Player Matchup

Ravana
Ravana
DarkLavatory
Ravana
Level 28
God Stats
2W - 5L
1,157 SR
Queue Stats
128W - 165L
1,320 Elo+
Party 1
Aphrodite
Aphrodite
Dreazy991
Aphrodite
Level 7
God Stats
12W - 15L
1,557 SR
Queue Stats
147W - 164L
1,217 Elo+
Party 1
Hel
Hel
Lazy9
Hel
Level 27
God Stats
3W - 4L
1,410 SR
Queue Stats
169W - 187L
1,463 Elo+
Party 3
Fenrir
Fenrir
OceanBreezyBoi
Fenrir
Level 14
God Stats
6W - 7L
1,693 SR
Queue Stats
55W - 68L
1,358 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
StickyBagels
Ah Muzen Cab
Level 21
God Stats
13W - 12L
1,689 SR
Queue Stats
74W - 97L
1,429 Elo+
Party 3
Team Averages
Level 19
1,501 SR
1,357 Elo+

VS

Team Averages
Level 44
1,463 SR
1,505 Elo+
Anubis
Anubis
NillaPLEASE
Anubis
Level 44
God Stats
3W - 2L
1,260 SR
Queue Stats
70W - 49L
1,460 Elo+
Party 2
Achilles
Achilles
SITG
Achilles
Level 83
God Stats
14W - 10L
1,576 SR
Queue Stats
364W - 309L
1,473 Elo+
Party 2
Kukulkan
Kukulkan
Vegifoo
Kukulkan
Level 4
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 3L
1,549 Elo+
Party 2
Ymir
Ymir
daemoz
Ymir
Level 4
God Stats
1W - 1L
1,314 SR
Queue Stats
7W - 7L
1,549 Elo+
Party 2
Thor
Thor
thecrybabyhero
Thor
Level 84
God Stats
9W - 4L
1,666 SR
Queue Stats
395W - 307L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
15
1 / 14 / 3
10,479
374
6,764
26,368
12,735
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
Dreazy991
Aphrodite
15
0 / 17 / 8
10,953
391
5,691
26,114
15,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hel
Lazy9
Hel
20
4 / 13 / 6
13,871
495
9,800
28,312
8,213
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
0 / 15 / 2
9,805
350
4,976
33,787
20,252
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Muzen Cab
StickyBagels
Ah Muzen Cab
20
12 / 9 / 3
16,441
587
31,633
27,894
8,222
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
20
27 / 3 / 14
16,844
602
37,613
18,994
12,699
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
SITG
Achilles
20
22 / 2 / 20
15,906
568
29,724
24,572
27,420
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
Vegifoo
Kukulkan
20
8 / 1 / 20
14,918
533
20,637
13,817
6,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ymir
daemoz
Ymir
18
4 / 5 / 37
13,870
495
14,606
25,191
38,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
7 / 7 / 17
14,526
519
14,741
23,365
11,931
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
176
17
Kills
68
68
Deaths
18
22
Assists
108
Player
Kills
Deaths
Assists
KDA
L
Ravana
1
14
3
0.18
L
Aphrodite
Dreazy991
Aphrodite
0
17
8
0.24
L
Hel
Lazy9
Hel
4
13
6
0.54
W
Anubis
27
3
14
11.33
L
0
15
2
0.07
W
Achilles
SITG
Achilles
22
2
20
16
L
Ah Muzen Cab
StickyBagels
Ah Muzen Cab
12
9
3
1.5
W
Kukulkan
Vegifoo
Kukulkan
8
1
20
18
W
Ymir
daemoz
Ymir
4
5
37
4.5
W
7
7
17
2.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,864
Damage
117,321
142,475
Taken
105,939
65,343
Mitigated
97,274
34,105
Healing
23,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
6,764
1,182
0
3,677
26,368
12,735
0
15,506
10,744
5
64,948
L
Aphrodite
Dreazy991
Aphrodite
5,691
1,859
1,976
4,597
26,114
15,921
872
17,482
8,414
31,059
0
L
Hel
Lazy9
Hel
9,800
1,859
2,716
8,480
28,312
8,213
662
12,662
15,291
84,023
0
W
Anubis
37,613
1,543
0
10,803
18,994
12,699
2,189
2,915
16,079
123,551
0
L
4,976
1,258
0
3,044
33,787
20,252
572
16,652
16,928
0
28,481
W
Achilles
SITG
Achilles
29,724
14,065
0
4,298
24,572
27,420
1,826
3,866
20,706
0
132,328
L
Ah Muzen Cab
StickyBagels
Ah Muzen Cab
31,633
21,017
0
9,615
27,894
8,222
1,977
9,533
18,242
0
130,584
W
Kukulkan
Vegifoo
Kukulkan
20,637
2,132
0
3,353
13,817
6,339
4,294
3,574
10,243
84,133
0
W
Ymir
daemoz
Ymir
14,606
1,885
0
3,691
25,191
38,885
406
4,290
20,901
28,506
0
W
14,741
5,124
0
1,096
23,365
11,931
4,541
846
22,519
0
112,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,549
Gold Earned
76,064
499
Minions Killed
685
0
Camps Cleared
0
2,204,228
Distance Traveled
2,547,961
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
10,479
374
99
4
0
433,264
1
L
Aphrodite
10,953
391
46
2
0
412,583
0
L
Hel
13,871
495
147
5
0
429,460
3
W
Anubis
16,844
602
185
7
0
462,131
3
L
Fenrir
9,805
350
46
2
0
457,224
0
W
Achilles
15,906
568
154
6
0
593,258
4
L
Ah Muzen Cab
16,441
587
161
6
0
471,697
0
W
Kukulkan
14,918
533
152
5
0
479,504
1
W
Ymir
13,870
495
32
1
0
525,626
0
W
Thor
14,526
519
162
6
0
487,442
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role