Player Matchup

Neith
Neith
Dumfuzzle
Neith
Level 45
God Stats
1W - 0L
1,574 SR
Queue Stats
4W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
ImReelNautii
Ymir
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 Elo+
Party 1
Ra
Ra
Zeretial
Ra
Level 146
God Stats
2W - 1L
1,475 SR
Queue Stats
23W - 3L
1,923 Elo+
Party 1
Team Averages
Level 69
1,516 SR
1,641 Elo+

VS

Team Averages
Level 19
1,575 SR
1,502 Elo+
Gilgamesh
Gilgamesh
Bloodthirstred
Gilgamesh
Level 22
God Stats
31W - 6L
1,855 SR
Queue Stats
68W - 20L
1,802 Elo+
Solo
Khepri
Khepri
LaywitJay
Khepri
Level 28
God Stats
1W - 1L
1,651 SR
Queue Stats
109W - 158L
1,410 Elo+
Solo
Sun Wukong
Sun Wukong
Maksim2705
Sun Wukong
Level 6
God Stats
1W - 9L
1,219 SR
Queue Stats
1W - 9L
1,294 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Dumfuzzle
Neith
16
7 / 4 / 10
12,856
677
17,506
11,943
5,124
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
3 / 2 / 14
12,314
648
11,111
13,456
6,660
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
10 / 0 / 7
13,721
722
15,345
7,011
3,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Bloodthirstred
Gilgamesh
15
5 / 2 / 1
11,138
586
10,544
14,789
16,435
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Khepri
LaywitJay
Khepri
15
1 / 7 / 4
10,816
569
7,611
21,990
21,688
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sun Wukong
Maksim2705
Sun Wukong
11
0 / 11 / 2
9,609
506
2,426
17,897
9,165
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
13
20
Kills
6
6
Deaths
20
31
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Bloodthirstred
Gilgamesh
5
2
1
2.75
W
Neith
Dumfuzzle
Neith
7
4
10
3
W
3
2
14
5
L
Khepri
LaywitJay
Khepri
1
7
4
0.43
L
Sun Wukong
Maksim2705
Sun Wukong
0
11
2
0.09
W
10
0
7
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,962
Damage
20,581
32,410
Taken
54,676
15,682
Mitigated
47,288
16,603
Healing
3,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Bloodthirstred
Gilgamesh
10,544
2,472
0
1,461
14,789
16,435
0
4,647
9,435
0
29,672
W
Neith
Dumfuzzle
Neith
17,506
7,091
9
5,925
11,943
5,124
928
3,318
8,625
0
56,121
W
11,111
658
0
3,645
13,456
6,660
441
4,005
9,451
29,995
0
L
Khepri
LaywitJay
Khepri
7,611
150
0
1,064
21,990
21,688
0
12,442
9,285
46,251
0
L
Sun Wukong
Maksim2705
Sun Wukong
2,426
772
0
639
17,897
9,165
0
8,389
9,183
0
28,581
W
15,345
1,292
2,792
4,232
7,011
3,898
1,097
1,940
5,071
68,567
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,891
Gold Earned
31,563
213
Minions Killed
157
10
Camps Cleared
6
969,822
Distance Traveled
787,838
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
11,138
586
35
2
1
277,883
2
W
Neith
12,856
677
66
3
1
312,887
3
W
Ymir
12,314
648
39
2
1
314,078
0
L
Khepri
10,816
569
70
4
4
297,131
1
L
Sun Wukong
9,609
506
52
3
1
212,824
2
W
Ra
13,721
722
108
6
8
342,857
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role