Player Matchup

Geb
Geb
GrimGrohms
Geb
Level 141
God Stats
14W - 11L
1,507 SR
Queue Stats
201W - 218L
1,455 Elo+
Party 1
Heimdallr
Heimdallr
Maxoscuro99
Heimdallr
Level 158
God Stats
13W - 12L
1,429 SR
Queue Stats
632W - 660L
1,453 Elo+
Solo
Chaac
Chaac
SrCherri
Chaac
Level 99
God Stats
6W - 6L
1,533 SR
Queue Stats
195W - 189L
1,432 Elo+
Solo
Merlin
Merlin
VraelAzarel
Merlin
Level 143
God Stats
18W - 10L
1,714 SR
Queue Stats
118W - 81L
1,576 Elo+
Party 1
Nu Wa
Nu Wa
mannymart1210
Nu Wa
Level 89
God Stats
14W - 11L
1,441 SR
Queue Stats
171W - 160L
1,409 Elo+
Solo
Team Averages
Level 126
1,525 SR
1,465 Elo+

VS

Team Averages
Level 84
1,521 SR
1,493 Elo+
Skadi
Skadi
CourierVl
Skadi
Level 63
God Stats
8W - 5L
1,694 SR
Queue Stats
90W - 84L
1,523 Elo+
Party 2
Sol
Sol
Skrublord02
Sol
Level 66
God Stats
82W - 59L
1,620 SR
Queue Stats
125W - 110L
1,546 Elo+
Party 2
Aphrodite
Aphrodite
Slayed-by-Dobber
Aphrodite
Level 65
God Stats
35W - 40L
1,456 SR
Queue Stats
98W - 117L
1,415 Elo+
Solo
Hercules
Hercules
TobiasG27
Hercules
Level 140
God Stats
14W - 15L
1,621 SR
Queue Stats
378W - 347L
1,558 Elo+
Party 2
Ullr
Ullr
theforty1twelve
Ullr
Level 84
God Stats
3W - 12L
1,215 SR
Queue Stats
462W - 483L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 1 / 6
10,434
580
10,082
14,417
6,996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
Maxoscuro99
Heimdallr
17
4 / 2 / 7
10,409
578
7,734
11,892
5,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
SrCherri
Chaac
14
7 / 1 / 13
10,209
567
11,689
20,006
20,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
16
6 / 0 / 11
10,665
593
13,612
7,416
3,456
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
5 / 1 / 12
10,120
562
24,716
8,605
3,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
CourierVl
Skadi
12
1 / 8 / 2
7,196
400
5,531
13,603
3,894
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 9 / 0
8,508
473
10,191
17,370
5,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
11
0 / 7 / 2
6,497
361
3,163
12,671
6,102
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
TobiasG27
Hercules
14
3 / 3 / 1
8,843
491
8,500
22,691
18,163
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
0 / 5 / 3
7,697
428
6,227
16,174
4,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
13
32
Kills
5
5
Deaths
32
49
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Skadi
CourierVl
Skadi
1
8
2
0.25
W
10
1
6
13
W
Heimdallr
Maxoscuro99
Heimdallr
4
2
7
3.75
L
1
9
0
0.11
L
Aphrodite
0
7
2
0.14
W
Chaac
SrCherri
Chaac
7
1
13
13.5
L
Hercules
TobiasG27
Hercules
3
3
1
1.17
W
Merlin
6
0
11
11.5
W
5
1
12
11
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,833
Damage
33,612
62,336
Taken
82,509
39,495
Mitigated
38,691
24,707
Healing
27,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
CourierVl
Skadi
5,531
1,832
0
1,647
13,603
3,894
75
5,753
7,715
0
40,395
W
10,082
910
148
2,522
14,417
6,996
1,463
3,222
11,195
55,397
0
W
Heimdallr
Maxoscuro99
Heimdallr
7,734
3,498
0
6,811
11,892
5,151
4,051
1,587
10,305
0
69,804
L
10,191
2,789
0
3,725
17,370
5,935
0
11,837
5,365
60,768
5,996
L
Aphrodite
3,163
392
3,713
3,570
12,671
6,102
0
6,990
5,584
24,837
0
W
Chaac
SrCherri
Chaac
11,689
371
1,228
9,465
20,006
20,762
1,414
5,106
14,900
9,544
27,408
L
Hercules
TobiasG27
Hercules
8,500
1,738
0
10,203
22,691
18,163
0
15,200
6,806
0
44,759
W
Merlin
13,612
806
302
3,013
7,416
3,456
2,710
2,313
5,103
73,569
0
W
24,716
7,762
0
1,218
8,605
3,130
2,803
705
7,900
58,623
0
L
6,227
1,075
0
4,871
16,174
4,597
0
10,330
5,470
0
48,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,837
Gold Earned
38,741
458
Minions Killed
387
0
Camps Cleared
0
1,726,861
Distance Traveled
1,650,726
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,196
400
62
3
0
325,740
1
W
Geb
10,434
580
82
5
0
349,345
5
W
Heimdallr
10,409
578
113
6
0
325,865
8
L
Sol
8,508
473
117
7
0
279,215
5
L
Aphrodite
6,497
361
48
3
0
332,854
4
W
Chaac
10,209
567
43
2
0
378,917
2
L
Hercules
8,843
491
70
4
0
379,461
0
W
Merlin
10,665
593
129
7
0
340,816
0
W
Nu Wa
10,120
562
91
5
0
331,918
2
L
Ullr
7,697
428
90
5
0
333,456
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role