Player Matchup

Hun Batz
Hun Batz
NoMoneeyy
Hun Batz
Level 156
God Stats
2W - 2L
1,526 SR
Queue Stats
240W - 192L
1,626 Elo+
Party 2
Hera
Hera
ProphetHyPe
Hera
Level 84
God Stats
15W - 7L
1,739 SR
Queue Stats
208W - 148L
1,604 Elo+
Party 2
Ullr
Ullr
QuietManZ
Ullr
Level 109
God Stats
37W - 41L
1,607 SR
Queue Stats
284W - 293L
1,594 Elo+
Party 4
Geb
Geb
Xx_GoatCena_xX
Geb
Level 129
God Stats
9W - 3L
1,812 SR
Queue Stats
305W - 305L
1,594 Elo+
Party 4
Sylvanus
Sylvanus
evanisawesome3
Sylvanus
Level 117
God Stats
9W - 6L
1,593 SR
Queue Stats
238W - 241L
1,595 Elo+
Party 4
Team Averages
Level 119
1,655 SR
1,603 Elo+

VS

Team Averages
Level 133
1,599 SR
1,589 Elo+
Ra
Ra
Daxxonn
Ra
Level 129
God Stats
3W - 3L
1,500 SR
Queue Stats
75W - 64L
1,471 Elo+
Party 1
Hou Yi
Hou Yi
NMBR1SPRTN
Hou Yi
Level 117
God Stats
12W - 9L
1,650 SR
Queue Stats
683W - 631L
1,670 Elo+
Solo
Kuzenbo
Kuzenbo
Rangerxxll
Kuzenbo
Level 138
God Stats
7W - 9L
1,575 SR
Queue Stats
181W - 175L
1,582 Elo+
Party 3
Sun Wukong
Sun Wukong
TXJamesSmithTX
Sun Wukong
Level 144
God Stats
8W - 3L
1,767 SR
Queue Stats
273W - 266L
1,567 Elo+
Party 3
Da Ji
Da Ji
WhtUDoinStepBro
Da Ji
Level 135
God Stats
1W - 2L
1,500 SR
Queue Stats
201W - 159L
1,654 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
NoMoneeyy
Hun Batz
13
3 / 2 / 8
8,046
536
6,564
10,787
8,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
3 / 3 / 10
8,473
565
11,582
5,727
1,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ullr
16
8 / 1 / 7
9,552
637
6,772
7,415
2,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
3 / 1 / 3
9,719
648
8,714
10,451
9,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sylvanus
14
3 / 1 / 1
8,293
553
6,329
9,231
4,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 2
8,079
539
5,441
11,530
3,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hou Yi
NMBR1SPRTN
Hou Yi
12
2 / 4 / 0
7,513
501
6,151
10,450
2,594
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
Rangerxxll
Kuzenbo
11
1 / 2 / 3
6,946
463
4,043
10,544
9,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
TXJamesSmithTX
Sun Wukong
13
1 / 2 / 2
7,869
525
3,918
13,347
6,564
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
2 / 6 / 3
8,051
537
4,182
10,000
3,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
18
20
Kills
8
8
Deaths
20
29
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
6
2
0.5
L
Hou Yi
NMBR1SPRTN
Hou Yi
2
4
0
0.5
W
Hun Batz
NoMoneeyy
Hun Batz
3
2
8
3.5
W
3
3
10
2.67
W
Ullr
8
1
7
11.5
L
Kuzenbo
Rangerxxll
Kuzenbo
1
2
3
1.25
L
Sun Wukong
TXJamesSmithTX
Sun Wukong
1
2
2
1
L
2
6
3
0.58
W
3
1
3
4.5
W
Sylvanus
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,961
Damage
23,735
43,611
Taken
55,871
27,642
Mitigated
25,756
16,195
Healing
14,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,441
418
395
2,744
11,530
3,935
0
5,958
5,314
58,071
0
L
Hou Yi
NMBR1SPRTN
Hou Yi
6,151
3,054
0
2,150
10,450
2,594
0
3,847
6,603
0
45,791
W
Hun Batz
NoMoneeyy
Hun Batz
6,564
1,001
827
2,371
10,787
8,815
595
3,073
7,633
0
30,379
W
11,582
3,384
0
467
5,727
1,725
1,195
2,050
3,613
57,928
0
W
Ullr
6,772
2,624
0
3,402
7,415
2,532
0
2,545
4,778
0
57,636
L
Kuzenbo
Rangerxxll
Kuzenbo
4,043
1,215
0
2,754
10,544
9,398
0
3,837
6,529
21,712
0
L
Sun Wukong
TXJamesSmithTX
Sun Wukong
3,918
268
0
4,312
13,347
6,564
0
8,322
4,981
0
46,924
L
4,182
656
0
2,305
10,000
3,265
0
3,266
6,612
0
31,135
W
8,714
1,453
0
4,418
10,451
9,798
32
941
9,486
68,841
0
W
Sylvanus
6,329
2,302
483
4,227
9,231
4,772
851
796
8,395
48,131
12,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,083
Gold Earned
38,458
498
Minions Killed
409
0
Camps Cleared
0
1,505,491
Distance Traveled
1,444,960
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,079
539
107
7
0
298,007
5
L
Hou Yi
7,513
501
104
7
0
245,592
2
W
Hun Batz
8,046
536
39
3
0
313,550
5
W
Hera
8,473
565
103
7
0
283,528
2
W
Ullr
9,552
637
106
7
0
337,944
5
L
Kuzenbo
6,946
463
23
2
0
326,156
3
L
Sun Wukong
7,869
525
115
8
0
296,586
2
L
Da Ji
8,051
537
60
4
0
278,619
4
W
Geb
9,719
648
150
10
0
319,087
6
W
Sylvanus
8,293
553
100
7
0
251,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role