Player Matchup

Hercules
Hercules
Bimmpy
Hercules
Level 122
God Stats
3W - 1L
1,500 SR
Queue Stats
149W - 36L
1,731 Elo+
Party 2
Geb
Geb
Boogerrr
Geb
Level 156
God Stats
5W - 1L
1,710 SR
Queue Stats
86W - 17L
1,635 Elo+
Party 2
Charybdis
Charybdis
Elias327
Charybdis
Level 29
God Stats
24W - 1L
1,834 SR
Queue Stats
42W - 7L
1,731 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
gatovish
Morgan Le Fay
Level 151
God Stats
16W - 2L
1,884 SR
Queue Stats
158W - 44L
1,715 Elo+
Party 2
Team Averages
Level 115
1,732 SR
1,703 Elo+

VS

Team Averages
Level 87
1,559 SR
1,260 Elo+
Baron Samedi
Baron Samedi
Boldow
Baron Samedi
Level 129
God Stats
0W - 1L
1,746 SR
Queue Stats
0W - 2L
797 Elo+
Party 1
Skadi
Skadi
GoluckyPick833
Skadi
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Medusa
Medusa
Jinx_316
Medusa
Level 89
God Stats
3W - 3L
1,533 SR
Queue Stats
24W - 37L
1,364 Elo+
Party 3
Xing Tian
Xing Tian
Man_Of_Steel96
Xing Tian
Level 107
God Stats
1W - 2L
1,457 SR
Queue Stats
25W - 38L
1,379 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bimmpy
Hercules
15
3 / 0 / 11
9,484
862
7,504
10,229
11,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
2 / 1 / 6
9,285
844
6,035
6,212
6,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
Elias327
Charybdis
14
2 / 2 / 1
8,542
777
8,006
6,878
2,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
gatovish
Morgan Le Fay
17
11 / 1 / 3
10,760
978
12,423
6,073
2,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Boldow
Baron Samedi
13
1 / 6 / 2
8,134
739
5,936
10,110
4,039
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 4 / 0
7,635
694
1,627
5,824
1,880
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
Jinx_316
Medusa
13
1 / 3 / 2
7,673
698
5,871
7,776
2,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Xing Tian
Man_Of_Steel96
Xing Tian
13
2 / 5 / 1
8,140
740
3,540
15,359
12,885
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
18
Kills
4
4
Deaths
18
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hercules
Bimmpy
Hercules
3
0
11
8.5
L
Baron Samedi
Boldow
Baron Samedi
1
6
2
0.33
W
2
1
6
5
W
Charybdis
Elias327
Charybdis
2
2
1
1.25
L
0
4
0
0
L
Medusa
Jinx_316
Medusa
1
3
2
0.67
L
Xing Tian
Man_Of_Steel96
Xing Tian
2
5
1
0.5
W
Morgan Le Fay
gatovish
Morgan Le Fay
11
1
3
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,968
Damage
16,974
29,392
Taken
39,069
23,309
Mitigated
21,714
11,673
Healing
6,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Bimmpy
Hercules
7,504
2,438
0
4,945
10,229
11,135
873
3,939
6,290
0
18,861
L
Baron Samedi
Boldow
Baron Samedi
5,936
835
626
2,340
10,110
4,039
0
5,503
4,252
24,267
0
W
6,035
356
0
1,285
6,212
6,660
423
1,359
4,853
17,272
0
W
Charybdis
Elias327
Charybdis
8,006
3,901
0
2,700
6,878
2,813
1,384
2,275
4,603
0
40,466
L
1,627
632
8
640
5,824
1,880
1,299
3,684
2,050
0
20,758
L
Medusa
Jinx_316
Medusa
5,871
2,911
0
447
7,776
2,910
0
4,339
3,296
0
25,043
L
Xing Tian
Man_Of_Steel96
Xing Tian
3,540
453
766
2,117
15,359
12,885
0
5,655
9,565
16,851
0
W
Morgan Le Fay
gatovish
Morgan Le Fay
12,423
2,007
0
2,743
6,073
2,701
2,046
2,499
3,574
47,033
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,071
Gold Earned
31,582
192
Minions Killed
163
11
Camps Cleared
8
782,785
Distance Traveled
665,967
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,484
862
20
2
2
215,889
3
L
Baron Samedi
8,134
739
39
4
2
149,441
0
W
Geb
9,285
844
16
1
1
193,433
1
W
Charybdis
8,542
777
68
6
2
176,358
1
L
Skadi
7,635
694
56
5
3
181,297
1
L
Medusa
7,673
698
34
3
1
157,643
2
L
Xing Tian
8,140
740
34
3
2
177,586
0
W
Morgan Le Fay
10,760
978
88
8
6
197,105
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role