Player Matchup

Agni
Agni
FarronUdead
Agni
Level 129
God Stats
1W - 0L
1,717 SR
Queue Stats
76W - 66L
1,562 Elo+
Solo
Neith
Neith
Swaitis
Neith
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,568 Elo+
Solo
Baron Samedi
Baron Samedi
by龙千绝
Baron Samedi
Level 80
God Stats
2W - 0L
1,751 SR
Queue Stats
6W - 2L
1,804 Elo+
Party 1
Da Ji
Da Ji
фWфDфNфMфDф
Da Ji
Level 160
God Stats
3W - 6L
1,371 SR
Queue Stats
173W - 156L
1,636 Elo+
Party 1
Jormungandr
Jormungandr
奉天灬刀疤
Jormungandr
Level 124
God Stats
1W - 1L
1,290 SR
Queue Stats
218W - 181L
1,597 Elo+
Party 1
Team Averages
Level 120
1,526 SR
1,633 Elo+

VS

Team Averages
Level 143
1,637 SR
1,552 Elo+
Geb
Geb
 
Geb
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Huggablebear
Ullr
Level 145
God Stats
7W - 4L
1,570 SR
Queue Stats
340W - 359L
1,548 Elo+
Solo
Loki
Loki
MickeyCZE
Loki
Level 107
God Stats
6W - 1L
1,948 SR
Queue Stats
165W - 164L
1,588 Elo+
Solo
Discordia
Discordia
Smatt94
Discordia
Level 149
God Stats
18W - 14L
1,669 SR
Queue Stats
1,217W - 1,207L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 1
5,971
597
3,332
5,941
1,879
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
Swaitis
Neith
11
0 / 1 / 0
5,910
591
2,594
3,680
903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
by龙千绝
Baron Samedi
10
1 / 0 / 1
5,637
564
3,895
5,902
3,293
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 3 / 1
6,551
655
4,639
7,378
2,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Jormungandr
奉天灬刀疤
Jormungandr
9
0 / 2 / 3
5,236
524
2,866
5,188
2,020
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
8
0 / 0 / 6
5,088
509
2,239
6,457
3,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
 
Hun Batz
8
0 / 2 / 0
4,469
447
2,900
7,484
5,981
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

9
2 / 0 / 3
5,134
513
2,968
2,398
575
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Loki
11
7 / 2 / 2
6,799
680
3,526
5,865
1,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Discordia
Smatt94
Discordia
8
0 / 3 / 2
5,138
514
4,289
4,045
1,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
22
7
Kills
9
9
Deaths
7
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
0
6
3
L
Hun Batz
 
Hun Batz
0
2
0
0
W
3
3
1
1.17
L
2
0
3
3.5
L
Loki
7
2
2
4
L
Discordia
Smatt94
Discordia
0
3
2
0.33
W
Neith
Swaitis
Neith
0
1
0
0
W
Baron Samedi
by龙千绝
Baron Samedi
1
0
1
1.5
W
3
3
1
1.17
W
Jormungandr
奉天灬刀疤
Jormungandr
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,326
Damage
15,922
28,089
Taken
26,249
10,797
Mitigated
12,760
12,563
Healing
8,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
2,239
616
0
2,186
6,457
3,162
0
1,807
4,650
11,313
0
L
Hun Batz
 
Hun Batz
2,900
624
0
2,190
7,484
5,981
0
4,212
3,272
0
17,490
W
3,332
137
0
2,160
5,941
1,879
0
1,894
3,819
32,556
0
L
2,968
1,439
0
554
2,398
575
0
454
1,944
0
25,576
L
Loki
3,526
873
0
2,562
5,865
1,823
0
1,370
4,495
0
31,177
L
Discordia
Smatt94
Discordia
4,289
126
0
620
4,045
1,219
360
2,250
1,795
27,888
0
W
Neith
Swaitis
Neith
2,594
1,303
0
2,005
3,680
903
106
572
3,108
0
44,471
W
Baron Samedi
by龙千绝
Baron Samedi
3,895
817
257
4,175
5,902
3,293
0
308
5,594
26,464
0
W
4,639
1,318
0
2,322
7,378
2,702
0
1,947
5,355
0
32,955
W
Jormungandr
奉天灬刀疤
Jormungandr
2,866
1,815
0
1,644
5,188
2,020
0
1,441
3,685
19,906
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,305
Gold Earned
26,628
340
Minions Killed
239
0
Camps Cleared
0
998,064
Distance Traveled
936,398
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,088
509
10
1
0
217,108
4
L
Hun Batz
4,469
447
28
3
0
192,759
0
W
Agni
5,971
597
69
7
0
194,201
4
L
Ullr
5,134
513
65
7
0
146,570
2
L
Loki
6,799
680
72
7
0
217,299
0
L
Discordia
5,138
514
64
6
0
162,662
3
W
Neith
5,910
591
96
10
0
178,976
3
W
Baron Samedi
5,637
564
53
5
0
192,503
4
W
Da Ji
6,551
655
67
7
0
222,940
3
W
Jormungandr
5,236
524
55
6
0
209,444
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role