Player Matchup

Neith
Neith
DIVINEWOLF7GR
Neith
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 59L
1,855 Elo+
Solo
Nemesis
Nemesis
MaruZabi
Nemesis
Level 27
God Stats
7W - 7L
1,812 SR
Queue Stats
232W - 296L
1,340 Elo+
Party 1
The Morrigan
The Morrigan
NeroEris
The Morrigan
Level 27
God Stats
10W - 17L
1,682 SR
Queue Stats
233W - 324L
1,322 Elo+
Party 1
Odin
Odin
Not_Keyxx
Odin
Level 29
God Stats
3W - 1L
1,570 SR
Queue Stats
169W - 203L
1,428 Elo+
Solo
Fenrir
Fenrir
ædáı
Fenrir
Level 25
God Stats
5W - 4L
1,774 SR
Queue Stats
64W - 36L
1,706 Elo+
Solo
Team Averages
Level 26
1,668 SR
1,530 Elo+

VS

Team Averages
Level 18
1,303 SR
1,606 Elo+
Sol
Sol
hest1447
Sol
Level 21
God Stats
5W - 3L
1,596 SR
Queue Stats
24W - 21L
1,577 Elo+
Solo
King Arthur
King Arthur
meeeeooooowww
King Arthur
Level 15
God Stats
0W - 1L
1,010 SR
Queue Stats
1W - 1L
1,635 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 4
7,124
648
8,650
5,700
1,728
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Nemesis
MaruZabi
Nemesis
11
4 / 0 / 1
6,479
589
3,738
5,829
1,570
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

The Morrigan
NeroEris
The Morrigan
10
2 / 3 / 3
6,199
564
944
5,102
1,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Odin
9
2 / 0 / 3
5,293
481
1,417
2,202
1,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fenrir
ædáı
Fenrir
12
13 / 1 / 3
7,854
714
12,118
7,575
2,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 9 / 0
5,422
493
2,331
8,876
1,687
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
meeeeooooowww
King Arthur
8
0 / 5 / 0
4,895
445
2,778
6,665
2,364
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
2
26
Kills
2
4
Deaths
14
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
5
0
4
7
W
Nemesis
MaruZabi
Nemesis
4
0
1
4.5
W
The Morrigan
NeroEris
The Morrigan
2
3
3
1.17
W
Odin
2
0
3
3.5
L
2
9
0
0.22
L
King Arthur
meeeeooooowww
King Arthur
0
5
0
0
W
Fenrir
ædáı
Fenrir
13
1
3
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,867
Damage
5,109
26,408
Taken
15,541
8,757
Mitigated
4,051
8,011
Healing
748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,650
3,580
0
2,378
5,700
1,728
202
1,148
4,552
0
58,864
W
Nemesis
MaruZabi
Nemesis
3,738
1,792
0
912
5,829
1,570
250
0
5,829
0
24,637
W
The Morrigan
NeroEris
The Morrigan
944
86
0
136
5,102
1,436
282
2,217
2,885
28,306
0
W
Odin
1,417
378
0
573
2,202
1,111
60
506
1,696
0
3,628
L
2,331
664
0
748
8,876
1,687
228
526
8,350
23,952
0
L
King Arthur
meeeeooooowww
King Arthur
2,778
664
0
0
6,665
2,364
61
0
6,665
0
14,263
W
Fenrir
ædáı
Fenrir
12,118
4,379
0
4,012
7,575
2,912
0
1,317
6,258
0
45,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,949
Gold Earned
10,317
281
Minions Killed
82
0
Camps Cleared
0
997,843
Distance Traveled
366,314
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,124
648
102
9
0
207,384
4
W
Nemesis
6,479
589
53
5
0
209,441
0
W
The Morrigan
6,199
564
51
5
0
203,413
0
W
Odin
5,293
481
4
0
0
143,357
2
L
Sol
5,422
493
56
5
0
173,091
0
L
King Arthur
4,895
445
26
2
0
193,223
0
W
Fenrir
7,854
714
71
6
0
234,248
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role