0
4
5
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,518
Damage
14,168
25,301
Taken
27,051
10,170
Mitigated
8,165
10,915
Healing
8,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
3,138
296
157
1,408
4,202
1,111
202
994
3,208
30,870
0
W
Fenrir
2,113
109
0
2,054
5,729
1,832
0
1,153
4,504
0
28,088
L
Merlin
1,100
0
0
573
5,674
1,517
140
3,660
2,014
10,120
0
L
Hachiman
BrotherYeehaw
Hachiman
4,600
1,605
0
2,179
6,462
1,679
0
2,903
3,559
0
35,184
W
5,338
1,017
266
2,561
4,760
1,586
216
1,225
3,535
37,809
0
W
Cerberus
P3LUCA
Cerberus
1,563
192
0
1,268
4,238
2,027
0
2,282
1,738
17,645
0
L
Loki
Rutobia
Loki
872
56
0
645
3,464
1,124
0
1,288
2,176
0
19,208
L
Baba Yaga
The_Peace_Lord
Baba Yaga
4,458
353
468
2,971
7,249
2,734
104
4,507
2,742
21,786
0
W
Sylvanus
Wakatondo
Sylvanus
2,984
1,430
812
1,728
5,369
3,125
16
1,647
3,722
12,993
5,194
W
4,520
1,619
0
2,226
5,205
1,600
0
2,099
3,106
22,686
3,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,710
Gold Earned
25,198
260
Minions Killed
246
0
Camps Cleared
0
941,635
Distance Traveled
887,399
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,681
568
71
7
0
172,255
2
W
Fenrir
5,824
582
62
6
0
212,711
3
L
Merlin
4,337
434
19
2
0
169,236
1
L
Hachiman
5,740
574
75
8
0
172,663
0
W
Ra
6,794
679
66
7
0
202,127
3
W
Cerberus
5,000
500
52
5
0
175,615
0
L
Loki
4,734
473
44
4
0
189,398
0
L
Baba Yaga
4,706
471
37
4
0
183,847
0
W
Sylvanus
5,261
526
30
3
0
172,226
2
W
Sol
5,831
583
50
5
0
178,956
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role